Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Its Rguez x
Janus
Level 74
God Stats
3W - 3L
1,472 SR
Queue Stats
235W - 218L
1,480 Elo+
Party 2
Ne Zha
Ne Zha
julioxxcotoxx
Ne Zha
Level 149
God Stats
1W - 1L
1,215 SR
Queue Stats
40W - 48L
1,513 Elo+
Party 2
Team Averages
Level 126
1,396 SR
1,498 Elo+

VS

Team Averages
Level 82
1,433 SR
1,316 Elo+
Cernunnos
Cernunnos
Dametri
Cernunnos
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,316 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DrunkVash
Cu Chulainn
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,316 Elo+
Party 1
Discordia
Discordia
ZeldeahFTW
Discordia
Level 18
God Stats
1W - 4L
1,298 SR
Queue Stats
1W - 7L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
10 / 2 / 4
13,174
878
12,992
14,447
18,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 4 / 4
9,591
639
7,398
9,904
4,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
4 / 4 / 7
11,314
754
14,432
16,676
11,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dametri
Cernunnos
13
0 / 5 / 8
9,005
600
7,960
13,849
6,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
DrunkVash
Cu Chulainn
15
9 / 4 / 1
10,724
715
13,714
20,492
15,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
ZeldeahFTW
Discordia
13
1 / 5 / 7
9,228
615
6,184
10,957
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
14
Kills
10
10
Deaths
14
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
10
2
4
6
L
Cernunnos
Dametri
Cernunnos
0
5
8
0.8
L
Cu Chulainn
DrunkVash
Cu Chulainn
9
4
1
2.38
W
0
4
4
0.5
L
Discordia
ZeldeahFTW
Discordia
1
5
7
0.9
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,822
Damage
27,858
41,027
Taken
45,298
34,578
Mitigated
27,557
8,969
Healing
4,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,992
886
602
2,769
14,447
18,752
603
3,867
10,580
38,742
0
L
Cernunnos
Dametri
Cernunnos
7,960
2,079
0
1,877
13,849
6,983
983
6,222
7,423
0
25,384
L
Cu Chulainn
DrunkVash
Cu Chulainn
13,714
4,398
260
2,078
20,492
15,702
443
9,647
10,527
0
32,819
W
7,398
576
0
1,408
9,904
4,184
396
1,029
8,875
27,578
0
L
Discordia
ZeldeahFTW
Discordia
6,184
1,375
0
695
10,957
4,872
167
4,502
6,319
28,428
0
W
14,432
3,497
0
4,190
16,676
11,642
2,167
2,199
14,477
102
42,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,079
Gold Earned
28,957
158
Minions Killed
110
11
Camps Cleared
1
791,755
Distance Traveled
724,262
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,174
878
55
4
2
297,180
4
L
Cernunnos
9,005
600
41
3
0
238,986
3
L
Cu Chulainn
10,724
715
24
2
1
269,086
2
W
Janus
9,591
639
48
3
4
255,606
6
L
Discordia
9,228
615
45
3
0
216,190
0
W
Ne Zha
11,314
754
55
4
5
238,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role