Player Matchup

Sol
Sol
ButtahLIVE
Sol
Level 30
God Stats
2W - 0L
1,662 SR
Queue Stats
246W - 256L
1,411 Elo+
Party 1
Yemoja
Yemoja
faeltemis2
Yemoja
Level 160
God Stats
10W - 12L
1,652 SR
Queue Stats
663W - 713L
1,461 Elo+
Solo
Lancelot
Lancelot
howdy135
Lancelot
Level 118
God Stats
9W - 8L
1,555 SR
Queue Stats
264W - 282L
1,418 Elo+
Party 1
Team Averages
Level 103
1,623 SR
1,430 Elo+

VS

Team Averages
Level 64
1,587 SR
1,522 Elo+
King Arthur
King Arthur
AP90
King Arthur
Level 68
God Stats
43W - 22L
1,665 SR
Queue Stats
350W - 169L
1,652 Elo+
Solo
Neith
Neith
Ch1K3nS
Neith
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
facts_on_facts
Zhong Kui
Level 122
God Stats
0W - 3L
1,596 SR
Queue Stats
53W - 59L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
6,891
689
5,808
3,662
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
faeltemis2
Yemoja
12
1 / 0 / 9
7,016
702
6,477
5,397
4,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
howdy135
Lancelot
13
9 / 1 / 0
7,780
778
11,849
11,341
5,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AP90
King Arthur
11
1 / 1 / 0
7,018
702
5,664
11,074
9,451
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Ch1K3nS
Neith
9
0 / 5 / 1
6,028
603
3,068
7,116
2,777
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
facts_on_facts
Zhong Kui
9
0 / 5 / 1
6,203
620
6,698
11,063
7,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
1
1
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AP90
King Arthur
1
1
0
1
W
1
0
8
5
L
Neith
Ch1K3nS
Neith
0
5
1
0.1
L
Zhong Kui
facts_on_facts
Zhong Kui
0
5
1
0.1
W
Yemoja
faeltemis2
Yemoja
1
0
9
5.5
W
Lancelot
howdy135
Lancelot
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,134
Damage
15,430
20,400
Taken
29,253
12,261
Mitigated
19,518
4,179
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AP90
King Arthur
5,664
908
639
2,962
11,074
9,451
0
4,918
6,156
0
19,084
W
5,808
1,223
0
566
3,662
1,554
0
1,157
2,505
13,839
1,908
L
Neith
Ch1K3nS
Neith
3,068
1,250
0
223
7,116
2,777
0
3,373
3,743
0
9,126
L
Zhong Kui
facts_on_facts
Zhong Kui
6,698
1,505
0
3,357
11,063
7,290
0
3,678
7,385
23,601
0
W
Yemoja
faeltemis2
Yemoja
6,477
850
396
0
5,397
4,740
0
2,450
2,947
20,799
0
W
Lancelot
howdy135
Lancelot
11,849
2,132
0
3,217
11,341
5,967
0
3,548
7,793
0
36,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,687
Gold Earned
19,249
113
Minions Killed
81
7
Camps Cleared
2
551,340
Distance Traveled
484,638
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,018
702
19
2
1
198,438
3
W
Sol
6,891
689
30
3
0
186,291
1
L
Neith
6,028
603
24
2
1
149,365
0
L
Zhong Kui
6,203
620
38
4
0
136,835
4
W
Yemoja
7,016
702
30
3
0
164,316
1
W
Lancelot
7,780
778
53
5
7
200,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role