Player Matchup

Anhur
Anhur
 
Anhur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
LoafingLegend
Nemesis
Level 17
God Stats
1W - 0L
1,245 SR
Queue Stats
10W - 5L
1,776 Elo+
Solo
Neith
Neith
Nefersis
Neith
Level 56
God Stats
1W - 1L
1,223 SR
Queue Stats
50W - 51L
1,465 Elo+
Solo
Aphrodite
Aphrodite
Thiubs
Aphrodite
Level 107
God Stats
3W - 0L
1,769 SR
Queue Stats
145W - 134L
1,502 Elo+
Solo
Fenrir
Fenrir
Бригадирчик
Fenrir
Level 96
God Stats
5W - 7L
1,395 SR
Queue Stats
824W - 779L
1,436 Elo+
Solo
Team Averages
Level 83
1,427 SR
1,536 Elo+

VS

Team Averages
Level 122
1,575 SR
1,497 Elo+
Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Ballzheimerz
Osiris
Level 126
God Stats
1W - 1L
1,733 SR
Queue Stats
70W - 45L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
MaxLi69
Zhong Kui
Level 85
God Stats
6W - 6L
1,625 SR
Queue Stats
473W - 464L
1,425 Elo+
Solo
Freya
Freya
MysticNimue
Freya
Level 88
God Stats
10W - 10L
1,594 SR
Queue Stats
471W - 485L
1,450 Elo+
Solo
Yemoja
Yemoja
anduesen
Yemoja
Level 157
God Stats
1W - 3L
1,422 SR
Queue Stats
245W - 237L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
3 / 7 / 13
12,615
631
20,826
23,693
13,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
20
8 / 4 / 13
14,615
731
23,974
38,523
45,033
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Nefersis
Neith
20
5 / 4 / 12
13,441
672
41,241
20,926
13,458
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Thiubs
Aphrodite
20
3 / 2 / 16
13,862
693
17,352
22,723
23,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 5 / 12
13,811
691
8,504
30,116
49,218
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
4 / 4 / 7
13,027
651
28,166
21,651
13,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
20
9 / 7 / 5
13,220
661
32,806
36,398
58,453
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zhong Kui
MaxLi69
Zhong Kui
20
2 / 4 / 10
11,575
579
16,311
24,192
34,494
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 5 / 15
11,555
578
22,171
26,565
15,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
anduesen
Yemoja
20
2 / 2 / 13
11,825
591
15,965
12,266
16,023
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
70
22
Kills
20
22
Deaths
22
66
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
7
13
1.36
L
Merlin
 
Merlin
4
4
7
1.88
L
Osiris
9
7
5
1.64
W
Nemesis
8
4
13
3.63
L
Zhong Kui
MaxLi69
Zhong Kui
2
4
10
1.75
L
3
5
15
2.1
W
Neith
Nefersis
Neith
5
4
12
2.75
W
Aphrodite
Thiubs
Aphrodite
3
2
16
5.5
L
Yemoja
anduesen
Yemoja
2
2
13
4.25
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,897
Damage
115,419
135,981
Taken
121,072
144,644
Mitigated
137,853
81,773
Healing
46,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
20,826
8,453
2,071
6,345
23,693
13,802
2,185
14,796
8,201
0
42,718
L
Merlin
 
Merlin
28,166
559
3,588
4,593
21,651
13,054
0
2,259
19,392
67,002
0
L
Osiris
32,806
5,620
1,393
4,505
36,398
58,453
51
8,168
28,230
315
37,518
W
Nemesis
23,974
5,940
7,245
12,577
38,523
45,033
1,080
22,211
15,292
5,325
34,809
L
Zhong Kui
MaxLi69
Zhong Kui
16,311
1,956
2,573
3,029
24,192
34,494
682
4,703
19,489
26,027
0
L
22,171
5,339
2,104
5,409
26,565
15,829
609
3,172
23,393
35,976
0
W
Neith
Nefersis
Neith
41,241
8,344
88
5,591
20,926
13,458
3,148
11,870
8,520
0
80,073
W
Aphrodite
Thiubs
Aphrodite
17,352
3,069
25,006
14,900
22,723
23,133
1,303
13,329
8,809
50,483
0
L
Yemoja
anduesen
Yemoja
15,965
1,591
17,659
1,931
12,266
16,023
312
2,707
9,559
30,752
0
W
8,504
1,209
2,585
5,365
30,116
49,218
644
16,915
12,231
0
13,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,344
Gold Earned
61,202
229
Minions Killed
197
0
Camps Cleared
0
1,970,149
Distance Traveled
1,640,316
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,615
631
46
2
0
329,610
1
L
Merlin
13,027
651
110
6
0
286,528
4
L
Osiris
13,220
661
4
0
0
336,884
0
W
Nemesis
14,615
731
29
1
0
451,379
1
L
Zhong Kui
11,575
579
23
1
0
321,486
0
L
Freya
11,555
578
34
2
0
348,711
0
W
Neith
13,441
672
64
3
0
383,647
0
W
Aphrodite
13,862
693
80
4
0
380,791
2
L
Yemoja
11,825
591
26
1
0
346,707
0
W
Fenrir
13,811
691
10
1
0
424,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role