Player Matchup

Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum I
 
Kukulkan
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum I
AwesomeDomi408
Charybdis
Platinum I
Level 67
God Stats
3W - 1L
1,749 SR
Queue Stats
63W - 45L
1,895 MMR
Party 1
Guan Yu
Guan Yu
Platinum II
AwesomeRobin408
Guan Yu
Platinum II
Level 156
God Stats
9W - 5L
1,681 SR
Queue Stats
234W - 216L
1,886 MMR
Party 1
Geb
Geb
Diamond II
lodimuerte_72
Geb
Diamond II
Level 157
God Stats
3W - 1L
1,792 SR
Queue Stats
132W - 115L
2,329 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,644 SR
1,822 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 113
1,567 SR
1,846 MMR
Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Diamond III
 
Bacchus
Diamond III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Haallaand-
Ah Muzen Cab
Diamond IV
Level 39
God Stats
20W - 7L
1,822 SR
Queue Stats
29W - 13L
2,465 MMR
Party 2
Anubis
Anubis
Platinum V
K_A_L_II
Anubis
Platinum V
Level 147
God Stats
23W - 14L
1,717 SR
Queue Stats
260W - 264L
1,809 MMR
Solo
Camazotz
Camazotz
Platinum IV
Vartolu_SaaDettn
Camazotz
Platinum IV
Level 155
God Stats
0W - 4L
1,294 SR
Queue Stats
185W - 178L
1,954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
13 / 1 / 1
8,539
657
12,457
9,687
4,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
 
Kukulkan
15
3 / 0 / 5
8,284
637
5,865
4,583
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
AwesomeDomi408
Charybdis
14
1 / 0 / 2
8,386
645
3,196
9,051
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 0 / 3
7,390
568
8,743
10,538
10,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 0 / 8
6,900
531
3,326
9,893
5,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CabrakanAphroditeLokiCliodhna

VS

Bans
SusanoHadesThorNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 1 / 1
6,959
535
2,472
9,352
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
8
1 / 2 / 0
5,149
396
6,076
8,032
4,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Haallaand-
Ah Muzen Cab
11
0 / 4 / 0
6,684
514
7,169
8,311
2,389
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
K_A_L_II
Anubis
10
0 / 7 / 0
6,046
465
2,245
10,424
4,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,598
508
5,637
13,516
6,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
17
Kills
1
1
Deaths
17
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
1
1
13.5
W
Kukulkan
 
Kukulkan
3
0
5
5.5
L
Hun Batz
 
Hun Batz
0
1
1
0.5
L
Bacchus
 
Bacchus
1
2
0
0.5
W
Charybdis
AwesomeDomi408
Charybdis
1
0
2
2
W
0
0
3
1.5
L
Ah Muzen Cab
Haallaand-
Ah Muzen Cab
0
4
0
0
L
Anubis
K_A_L_II
Anubis
0
7
0
0
L
0
3
0
0
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,587
Damage
23,599
43,752
Taken
49,635
26,174
Mitigated
21,727
18,237
Healing
18,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,457
4,105
0
1,915
9,687
4,155
0
1,217
8,312
0
59,400
W
Kukulkan
 
Kukulkan
5,865
736
0
140
4,583
1,828
0
1,508
2,788
75,522
0
L
Hun Batz
 
Hun Batz
2,472
589
0
4,656
9,352
3,468
0
749
8,603
0
57,643
L
Bacchus
 
Bacchus
6,076
1,493
0
2,365
8,032
4,902
0
1,244
6,788
15,083
0
W
Charybdis
AwesomeDomi408
Charybdis
3,196
1,370
0
7,089
9,051
3,312
0
1,161
7,725
0
82,923
W
8,743
1,977
327
6,111
10,538
10,930
0
957
8,797
0
58,689
L
Ah Muzen Cab
Haallaand-
Ah Muzen Cab
7,169
2,215
0
2,211
8,311
2,389
0
710
7,601
0
57,467
L
Anubis
K_A_L_II
Anubis
2,245
139
0
2,029
10,424
4,806
0
3,967
6,457
39,682
0
L
5,637
2,009
0
6,891
13,516
6,162
512
2,521
10,995
0
50,753
W
3,326
1,013
0
2,655
9,893
5,949
0
2,675
6,889
15,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,499
Gold Earned
31,436
541
Minions Killed
426
0
Camps Cleared
0
1,443,965
Distance Traveled
1,254,935
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,539
657
92
7
0
324,417
1
W
Kukulkan
8,284
637
149
11
0
283,760
2
L
Hun Batz
6,959
535
120
9
0
316,566
1
L
Bacchus
5,149
396
23
2
0
199,371
2
W
Charybdis
8,386
645
171
13
0
245,114
7
W
Guan Yu
7,390
568
101
8
0
290,902
2
L
Ah Muzen Cab
6,684
514
101
8
0
253,888
5
L
Anubis
6,046
465
84
6
0
219,704
3
L
Camazotz
6,598
508
98
8
0
265,406
3
W
Geb
6,900
531
28
2
0
299,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role