Player Matchup

Chaac
Chaac
 
Chaac
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
BigOlBlacky
Chang'e
Level 146
God Stats
8W - 6L
1,550 SR
Queue Stats
108W - 80L
1,523 Elo+
Party 3
Neith
Neith
Edonater
Neith
Level 114
God Stats
3W - 2L
1,650 SR
Queue Stats
88W - 55L
1,585 Elo+
Party 3
Arachne
Arachne
EzpzSalty
Arachne
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
59W - 40L
1,607 Elo+
Party 1
Anubis
Anubis
retroxreverse
Anubis
Level 47
God Stats
25W - 10L
1,679 SR
Queue Stats
37W - 32L
1,482 Elo+
Party 3
Team Averages
Level 86
1,576 SR
1,539 Elo+

VS

Team Averages
Level 69
1,652 SR
1,488 Elo+
Ne Zha
Ne Zha
Djjulito23
Ne Zha
Level 65
God Stats
9W - 12L
1,519 SR
Queue Stats
217W - 266L
1,393 Elo+
Solo
King Arthur
King Arthur
StonedIntrovert
King Arthur
Level 87
God Stats
0W - 2L
1,925 SR
Queue Stats
42W - 46L
1,598 Elo+
Party 2
Yemoja
Yemoja
The_SweetestGirl
Yemoja
Level 16
God Stats
0W - 2L
1,617 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 2
Guan Yu
Guan Yu
YukiiScarlet
Guan Yu
Level 120
God Stats
0W - 2L
1,698 SR
Queue Stats
10W - 12L
1,680 Elo+
Party 2
Scylla
Scylla
psychoduckie
Scylla
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
6 / 0 / 4
8,072
807
7,946
5,371
4,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
BigOlBlacky
Chang'e
14
1 / 0 / 8
7,333
733
8,212
7,201
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Edonater
Neith
14
2 / 1 / 6
7,641
764
10,611
6,713
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
EzpzSalty
Arachne
14
2 / 0 / 4
7,915
792
8,617
10,628
6,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
6 / 1 / 4
8,391
839
7,425
6,203
3,902
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Djjulito23
Ne Zha
13
0 / 6 / 1
7,050
705
5,323
11,768
5,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
StonedIntrovert
King Arthur
12
1 / 6 / 1
6,824
682
6,107
13,259
11,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
0 / 1 / 0
6,999
700
1,676
7,263
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
YukiiScarlet
Guan Yu
13
0 / 3 / 1
6,728
673
5,928
11,953
11,259
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
14
1 / 1 / 1
7,219
722
8,554
5,824
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
17
Kills
2
2
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
4
8
W
Chang'e
BigOlBlacky
Chang'e
1
0
8
5
L
Ne Zha
Djjulito23
Ne Zha
0
6
1
0.08
W
Neith
Edonater
Neith
2
1
6
5
W
Arachne
EzpzSalty
Arachne
2
0
4
4
L
King Arthur
StonedIntrovert
King Arthur
1
6
1
0.25
L
0
1
0
0
L
Guan Yu
YukiiScarlet
Guan Yu
0
3
1
0.17
L
Scylla
1
1
1
1.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,811
Damage
27,588
36,116
Taken
50,067
24,904
Mitigated
37,676
15,971
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,946
1,309
0
1,821
5,371
4,853
24
1,994
3,341
0
21,590
W
Chang'e
BigOlBlacky
Chang'e
8,212
1,587
1,960
2,881
7,201
5,597
96
2,229
4,845
24,634
0
L
Ne Zha
Djjulito23
Ne Zha
5,323
3,029
0
1,773
11,768
5,267
0
2,932
8,702
0
25,834
W
Neith
Edonater
Neith
10,611
5,479
0
1,340
6,713
3,668
662
2,195
4,429
0
30,227
W
Arachne
EzpzSalty
Arachne
8,617
5,589
0
6,435
10,628
6,884
0
1,181
9,244
0
14,952
L
King Arthur
StonedIntrovert
King Arthur
6,107
582
0
1,150
13,259
11,804
0
5,889
7,238
0
13,840
L
1,676
54
174
548
7,263
6,933
0
3,090
4,093
15,960
0
L
Guan Yu
YukiiScarlet
Guan Yu
5,928
894
544
1,274
11,953
11,259
0
3,480
8,341
0
20,776
L
Scylla
8,554
388
0
250
5,824
2,413
0
246
5,438
21,780
0
W
7,425
343
0
1,534
6,203
3,902
485
2,631
3,438
24,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,352
Gold Earned
34,820
180
Minions Killed
180
0
Camps Cleared
0
1,029,198
Distance Traveled
945,946
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,072
807
35
4
0
221,753
0
W
Chang'e
7,333
733
33
3
0
211,002
1
L
Ne Zha
7,050
705
57
6
0
191,496
1
W
Neith
7,641
764
57
6
0
202,974
2
W
Arachne
7,915
792
15
2
0
209,797
2
L
King Arthur
6,824
682
16
2
0
170,762
1
L
Yemoja
6,999
700
29
3
0
165,101
0
L
Guan Yu
6,728
673
38
4
0
215,734
2
L
Scylla
7,219
722
40
4
0
202,853
0
W
Anubis
8,391
839
40
4
0
183,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role