Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
meygas
Shiva
Level 146
God Stats
10W - 7L
1,777 SR
Queue Stats
622W - 606L
1,565 Elo+
Solo
Team Averages
Level 124
1,555 SR
1,513 Elo+

VS

Team Averages
Level 130
1,499 SR
1,510 Elo+
Ymir
Ymir
Brid_Fenris
Ymir
Level 84
God Stats
12W - 11L
1,622 SR
Queue Stats
54W - 49L
1,473 Elo+
Party 3
Izanami
Izanami
Cudderisbacks
Izanami
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 116L
1,523 Elo+
Party 2
Hercules
Hercules
Gaybinou
Hercules
Level 146
God Stats
4W - 12L
1,310 SR
Queue Stats
421W - 434L
1,521 Elo+
Party 2
Vulcan
Vulcan
TorpidTempest
Vulcan
Level 157
God Stats
4W - 5L
1,606 SR
Queue Stats
110W - 98L
1,600 Elo+
Solo
Bakasura
Bakasura
Trapeur_
Bakasura
Level 139
God Stats
9W - 10L
1,457 SR
Queue Stats
243W - 241L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
5 / 2 / 1
6,026
603
6,034
9,162
3,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
 
Hel
10
0 / 1 / 4
5,877
588
3,659
4,492
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
 
Apollo
10
1 / 0 / 0
5,814
581
4,349
5,833
1,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
 
Geb
8
1 / 0 / 3
5,501
550
1,723
5,244
3,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shiva
meygas
Shiva
11
2 / 1 / 0
6,488
649
5,862
6,745
3,772
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,116
412
829
4,176
2,034
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
8
0 / 1 / 0
4,831
483
2,831
4,895
1,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Gaybinou
Hercules
10
1 / 2 / 1
5,559
556
3,352
7,804
4,506
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 3 / 1
4,999
500
3,896
6,027
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Trapeur_
Bakasura
10
2 / 3 / 0
5,553
555
4,086
8,936
2,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
9
Kills
4
4
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
2
1
2.75
W
Hel
 
Hel
0
1
4
2
W
Apollo
 
Apollo
1
0
0
1
W
Geb
 
Geb
1
0
3
2.5
L
0
0
0
0
L
Izanami
0
1
0
0
L
Hercules
Gaybinou
Hercules
1
2
1
0.75
L
1
3
1
0.5
L
Bakasura
Trapeur_
Bakasura
2
3
0
0.67
W
Shiva
meygas
Shiva
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,627
Damage
14,994
31,476
Taken
31,838
13,914
Mitigated
12,832
9,163
Healing
6,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,034
2,054
0
660
9,162
3,508
0
1,068
7,804
0
37,262
W
Hel
 
Hel
3,659
358
779
2,095
4,492
1,541
0
1,710
2,782
46,353
0
W
Apollo
 
Apollo
4,349
3,321
0
2,666
5,833
1,779
351
854
4,671
0
48,160
W
Geb
 
Geb
1,723
243
0
1,369
5,244
3,314
0
1,093
4,126
12,341
0
L
829
117
122
814
4,176
2,034
0
905
3,271
11,200
0
L
Izanami
2,831
1,772
0
579
4,895
1,215
0
664
4,231
0
33,431
L
Hercules
Gaybinou
Hercules
3,352
1,081
0
2,416
7,804
4,506
0
0
7,804
0
32,424
L
3,896
1,190
0
820
6,027
2,131
0
2,645
3,382
26,727
0
L
Bakasura
Trapeur_
Bakasura
4,086
2,921
0
1,637
8,936
2,946
0
1,168
7,768
0
30,088
W
Shiva
meygas
Shiva
5,862
1,947
0
1,594
6,745
3,772
0
0
6,435
0
47,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,706
Gold Earned
25,058
371
Minions Killed
246
0
Camps Cleared
0
1,018,693
Distance Traveled
963,157
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,026
603
68
7
0
237,455
1
W
Hel
5,877
588
98
10
0
194,181
0
W
Apollo
5,814
581
86
9
0
193,197
1
W
Geb
5,501
550
18
2
0
207,991
1
L
Ymir
4,116
412
14
1
0
168,958
2
L
Izanami
4,831
483
67
7
0
196,792
3
L
Hercules
5,559
556
53
5
0
186,095
3
L
Vulcan
4,999
500
40
4
0
202,401
3
L
Bakasura
5,553
555
72
7
0
208,911
3
W
Shiva
6,488
649
101
10
0
185,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role