Player Matchup

Ares
Ares
 
Ares
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AKUxBIRD808
Atlas
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,232 Elo+
Solo
Cu Chulainn
Cu Chulainn
jabessevilan
Cu Chulainn
Level 127
God Stats
13W - 5L
1,611 SR
Queue Stats
351W - 351L
1,533 Elo+
Solo
Poseidon
Poseidon
originalginger21
Poseidon
Level 84
God Stats
2W - 3L
1,307 SR
Queue Stats
468W - 444L
1,490 Elo+
Solo
Da Ji
Da Ji
ℓiℓith
Da Ji
Level 116
God Stats
2W - 1L
1,704 SR
Queue Stats
75W - 73L
1,505 Elo+
Solo
Team Averages
Level 100
1,524 SR
1,452 Elo+

VS

Team Averages
Level 97
1,375 SR
1,449 Elo+
Sobek
Sobek
FreDrugz
Sobek
Level 138
God Stats
0W - 3L
1,253 SR
Queue Stats
237W - 234L
1,511 Elo+
Solo
Ravana
Ravana
Musomino
Ravana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Solo
Yu Huang
Yu Huang
Stalthis
Yu Huang
Level 155
God Stats
1W - 5L
1,331 SR
Queue Stats
448W - 469L
1,512 Elo+
Solo
Hou Yi
Hou Yi
XoroElvix
Hou Yi
Level 35
God Stats
0W - 2L
1,289 SR
Queue Stats
31W - 50L
1,423 Elo+
Solo
Sol
Sol
XxJAMBOX06xX
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 126L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
4 / 2 / 3
8,493
944
6,532
12,107
12,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 2 / 5
7,064
785
4,084
7,564
6,135
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
jabessevilan
Cu Chulainn
15
1 / 0 / 5
7,843
871
7,400
5,562
4,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

12
2 / 4 / 3
7,246
805
4,458
7,287
3,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Da Ji
13
1 / 1 / 7
7,023
780
6,081
6,701
3,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FreDrugz
Sobek
14
0 / 2 / 6
7,498
833
5,761
9,793
12,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
Musomino
Ravana
14
4 / 3 / 2
7,454
828
8,342
9,780
9,610
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
Stalthis
Yu Huang
15
4 / 2 / 3
7,573
841
8,281
5,576
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
XoroElvix
Hou Yi
12
0 / 2 / 5
6,491
721
4,257
6,573
3,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

1
0 / 0 / 0
2,296
255
0
0
0

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
9
Kills
8
9
Deaths
9
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
2
3
2.75
W
1
2
5
1.75
L
Sobek
FreDrugz
Sobek
0
2
6
1.5
L
Ravana
Musomino
Ravana
4
3
2
1.67
L
Yu Huang
Stalthis
Yu Huang
4
2
3
2.75
L
Hou Yi
XoroElvix
Hou Yi
0
2
5
1.25
L
0
0
0
0
W
Cu Chulainn
jabessevilan
Cu Chulainn
1
0
5
3.5
W
2
4
3
0.88
W
Da Ji
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,555
Damage
26,641
39,221
Taken
31,722
29,725
Mitigated
28,802
12,839
Healing
10,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,532
118
2,917
4,006
12,107
12,584
0
2,040
10,067
8,262
0
W
4,084
1,020
0
756
7,564
6,135
0
2,335
5,229
11,088
0
L
Sobek
FreDrugz
Sobek
5,761
666
817
3,283
9,793
12,173
0
4,397
5,396
13,680
0
L
Ravana
Musomino
Ravana
8,342
2,107
300
3,200
9,780
9,610
0
4,724
5,056
0
15,437
L
Yu Huang
Stalthis
Yu Huang
8,281
199
361
392
5,576
3,613
0
3,526
2,050
19,052
0
L
Hou Yi
XoroElvix
Hou Yi
4,257
1,038
533
1,539
6,573
3,406
0
2,427
4,146
0
12,166
L
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
jabessevilan
Cu Chulainn
7,400
877
793
851
5,562
4,752
0
2,380
3,182
0
29,211
W
4,458
1,170
693
398
7,287
3,004
450
4,456
2,831
8,770
0
W
Da Ji
6,081
1,401
724
1,701
6,701
3,250
0
2,831
3,870
0
8,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,669
Gold Earned
31,312
81
Minions Killed
76
0
Camps Cleared
0
882,171
Distance Traveled
688,142
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,493
944
4
0
0
193,048
1
W
Atlas
7,064
785
16
2
0
179,710
0
L
Sobek
7,498
833
17
2
0
164,403
0
L
Ravana
7,454
828
20
2
0
175,865
0
L
Yu Huang
7,573
841
21
2
0
172,157
0
L
Hou Yi
6,491
721
18
2
0
175,717
1
L
Sol
2,296
255
0
0
0
0
0
W
Cu Chulainn
7,843
871
42
5
0
172,705
2
W
Poseidon
7,246
805
12
1
0
160,110
0
W
Da Ji
7,023
780
7
1
0
176,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role