Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CERVAL84
Ra
Level 160
God Stats
9W - 10L
1,475 SR
Queue Stats
674W - 749L
1,476 Elo+
Party 1
Izanami
Izanami
holden1337
Izanami
Level 123
God Stats
2W - 1L
1,833 SR
Queue Stats
76W - 67L
1,539 Elo+
Party 3
Tiamat
Tiamat
kobeNBiH
Tiamat
Level 109
God Stats
0W - 2L
1,229 SR
Queue Stats
16W - 27L
1,388 Elo+
Party 3
Ne Zha
Ne Zha
toto-le-chti
Ne Zha
Level 141
God Stats
3W - 5L
1,486 SR
Queue Stats
378W - 425L
1,459 Elo+
Party 1
Team Averages
Level 135
1,505 SR
1,473 Elo+

VS

Team Averages
Level 131
1,393 SR
1,458 Elo+
Cthulhu
Cthulhu
AgostinoSanto
Cthulhu
Level 125
God Stats
2W - 2L
1,333 SR
Queue Stats
273W - 316L
1,345 Elo+
Solo
Atlas
Atlas
Baddruck
Atlas
Level 112
God Stats
7W - 6L
1,525 SR
Queue Stats
321W - 321L
1,434 Elo+
Solo
Ravana
Ravana
Dante_aka_DH
Ravana
Level 155
God Stats
1W - 0L
1,309 SR
Queue Stats
73W - 65L
1,507 Elo+
Party 2
Terra
Terra
Randolf_37
Terra
Level 103
God Stats
1W - 0L
1,241 SR
Queue Stats
31W - 35L
1,527 Elo+
Party 2
Chronos
Chronos
skaf666
Chronos
Level 160
God Stats
6W - 7L
1,558 SR
Queue Stats
434W - 417L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
19
4 / 3 / 5
12,093
672
15,875
22,187
30,901
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
1 / 3 / 5
11,307
628
20,063
15,298
8,005
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
holden1337
Izanami
17
3 / 5 / 5
10,946
608
16,438
14,625
6,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
kobeNBiH
Tiamat
13
0 / 7 / 7
9,000
500
8,467
13,032
8,993
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
19
2 / 5 / 5
10,785
599
28,545
18,118
11,067
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
4 / 4 / 12
11,821
657
10,896
22,820
31,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atlas
Baddruck
Atlas
20
3 / 2 / 13
11,828
657
17,087
31,300
31,616
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ravana
20
6 / 2 / 14
12,572
698
21,828
18,699
16,073
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
19
0 / 2 / 23
11,351
631
7,328
25,582
22,416
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos
skaf666
Chronos
20
10 / 1 / 11
13,673
760
19,134
14,211
7,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
96
10
Kills
23
23
Deaths
11
27
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
4
3
5
2.17
W
Cthulhu
4
4
12
2.5
W
Atlas
Baddruck
Atlas
3
2
13
4.75
L
1
3
5
1.17
W
Ravana
6
2
14
6.5
W
Terra
0
2
23
5.75
L
Izanami
holden1337
Izanami
3
5
5
1.1
L
Tiamat
kobeNBiH
Tiamat
0
7
7
0.5
W
Chronos
skaf666
Chronos
10
1
11
15.5
L
Ne Zha
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,388
Damage
76,273
83,260
Taken
112,612
65,924
Mitigated
109,088
32,127
Healing
57,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
15,875
1,118
1,099
3,061
22,187
30,901
0
13,474
8,343
26,411
0
W
Cthulhu
10,896
344
5,237
4,083
22,820
31,121
421
8,642
14,178
28,446
0
W
Atlas
Baddruck
Atlas
17,087
6,799
2,700
8,625
31,300
31,616
702
12,780
18,520
38,019
0
L
20,063
1,679
11,001
5,971
15,298
8,005
0
10,477
4,493
53,310
0
W
Ravana
21,828
6,183
1,196
6,962
18,699
16,073
1,661
6,946
11,753
0
27,947
W
Terra
7,328
927
15,594
10,449
25,582
22,416
760
10,140
15,442
15,480
0
L
Izanami
holden1337
Izanami
16,438
11,620
549
2,619
14,625
6,958
0
9,322
4,924
0
25,637
L
Tiamat
kobeNBiH
Tiamat
8,467
1,256
576
1,888
13,032
8,993
0
8,259
4,502
16,367
0
W
Chronos
skaf666
Chronos
19,134
8,871
1,013
1,564
14,211
7,862
4,532
5,897
8,314
51,751
0
L
Ne Zha
28,545
3,095
1,556
3,807
18,118
11,067
0
12,913
4,832
0
50,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,131
Gold Earned
61,245
185
Minions Killed
196
0
Camps Cleared
0
1,498,516
Distance Traveled
1,705,635
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
12,093
672
10
1
0
324,813
0
W
Cthulhu
11,821
657
45
3
0
353,204
1
W
Atlas
11,828
657
32
2
0
296,854
0
L
Ra
11,307
628
85
5
0
327,287
1
W
Ravana
12,572
698
24
1
0
321,636
3
W
Terra
11,351
631
10
1
0
371,542
1
L
Izanami
10,946
608
32
2
0
314,782
0
L
Tiamat
9,000
500
16
1
0
197,080
1
W
Chronos
13,673
760
85
5
0
362,399
4
L
Ne Zha
10,785
599
42
2
0
334,554
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role