Player Matchup

Atlas
Atlas
DismayingSword
Atlas
Level 136
God Stats
2W - 2L
1,896 SR
Queue Stats
119W - 138L
1,381 Elo+
Party 1
Chang'e
Chang'e
Salegria
Chang'e
Level 126
God Stats
15W - 19L
1,441 SR
Queue Stats
116W - 106L
1,535 Elo+
Party 2
Neith
Neith
Seshirou
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,143 Elo+
Party 1
Skadi
Skadi
ThezZzRedKing
Skadi
Level 34
God Stats
26W - 23L
1,563 SR
Queue Stats
77W - 100L
1,313 Elo+
Party 1
Ra
Ra
minjares
Ra
Level 7
God Stats
0W - 3L
1,478 SR
Queue Stats
0W - 4L
1,203 Elo+
Party 2
Team Averages
Level 64
1,576 SR
1,315 Elo+

VS

Team Averages
Level 74
1,478 SR
1,409 Elo+
Hera
Hera
Creeker squad00
Hera
Level 88
God Stats
1W - 0L
1,638 SR
Queue Stats
14W - 19L
1,387 Elo+
Party 3
Fenrir
Fenrir
Dayytea
Fenrir
Level 38
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 3L
1,366 Elo+
Solo
Sol
Sol
MajorKyleD
Sol
Level 141
God Stats
1W - 0L
1,309 SR
Queue Stats
33W - 38L
1,449 Elo+
Party 3
Horus
Horus
gamefreak471
Horus
Level 36
God Stats
2W - 2L
1,638 SR
Queue Stats
3W - 3L
1,388 Elo+
Solo
Odin
Odin
unluckystorm
Odin
Level 68
God Stats
11W - 7L
1,518 SR
Queue Stats
127W - 105L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
6,834
621
8,879
14,734
14,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Salegria
Chang'e
14
0 / 4 / 1
7,217
656
4,798
13,436
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Seshirou
Neith
13
0 / 1 / 2
7,077
643
8,466
8,403
3,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 4 / 0
7,589
690
7,498
12,102
5,606
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 4 / 0
6,716
611
2,346
7,904
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 8
9,358
851
11,406
4,135
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Dayytea
Fenrir
15
5 / 1 / 7
8,619
784
6,396
10,694
5,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 0 / 12
8,343
758
15,761
10,758
4,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 0 / 13
8,361
760
6,736
8,579
8,798
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
4 / 1 / 10
8,195
745
8,897
9,989
10,145
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
69
2
Kills
19
19
Deaths
2
3
Assists
50
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
W
Fenrir
Dayytea
Fenrir
5
1
7
8.5
L
0
6
0
0
W
1
0
12
7
L
Chang'e
Salegria
Chang'e
0
4
1
0.13
L
Neith
Seshirou
Neith
0
1
2
1
L
2
4
0
0.5
W
1
0
13
7.5
L
0
4
0
0
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,987
Damage
49,196
56,579
Taken
44,155
31,988
Mitigated
31,299
9,279
Healing
16,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,406
2,955
0
706
4,135
1,985
708
1,869
2,136
45,414
0
W
Fenrir
Dayytea
Fenrir
6,396
1,154
0
1,345
10,694
5,433
76
3,334
7,224
0
28,838
L
8,879
2,735
0
400
14,734
14,256
0
6,185
8,549
18,396
0
W
15,761
6,357
0
6,012
10,758
4,938
2,619
3,616
6,918
46,870
0
L
Chang'e
Salegria
Chang'e
4,798
529
1,850
4,419
13,436
5,350
0
5,879
7,557
28,539
0
L
Neith
Seshirou
Neith
8,466
4,142
0
1,412
8,403
3,842
0
4,256
4,147
0
21,619
L
7,498
3,778
0
250
12,102
5,606
26
7,182
4,920
0
23,939
W
6,736
2,313
4,178
4,551
8,579
8,798
367
3,382
4,930
0
12,467
L
2,346
258
728
220
7,904
2,934
174
3,665
4,239
10,717
0
W
8,897
1,458
0
0
9,989
10,145
311
2,846
6,924
0
14,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,433
Gold Earned
42,876
164
Minions Killed
226
0
Camps Cleared
0
979,731
Distance Traveled
1,127,761
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,358
851
78
7
0
217,922
0
W
Fenrir
8,619
784
44
4
0
252,794
4
L
Atlas
6,834
621
29
3
0
215,342
2
W
Sol
8,343
758
82
7
0
201,768
0
L
Chang'e
7,217
656
47
4
0
187,359
4
L
Neith
7,077
643
33
3
0
201,853
1
L
Skadi
7,589
690
35
3
0
196,208
0
W
Horus
8,361
760
7
1
0
237,878
0
L
Ra
6,716
611
20
2
0
178,969
0
W
Odin
8,195
745
15
1
0
217,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role