Player Matchup

Kukulkan
Kukulkan
BLlGHT3D
Kukulkan
Level 104
God Stats
36W - 47L
1,389 SR
Queue Stats
406W - 602L
1,184 Elo+
Party 1
Bastet
Bastet
PCJ-ak7
Bastet
Level 46
God Stats
7W - 13L
1,393 SR
Queue Stats
81W - 145L
1,246 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kakashisbutt
Ah Muzen Cab
Level 24
God Stats
25W - 42L
1,382 SR
Queue Stats
68W - 116L
1,175 Elo+
Party 1
Team Averages
Level 58
1,388 SR
1,202 Elo+

VS

Team Averages
Level 51
1,277 SR
1,205 Elo+
Merlin
Merlin
Gettinitdunn970
Merlin
Level 59
God Stats
0W - 3L
1,127 SR
Queue Stats
29W - 45L
1,228 Elo+
Party 2
Discordia
Discordia
TheJuanDoug
Discordia
Level 43
God Stats
24W - 40L
1,309 SR
Queue Stats
37W - 67L
1,157 Elo+
Party 2
Achilles
Achilles
marfington3
Achilles
Level 52
God Stats
0W - 2L
1,395 SR
Queue Stats
6W - 19L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BLlGHT3D
Kukulkan
19
8 / 4 / 4
14,207
748
29,950
22,719
10,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
PCJ-ak7
Bastet
18
3 / 4 / 9
13,201
695
11,890
19,726
8,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
kakashisbutt
Ah Muzen Cab
17
2 / 5 / 8
12,421
654
10,203
22,988
10,342
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 5
11,460
603
18,771
18,486
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
TheJuanDoug
Discordia
19
5 / 2 / 8
12,937
681
20,462
15,334
5,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
marfington3
Achilles
18
5 / 3 / 8
12,578
662
16,593
26,241
25,443
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
13
Kills
13
13
Deaths
13
21
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BLlGHT3D
Kukulkan
8
4
4
2.5
L
3
8
5
0.69
W
Bastet
PCJ-ak7
Bastet
3
4
9
1.88
L
Discordia
TheJuanDoug
Discordia
5
2
8
4.5
W
Ah Muzen Cab
kakashisbutt
Ah Muzen Cab
2
5
8
1.2
L
Achilles
marfington3
Achilles
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,043
Damage
55,826
65,433
Taken
60,061
29,142
Mitigated
36,730
17,609
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BLlGHT3D
Kukulkan
29,950
5,192
597
5,746
22,719
10,134
1,663
14,315
7,272
83,122
0
L
18,771
465
583
2,849
18,486
5,554
69
11,018
7,468
41,785
0
W
Bastet
PCJ-ak7
Bastet
11,890
2,721
0
4,324
19,726
8,666
121
9,964
8,920
0
24,780
L
Discordia
TheJuanDoug
Discordia
20,462
782
0
3,835
15,334
5,733
231
6,497
8,837
60,341
0
W
Ah Muzen Cab
kakashisbutt
Ah Muzen Cab
10,203
3,610
1,173
5,769
22,988
10,342
666
12,829
9,244
0
52,253
L
Achilles
marfington3
Achilles
16,593
4,559
0
3,440
26,241
25,443
321
12,897
13,344
0
40,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,829
Gold Earned
36,975
212
Minions Killed
238
7
Camps Cleared
6
1,022,863
Distance Traveled
993,343
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,207
748
107
6
2
313,573
4
L
Merlin
11,460
603
72
4
2
281,074
4
W
Bastet
13,201
695
20
1
2
383,542
1
L
Discordia
12,937
681
116
6
3
360,487
2
W
Ah Muzen Cab
12,421
654
85
4
3
325,748
1
L
Achilles
12,578
662
50
3
1
351,782
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role