Player Matchup

Hercules
Hercules
AlphaBearOoO
Hercules
Level 29
God Stats
5W - 0L
1,715 SR
Queue Stats
19W - 1L
1,746 Elo+
Party 1
Izanami
Izanami
jmv50
Izanami
Level 102
God Stats
1W - 1L
1,735 SR
Queue Stats
22W - 14L
1,517 Elo+
Party 1
Maui
Maui
xXmaxlozanoXx
Maui
Level 123
God Stats
1W - 0L
1,205 SR
Queue Stats
17W - 12L
1,503 Elo+
Party 1
Team Averages
Level 85
1,551 SR
1,589 Elo+

VS

Team Averages
Level 105
1,514 SR
1,555 Elo+
Bacchus
Bacchus
Broadsiide
Bacchus
Level 17
God Stats
9W - 6L
1,540 SR
Queue Stats
10W - 9L
1,510 Elo+
Party 2
Sol
Sol
EmJayMero
Sol
Level 142
God Stats
1W - 1L
1,502 SR
Queue Stats
42W - 24L
1,611 Elo+
Party 2
Guan Yu
Guan Yu
JustADank69
Guan Yu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 128L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlphaBearOoO
Hercules
12
2 / 0 / 9
8,603
782
10,837
19,443
18,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
jmv50
Izanami
14
9 / 0 / 3
9,241
840
16,907
9,278
4,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 0 / 11
8,818
802
7,620
13,537
9,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Broadsiide
Bacchus
10
0 / 3 / 0
7,020
638
6,793
13,557
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 3 / 0
6,675
607
11,888
11,872
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
JustADank69
Guan Yu
10
0 / 6 / 0
6,400
582
5,431
16,881
13,037
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
AlphaBearOoO
Hercules
2
0
9
6.5
L
Bacchus
Broadsiide
Bacchus
0
3
0
0
L
0
3
0
0
L
Guan Yu
JustADank69
Guan Yu
0
6
0
0
W
Izanami
jmv50
Izanami
9
0
3
10.5
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,364
Damage
24,112
42,258
Taken
42,310
32,406
Mitigated
33,571
19,814
Healing
11,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AlphaBearOoO
Hercules
10,837
3,091
1,218
9,164
19,443
18,393
570
7,722
11,721
0
20,899
L
Bacchus
Broadsiide
Bacchus
6,793
870
0
979
13,557
14,942
0
2,907
10,650
14,735
0
L
11,888
3,073
0
2,322
11,872
5,592
0
2,198
9,674
31,752
2,046
L
Guan Yu
JustADank69
Guan Yu
5,431
1,048
4,034
4,602
16,881
13,037
0
2,843
14,038
0
18,331
W
Izanami
jmv50
Izanami
16,907
11,791
0
3,656
9,278
4,476
2,646
3,950
5,328
34
60,643
W
7,620
1,059
646
5,130
13,537
9,537
98
7,139
6,398
20,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,662
Gold Earned
20,095
131
Minions Killed
98
8
Camps Cleared
1
626,358
Distance Traveled
632,142
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,603
782
18
2
1
219,276
3
L
Bacchus
7,020
638
10
1
0
219,342
0
L
Sol
6,675
607
61
6
1
206,150
5
L
Guan Yu
6,400
582
27
2
0
206,650
2
W
Izanami
9,241
840
96
9
6
200,810
2
W
Maui
8,818
802
17
2
1
206,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role