Player Matchup

Hou Yi
Hou Yi
De_La_Qarda
Hou Yi
Level 64
God Stats
1W - 1L
1,776 SR
Queue Stats
129W - 228L
1,285 Elo+
Party 1
Maui
Maui
DosBlacNMild
Maui
Level 124
God Stats
29W - 26L
1,456 SR
Queue Stats
353W - 395L
1,290 Elo+
Solo
Shiva
Shiva
ElMorocho43
Shiva
Level 57
God Stats
0W - 3L
1,162 SR
Queue Stats
2W - 13L
1,099 Elo+
Solo
He Bo
He Bo
Pantfainder
He Bo
Level 48
God Stats
20W - 16L
1,547 SR
Queue Stats
88W - 95L
1,396 Elo+
Party 1
Cabrakan
Cabrakan
Shadow-2550
Cabrakan
Level 29
God Stats
2W - 4L
1,380 SR
Queue Stats
181W - 232L
1,335 Elo+
Party 1
Team Averages
Level 64
1,464 SR
1,281 Elo+

VS

Team Averages
Level 91
1,548 SR
1,381 Elo+
Neith
Neith
 
Neith
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ByMedo
Pele
Level 55
God Stats
24W - 19L
1,551 SR
Queue Stats
89W - 107L
1,371 Elo+
Solo
Kali
Kali
Short_Shot_
Kali
Level 127
God Stats
5W - 2L
1,598 SR
Queue Stats
117W - 123L
1,389 Elo+
Solo
Zeus
Zeus
WrathVibe666
Zeus
Level 128
God Stats
14W - 7L
1,590 SR
Queue Stats
165W - 187L
1,332 Elo+
Solo
Bacchus
Bacchus
teodc77-teodc77
Bacchus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 67L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
1 / 3 / 1
5,417
451
4,099
5,572
2,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 3 / 1
5,230
436
2,855
8,263
4,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 1 / 0
6,255
521
4,088
7,394
3,085
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 2 / 2
6,667
556
3,989
5,482
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
Shadow-2550
Cabrakan
10
2 / 2 / 1
5,988
499
2,861
8,975
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
4
0 / 2 / 0
4,311
359
805
2,064
769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
ByMedo
Pele
12
4 / 2 / 1
6,943
579
5,360
9,872
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 3 / 0
6,279
523
3,354
9,779
4,297
10
1 / 1 / 2
5,581
465
5,027
4,248
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 1 / 2
6,138
512
3,607
9,134
8,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
9
Kills
11
11
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
0
0
W
Pele
ByMedo
Pele
4
2
1
2.25
L
Hou Yi
1
3
1
0.5
L
1
3
1
0.5
L
2
1
0
2
L
3
2
2
2
L
Cabrakan
Shadow-2550
Cabrakan
2
2
1
1.25
W
3
3
0
1
W
1
1
2
2
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,892
Damage
18,153
35,686
Taken
35,097
16,607
Mitigated
18,241
8,239
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
805
459
0
193
2,064
769
0
559
1,505
0
7,455
W
Pele
ByMedo
Pele
5,360
1,464
77
1,341
9,872
3,338
1,399
2,288
7,476
0
44,948
L
Hou Yi
4,099
1,886
0
814
5,572
2,197
648
3,091
2,481
0
21,407
L
2,855
684
0
1,372
8,263
4,445
406
2,388
5,875
19,288
1,470
L
4,088
766
10
2,207
7,394
3,085
492
2,149
5,245
0
28,424
L
3,989
255
0
720
5,482
1,341
954
166
5,316
35,421
0
L
Cabrakan
Shadow-2550
Cabrakan
2,861
413
0
3,116
8,975
5,539
0
840
8,135
29,118
0
W
3,354
1,164
0
2,271
9,779
4,297
2,834
4,125
5,654
0
32,028
W
5,027
1,004
82
1,023
4,248
1,403
152
892
3,317
28,303
0
W
3,607
577
28
1,778
9,134
8,434
54
1,252
7,616
17,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,557
Gold Earned
29,252
198
Minions Killed
200
0
Camps Cleared
0
996,517
Distance Traveled
943,009
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,311
359
12
1
0
54,549
0
W
Pele
6,943
579
77
6
0
260,302
0
L
Hou Yi
5,417
451
32
3
0
191,301
1
L
Maui
5,230
436
22
2
0
174,931
2
L
Shiva
6,255
521
31
3
0
198,534
0
L
He Bo
6,667
556
60
5
0
210,658
1
L
Cabrakan
5,988
499
53
4
0
221,093
0
W
Kali
6,279
523
49
4
0
209,811
3
W
Zeus
5,581
465
40
3
0
196,057
1
W
Bacchus
6,138
512
22
2
0
222,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role