Player Matchup

Nox
Nox
AGoldenMass44
Nox
Level 129
God Stats
1W - 1L
1,780 SR
Queue Stats
57W - 54L
1,491 Elo+
Party 1
Kuzenbo
Kuzenbo
ArcticLych
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Fenrir
Fenrir
Vapor Mystic
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,699 Elo+
Party 1
Heimdallr
Heimdallr
bapo885479
Heimdallr
Level 88
God Stats
0W - 2L
1,229 SR
Queue Stats
66W - 56L
1,540 Elo+
Party 1
Yemoja
Yemoja
xxDUKEMANExx
Yemoja
Level 141
God Stats
2W - 3L
1,096 SR
Queue Stats
390W - 433L
1,483 Elo+
Solo
Team Averages
Level 80
1,421 SR
1,543 Elo+

VS

Team Averages
Level 86
1,594 SR
1,675 Elo+
Mulan
Mulan
Catchypluto
Mulan
Level 27
God Stats
5W - 1L
1,846 SR
Queue Stats
144W - 63L
1,786 Elo+
Party 2
Geb
Geb
Delicious Kream
Geb
Level 145
God Stats
3W - 0L
1,655 SR
Queue Stats
216W - 126L
1,723 Elo+
Party 2
Hachiman
Hachiman
ItsxJellyxTime
Hachiman
Level 147
God Stats
3W - 2L
1,666 SR
Queue Stats
218W - 125L
1,722 Elo+
Party 2
Yemoja
Yemoja
Ribbiet
Yemoja
Level 26
God Stats
1W - 1L
1,301 SR
Queue Stats
19W - 11L
1,575 Elo+
Solo
Hercules
Hercules
n00ban4ga
Hercules
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 6
10,587
662
23,155
17,839
11,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ArcticLych
Kuzenbo
18
3 / 3 / 9
10,179
636
12,734
24,659
34,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
15
1 / 6 / 5
8,617
539
11,620
17,690
14,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
bapo885479
Heimdallr
18
3 / 2 / 7
10,031
627
18,522
16,137
9,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
15
1 / 5 / 10
9,030
564
11,449
19,874
15,359
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 11
11,978
749
20,460
28,454
29,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 2 / 11
12,589
787
19,738
22,727
34,571
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
18
2 / 2 / 15
11,134
696
29,323
16,025
10,518
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Ribbiet
Yemoja
19
4 / 1 / 13
11,111
694
7,186
14,649
17,288
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
n00ban4ga
Hercules
15
1 / 4 / 10
9,789
612
12,623
25,592
29,272
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
79
13
Kills
19
19
Deaths
13
37
Assists
60
Player
Kills
Deaths
Assists
KDA
L
5
3
6
2.67
L
Kuzenbo
ArcticLych
Kuzenbo
3
3
9
2.5
W
5
4
11
2.63
W
7
2
11
6.25
W
Hachiman
2
2
15
4.75
W
Yemoja
Ribbiet
Yemoja
4
1
13
10.5
L
Fenrir
1
6
5
0.58
L
Heimdallr
bapo885479
Heimdallr
3
2
7
3.25
W
Hercules
n00ban4ga
Hercules
1
4
10
1.5
L
Yemoja
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,480
Damage
89,330
96,199
Taken
107,447
85,482
Mitigated
121,300
46,215
Healing
52,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,155
1,641
3,556
2,491
17,839
11,949
0
6,075
11,764
50,475
0
L
Kuzenbo
ArcticLych
Kuzenbo
12,734
4,497
4,879
6,632
24,659
34,583
0
5,267
19,392
21,299
0
W
20,460
3,919
3,065
5,511
28,454
29,651
1,217
12,654
15,006
0
34,029
W
19,738
1,445
1,576
4,292
22,727
34,571
748
8,633
13,646
40,212
0
W
Hachiman
29,323
10,704
2,876
3,269
16,025
10,518
3,420
8,904
6,747
0
62,902
W
Yemoja
Ribbiet
Yemoja
7,186
2,786
21,007
5,384
14,649
17,288
932
7,761
6,385
18,180
0
L
Fenrir
11,620
1,684
0
1,751
17,690
14,294
0
5,234
12,456
0
15,615
L
Heimdallr
bapo885479
Heimdallr
18,522
5,766
2,923
3,877
16,137
9,297
134
5,654
10,483
0
38,122
W
Hercules
n00ban4ga
Hercules
12,623
4,211
411
4,850
25,592
29,272
1,210
7,672
17,262
127
23,049
L
Yemoja
11,449
3,972
16,303
3,803
19,874
15,359
0
4,809
15,065
16,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,444
Gold Earned
56,601
154
Minions Killed
170
0
Camps Cleared
0
1,379,794
Distance Traveled
1,432,236
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,587
662
61
4
0
235,812
0
L
Kuzenbo
10,179
636
26
2
0
307,673
0
W
Mulan
11,978
749
29
2
0
304,585
0
W
Geb
12,589
787
31
2
0
336,275
0
W
Hachiman
11,134
696
64
4
0
290,290
2
W
Yemoja
11,111
694
20
1
0
242,688
0
L
Fenrir
8,617
539
14
1
0
294,390
0
L
Heimdallr
10,031
627
42
3
0
305,518
0
W
Hercules
9,789
612
26
2
0
258,398
0
L
Yemoja
9,030
564
11
1
0
236,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role