Player Matchup

Hou Yi
Hou Yi
Chimuelin
Hou Yi
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,495 Elo+
Party 1
Pele
Pele
Giotto
Pele
Level 160
God Stats
8W - 2L
1,701 SR
Queue Stats
399W - 111L
1,787 Elo+
Party 1
Sol
Sol
MikPablo
Sol
Level 160
God Stats
5W - 0L
1,930 SR
Queue Stats
183W - 46L
1,761 Elo+
Party 1
Bacchus
Bacchus
RedLabel8
Bacchus
Level 160
God Stats
22W - 7L
1,674 SR
Queue Stats
395W - 122L
1,648 Elo+
Party 1
Guan Yu
Guan Yu
Xjaan
Guan Yu
Level 16
God Stats
1W - 0L
1,248 SR
Queue Stats
10W - 5L
1,721 Elo+
Party 1
Team Averages
Level 101
1,610 SR
1,682 Elo+

VS

Team Averages
Level 106
1,446 SR
1,433 Elo+
Atlas
Atlas
Astrogath
Atlas
Level 46
God Stats
1W - 7L
1,383 SR
Queue Stats
3W - 11L
1,235 Elo+
Solo
Geb
Geb
Chinocapuchinok
Geb
Level 158
God Stats
24W - 27L
1,475 SR
Queue Stats
873W - 922L
1,506 Elo+
Solo
Janus
Janus
NewRevolution
Janus
Level 85
God Stats
7W - 9L
1,600 SR
Queue Stats
257W - 275L
1,480 Elo+
Solo
Medusa
Medusa
TheJoker34
Medusa
Level 125
God Stats
6W - 8L
1,454 SR
Queue Stats
170W - 192L
1,445 Elo+
Solo
Thanatos
Thanatos
iTz_-Drew
Thanatos
Level 114
God Stats
0W - 2L
1,320 SR
Queue Stats
186W - 215L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Chimuelin
Hou Yi
7
0 / 0 / 1
3,704
741
1,815
2,480
778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
Giotto
Pele
6
1 / 0 / 0
3,430
686
1,238
4,186
1,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 1
3,556
711
1,185
2,019
412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
RedLabel8
Bacchus
5
1 / 0 / 1
3,848
770
1,369
2,634
1,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Xjaan
Guan Yu
5
0 / 0 / 0
3,108
622
1,191
2,409
1,212
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Astrogath
Atlas
1
0 / 0 / 0
954
191
0
0
0
5
0 / 0 / 0
3,416
683
1,278
2,450
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

4
0 / 1 / 0
2,911
582
951
1,471
280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
TheJoker34
Medusa
5
0 / 1 / 0
3,120
624
1,703
2,509
901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
iTz_-Drew
Thanatos
4
0 / 1 / 0
2,931
586
1,195
3,488
1,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Atlas
Astrogath
Atlas
0
0
0
0
W
Hou Yi
Chimuelin
Hou Yi
0
0
1
0.5
L
0
0
0
0
W
Pele
Giotto
Pele
1
0
0
1
W
1
0
1
1.5
L
0
1
0
0
W
Bacchus
RedLabel8
Bacchus
1
0
1
1.5
L
Medusa
TheJoker34
Medusa
0
1
0
0
W
Guan Yu
Xjaan
Guan Yu
0
0
0
0
L
Thanatos
iTz_-Drew
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,798
Damage
5,127
13,728
Taken
9,918
5,302
Mitigated
2,965
5,410
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Astrogath
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
Chimuelin
Hou Yi
1,815
947
0
1,047
2,480
778
248
786
1,566
0
18,837
L
1,278
69
0
250
2,450
767
0
0
2,376
11,459
0
W
Pele
Giotto
Pele
1,238
398
0
590
4,186
1,127
0
135
4,015
0
21,525
W
1,185
332
0
1,347
2,019
412
0
0
2,019
19,410
0
L
951
37
0
500
1,471
280
0
0
1,471
8,321
0
W
Bacchus
RedLabel8
Bacchus
1,369
342
0
1,084
2,634
1,773
0
0
2,634
3,366
0
L
Medusa
TheJoker34
Medusa
1,703
651
0
980
2,509
901
0
2,060
449
0
13,649
W
Guan Yu
Xjaan
Guan Yu
1,191
272
0
1,342
2,409
1,212
0
968
1,265
0
8,016
L
Thanatos
iTz_-Drew
Thanatos
1,195
79
0
1,775
3,488
1,017
0
494
2,994
0
8,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,646
Gold Earned
13,332
140
Minions Killed
80
0
Camps Cleared
0
488,826
Distance Traveled
338,145
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
954
191
0
0
0
0
0
W
Hou Yi
3,704
741
38
8
0
76,946
0
L
Geb
3,416
683
33
7
0
102,879
2
W
Pele
3,430
686
45
9
0
120,515
0
W
Sol
3,556
711
37
7
0
89,469
0
L
Janus
2,911
582
13
3
0
59,973
1
W
Bacchus
3,848
770
4
1
0
116,439
2
L
Medusa
3,120
624
16
3
0
83,813
0
W
Guan Yu
3,108
622
16
3
0
85,457
0
L
Thanatos
2,931
586
18
4
0
91,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role