Player Matchup

Anubis
Anubis
ChanimalAnimal
Anubis
Level 82
God Stats
4W - 4L
1,660 SR
Queue Stats
335W - 376L
1,495 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
FlushestWheel18
Ah Muzen Cab
Level 102
God Stats
10W - 15L
1,489 SR
Queue Stats
460W - 513L
1,523 Elo+
Party 3
Thor
Thor
LgndryTanuki
Thor
Level 18
God Stats
2W - 1L
1,322 SR
Queue Stats
29W - 21L
1,543 Elo+
Solo
Terra
Terra
ThrowingtheGame
Terra
Level 148
God Stats
12W - 4L
1,653 SR
Queue Stats
291W - 230L
1,560 Elo+
Party 2
Achilles
Achilles
ixTHORxi
Achilles
Level 137
God Stats
3W - 7L
1,231 SR
Queue Stats
162W - 119L
1,505 Elo+
Party 2
Team Averages
Level 97
1,471 SR
1,525 Elo+

VS

Team Averages
Level 104
1,601 SR
1,463 Elo+
Yu Huang
Yu Huang
Balderach
Yu Huang
Level 99
God Stats
6W - 8L
1,901 SR
Queue Stats
38W - 37L
1,527 Elo+
Party 1
Chernobog
Chernobog
Ketchthered
Chernobog
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
OnionManceR
Tiamat
Level 136
God Stats
8W - 15L
1,366 SR
Queue Stats
44W - 45L
1,228 Elo+
Solo
Loki
Loki
ericknike23
Loki
Level 138
God Stats
13W - 13L
1,541 SR
Queue Stats
538W - 524L
1,475 Elo+
Solo
Horus
Horus
lavits22
Horus
Level 55
God Stats
8W - 3L
1,699 SR
Queue Stats
83W - 75L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 6
11,445
763
12,855
14,639
7,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
FlushestWheel18
Ah Muzen Cab
19
4 / 2 / 10
11,488
766
11,508
12,117
5,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
12 / 1 / 8
13,236
882
25,327
15,393
8,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 3 / 11
10,276
685
15,094
19,186
9,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
ixTHORxi
Achilles
18
4 / 1 / 15
11,086
739
15,621
20,057
25,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Balderach
Yu Huang
17
0 / 2 / 6
9,840
656
14,684
14,378
6,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
Ketchthered
Chernobog
18
4 / 3 / 3
10,930
729
12,253
15,335
7,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
18
3 / 7 / 6
10,635
709
14,253
16,668
11,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 8 / 4
9,222
615
10,430
17,442
7,258
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
lavits22
Horus
17
2 / 6 / 5
9,579
639
10,361
26,882
25,872
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
34
26
Kills
10
10
Deaths
26
50
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Balderach
Yu Huang
0
2
6
1.5
W
5
3
6
2.67
W
Ah Muzen Cab
FlushestWheel18
Ah Muzen Cab
4
2
10
4.5
L
Chernobog
Ketchthered
Chernobog
4
3
3
1.83
W
12
1
8
16
L
Tiamat
3
7
6
0.86
W
1
3
11
2.17
L
1
8
4
0.38
W
Achilles
ixTHORxi
Achilles
4
1
15
11.5
L
Horus
lavits22
Horus
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,405
Damage
61,981
81,392
Taken
90,705
56,223
Mitigated
57,835
29,949
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Balderach
Yu Huang
14,684
1,029
207
848
14,378
6,132
0
1,893
12,050
47,238
0
W
12,855
327
0
6,167
14,639
7,525
813
3,591
10,843
58,177
0
W
Ah Muzen Cab
FlushestWheel18
Ah Muzen Cab
11,508
440
0
2,638
12,117
5,446
2,381
4,831
7,168
0
50,063
L
Chernobog
Ketchthered
Chernobog
12,253
7,088
0
1,326
15,335
7,199
0
6,641
8,246
22
39,227
W
25,327
5,310
0
4,583
15,393
8,027
519
4,576
10,647
0
75,703
L
Tiamat
14,253
476
88
2,017
16,668
11,374
0
4,732
11,421
33,325
0
W
15,094
1,044
5,785
6,167
19,186
9,976
56
8,262
10,483
26,500
0
L
10,430
1,284
0
80
17,442
7,258
0
4,127
12,801
0
28,988
W
Achilles
ixTHORxi
Achilles
15,621
1,451
669
3,940
20,057
25,249
24
6,768
12,857
0
27,575
L
Horus
lavits22
Horus
10,361
3,237
2,889
6,803
26,882
25,872
0
8,971
16,688
435
15,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,531
Gold Earned
50,206
351
Minions Killed
241
0
Camps Cleared
0
1,607,723
Distance Traveled
1,299,739
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,840
656
72
5
0
278,836
0
W
Anubis
11,445
763
89
6
0
259,185
2
W
Ah Muzen Cab
11,488
766
78
5
0
342,795
1
L
Chernobog
10,930
729
56
4
0
257,068
0
W
Thor
13,236
882
110
7
0
317,114
3
L
Tiamat
10,635
709
56
4
0
265,677
1
W
Terra
10,276
685
49
3
0
333,934
1
L
Loki
9,222
615
42
3
0
247,689
0
W
Achilles
11,086
739
25
2
0
354,695
1
L
Horus
9,579
639
15
1
0
250,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role