Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CalmMRMUSTACH
Jormungandr
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,324 Elo+
Solo
Da Ji
Da Ji
Power_sk1ll3r
Da Ji
Level 81
God Stats
2W - 1L
1,518 SR
Queue Stats
39W - 57L
1,392 Elo+
Solo
Izanami
Izanami
Rollaroo
Izanami
Level 124
God Stats
4W - 4L
1,643 SR
Queue Stats
83W - 88L
1,411 Elo+
Solo
Kumbhakarna
Kumbhakarna
tkaber
Kumbhakarna
Level 152
God Stats
4W - 3L
1,159 SR
Queue Stats
799W - 835L
1,451 Elo+
Solo
Team Averages
Level 112
1,464 SR
1,416 Elo+

VS

Team Averages
Level 99
1,505 SR
1,398 Elo+
Hou Yi
Hou Yi
Camshaft2199
Hou Yi
Level 67
God Stats
0W - 3L
1,327 SR
Queue Stats
50W - 78L
1,316 Elo+
Party 1
Shiva
Shiva
MenacingPath
Shiva
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,336 Elo+
Party 1
Merlin
Merlin
Romulo2016
Merlin
Level 124
God Stats
0W - 2L
1,509 SR
Queue Stats
9W - 15L
1,427 Elo+
Solo
Da Ji
Da Ji
SmokeJoss
Da Ji
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
539W - 545L
1,429 Elo+
Solo
Janus
Janus
rovoweed
Janus
Level 100
God Stats
5W - 4L
1,690 SR
Queue Stats
314W - 322L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
19
5 / 2 / 15
11,321
755
22,669
19,015
12,509
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Jormungandr
CalmMRMUSTACH
Jormungandr
19
5 / 4 / 14
11,024
735
16,776
18,427
25,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
7 / 8 / 9
11,217
748
12,433
17,984
9,541
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Rollaroo
Izanami
19
4 / 2 / 14
11,314
754
18,029
11,976
6,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
tkaber
Kumbhakarna
16
1 / 4 / 13
9,769
651
9,234
21,696
24,998
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
19
6 / 2 / 11
11,097
740
14,319
11,614
5,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 4 / 8
10,231
682
10,633
22,952
21,038
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Romulo2016
Merlin
17
1 / 6 / 13
10,079
672
17,731
15,400
7,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
SmokeJoss
Da Ji
15
4 / 5 / 10
9,746
650
11,237
26,331
15,255
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
rovoweed
Janus
16
3 / 5 / 10
10,031
669
19,296
17,774
8,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
71
22
Kills
19
20
Deaths
22
65
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
15
6.25
W
Jormungandr
CalmMRMUSTACH
Jormungandr
5
4
14
3
L
Hou Yi
6
2
11
5.75
L
5
4
8
2.25
W
7
8
9
1.44
W
Izanami
Rollaroo
Izanami
4
2
14
5.5
L
Merlin
Romulo2016
Merlin
1
6
13
1.25
L
Da Ji
SmokeJoss
Da Ji
4
5
10
1.8
L
Janus
rovoweed
Janus
3
5
10
1.6
W
Kumbhakarna
tkaber
Kumbhakarna
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,141
Damage
73,216
89,098
Taken
94,071
78,489
Mitigated
58,550
36,068
Healing
31,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
22,669
1,355
8,302
8,025
19,015
12,509
1,017
9,929
9,086
43,117
0
W
Jormungandr
CalmMRMUSTACH
Jormungandr
16,776
1,988
1,382
3,129
18,427
25,355
701
5,471
12,956
31,816
0
L
Hou Yi
14,319
6,585
1,473
2,340
11,614
5,965
1,017
6,260
5,354
0
26,681
L
10,633
1,067
1,387
4,484
22,952
21,038
333
12,287
10,665
0
16,769
W
12,433
3,062
748
2,039
17,984
9,541
2,780
5,736
12,248
0
18,462
W
Izanami
Rollaroo
Izanami
18,029
12,505
1,222
3,942
11,976
6,086
3,302
5,502
6,474
0
48,071
L
Merlin
Romulo2016
Merlin
17,731
661
3,088
1,922
15,400
7,921
0
8,369
7,031
41,823
0
L
Da Ji
SmokeJoss
Da Ji
11,237
1,666
2,007
8,744
26,331
15,255
98
10,374
15,957
0
13,726
L
Janus
rovoweed
Janus
19,296
1,609
1,709
4,341
17,774
8,371
0
11,389
6,385
37,968
0
W
Kumbhakarna
tkaber
Kumbhakarna
9,234
621
1,743
5,536
21,696
24,998
317
10,389
11,307
15,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,645
Gold Earned
51,184
151
Minions Killed
142
0
Camps Cleared
0
1,343,905
Distance Traveled
1,288,778
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,321
755
34
2
0
308,187
0
W
Jormungandr
11,024
735
29
2
0
251,610
1
L
Hou Yi
11,097
740
30
2
0
276,282
2
L
Shiva
10,231
682
10
1
0
276,697
0
W
Da Ji
11,217
748
10
1
0
241,337
2
W
Izanami
11,314
754
68
5
0
268,270
3
L
Merlin
10,079
672
41
3
0
232,943
0
L
Da Ji
9,746
650
11
1
0
244,564
0
L
Janus
10,031
669
50
3
0
258,292
2
W
Kumbhakarna
9,769
651
10
1
0
274,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role