Player Matchup

Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond I
ArmpitMan
Neith
Diamond I
Level 46
God Stats
11W - 3L
2,070 SR
Queue Stats
101W - 82L
2,623 MMR
Solo
Ravana
Ravana
Masters
JohnnyQuasar
Ravana
Masters
Level 160
God Stats
2W - 9L
1,520 SR
Queue Stats
452W - 440L
2,791 MMR
Solo
Jormungandr
Jormungandr
Masters
dave19842005
Jormungandr
Masters
Level 68
God Stats
1W - 4L
1,354 SR
Queue Stats
112W - 70L
2,950 MMR
Solo
Thoth
Thoth
Masters
moonjumping
Thoth
Masters
Level 159
God Stats
5W - 7L
1,759 SR
Queue Stats
97W - 93L
3,091 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 103
1,640 SR
2,591 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 152
1,632 SR
2,604 MMR
Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Masters
Aѕtro
Cabrakan
Masters
Level 160
God Stats
47W - 32L
1,713 SR
Queue Stats
366W - 338L
2,739 MMR
Solo
Agni
Agni
Grandmaster
BennyQ
Agni
Grandmaster
Level 160
God Stats
19W - 14L
1,627 SR
Queue Stats
601W - 460L
3,454 MMR
Solo
Ishtar
Ishtar
Masters
blunt
Ishtar
Masters
Level 160
God Stats
26W - 20L
1,692 SR
Queue Stats
560W - 537L
2,715 MMR
Solo
Horus
Horus
Masters
midman5
Horus
Masters
Level 126
God Stats
140W - 109L
1,629 SR
Queue Stats
360W - 316L
2,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 5
8,179
481
7,206
19,040
17,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
ArmpitMan
Neith
14
2 / 4 / 2
8,769
516
9,304
11,109
4,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
15
5 / 4 / 2
9,386
552
7,703
13,216
5,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
dave19842005
Jormungandr
15
1 / 3 / 1
9,524
560
9,050
14,640
5,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 6 / 1
8,349
491
4,936
10,923
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
KhepriCthulhuThor

VS

Bans
HadesCupidVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
3 / 4 / 7
9,709
571
10,420
17,969
8,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Aѕtro
Cabrakan
16
3 / 1 / 8
10,490
617
8,531
12,378
12,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
BennyQ
Agni
18
5 / 0 / 8
10,520
619
16,623
8,749
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
blunt
Ishtar
17
4 / 2 / 2
10,421
613
11,702
15,746
7,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
midman5
Horus
14
4 / 2 / 9
9,413
554
8,086
17,372
10,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
9
Kills
19
19
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
5
1.75
W
Ne Zha
 
Ne Zha
3
4
7
1.63
L
Neith
ArmpitMan
Neith
2
4
2
0.75
W
Cabrakan
Aѕtro
Cabrakan
3
1
8
7
W
Agni
BennyQ
Agni
5
0
8
9
L
Ravana
5
4
2
1.5
W
Ishtar
blunt
Ishtar
4
2
2
2.5
L
Jormungandr
dave19842005
Jormungandr
1
3
1
0.5
W
Horus
midman5
Horus
4
2
9
4.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,199
Damage
55,362
68,928
Taken
72,214
36,080
Mitigated
43,121
12,806
Healing
34,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,206
1,082
2,048
4,165
19,040
17,079
0
7,995
10,976
20,447
3,207
W
Ne Zha
 
Ne Zha
10,420
4,739
0
4,674
17,969
8,458
292
5,155
12,650
0
84,538
L
Neith
ArmpitMan
Neith
9,304
4,141
0
1,868
11,109
4,452
0
1,347
9,740
0
68,044
W
Cabrakan
Aѕtro
Cabrakan
8,531
1,457
0
5,122
12,378
12,446
0
5,917
6,075
67,425
0
W
Agni
BennyQ
Agni
16,623
2,696
322
2,732
8,749
4,177
1,109
3,569
5,122
114,766
0
L
Ravana
7,703
2,675
0
1,116
13,216
5,590
0
4,139
8,954
0
68,472
W
Ishtar
blunt
Ishtar
11,702
7,395
0
8,163
15,746
7,147
2,943
2,684
13,022
0
102,951
L
Jormungandr
dave19842005
Jormungandr
9,050
1,837
0
2,708
14,640
5,425
0
8,962
5,261
79,650
0
W
Horus
midman5
Horus
8,086
2,657
6,090
7,060
17,372
10,893
224
2,889
14,471
0
24,872
L
4,936
174
0
901
10,923
3,534
0
2,808
8,091
73,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,207
Gold Earned
50,553
543
Minions Killed
668
0
Camps Cleared
0
1,680,513
Distance Traveled
1,729,167
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,179
481
23
1
0
357,094
10
W
Ne Zha
9,709
571
124
7
0
375,424
2
L
Neith
8,769
516
106
6
0
290,768
5
W
Cabrakan
10,490
617
162
10
0
311,649
6
W
Agni
10,520
619
170
10
0
390,341
4
L
Ravana
9,386
552
112
7
0
388,415
2
W
Ishtar
10,421
613
178
10
0
313,431
6
L
Jormungandr
9,524
560
164
10
0
334,466
5
W
Horus
9,413
554
34
2
0
338,322
8
L
Thoth
8,349
491
138
8
0
309,770
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role