Player Matchup

Baron Samedi
Baron Samedi
Platinum II
GlockaHD
Baron Samedi
Platinum II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,798 MMR
Solo
Da Ji
Da Ji
Platinum IV
Larch-Dance
Da Ji
Platinum IV
Level 157
God Stats
142W - 134L
1,606 SR
Queue Stats
345W - 424L
1,781 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
LoveThyGame4234
Ah Muzen Cab
Platinum III
Level 39
God Stats
1W - 4L
1,885 SR
Queue Stats
108W - 121L
1,880 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,664 SR
1,819 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,558 SR
1,991 MMR
Discordia
Discordia
Gold II
I Epiphany l
Discordia
Gold II
Level 123
God Stats
1W - 0L
1,282 SR
Queue Stats
66W - 70L
1,667 MMR
Solo
Arachne
Arachne
Diamond II
ShinMagi
Arachne
Diamond II
Level 106
God Stats
5W - 0L
1,749 SR
Queue Stats
459W - 462L
2,559 MMR
Party 1
Horus
Horus
Masters
Tobiashi
Horus
Masters
Level 123
God Stats
14W - 17L
1,644 SR
Queue Stats
908W - 974L
1,747 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GlockaHD
Baron Samedi
11
2 / 3 / 0
6,938
694
7,433
9,545
5,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

9
0 / 6 / 0
6,386
639
4,795
13,516
9,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
LoveThyGame4234
Ah Muzen Cab
10
0 / 3 / 0
6,194
619
8,879
9,078
3,594
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshAtlasFenrirCabrakanAres

VS

Bans
AchillesMorgan Le FaySobekHeraGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
I Epiphany l
Discordia
13
3 / 0 / 7
7,615
762
7,697
5,257
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
ShinMagi
Arachne
14
7 / 0 / 5
8,584
858
15,382
14,564
8,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Tobiashi
Horus
12
2 / 2 / 9
8,224
822
5,826
12,232
12,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
12
12
Deaths
2
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GlockaHD
Baron Samedi
2
3
0
0.67
W
Discordia
I Epiphany l
Discordia
3
0
7
6.5
L
0
6
0
0
L
Ah Muzen Cab
LoveThyGame4234
Ah Muzen Cab
0
3
0
0
W
Arachne
ShinMagi
Arachne
7
0
5
9.5
W
Horus
Tobiashi
Horus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,107
Damage
28,905
32,139
Taken
32,053
18,949
Mitigated
23,169
8,797
Healing
17,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GlockaHD
Baron Samedi
7,433
489
1,225
2,972
9,545
5,945
108
2,157
7,388
21,785
0
W
Discordia
I Epiphany l
Discordia
7,697
910
0
876
5,257
1,913
580
660
4,597
35,281
0
L
4,795
1,301
0
2,375
13,516
9,410
0
3,501
10,015
0
7,629
L
Ah Muzen Cab
LoveThyGame4234
Ah Muzen Cab
8,879
3,001
0
2,225
9,078
3,594
165
2,359
6,719
0
31,985
W
Arachne
ShinMagi
Arachne
15,382
9,346
0
7,671
14,564
8,779
796
4,064
10,500
0
39,303
W
Horus
Tobiashi
Horus
5,826
3,215
2,076
6,494
12,232
12,477
194
3,292
8,940
129
9,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,518
Gold Earned
24,423
120
Minions Killed
159
2
Camps Cleared
8
545,902
Distance Traveled
599,650
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,938
694
41
4
1
171,985
2
W
Discordia
7,615
762
76
8
0
200,019
1
L
Da Ji
6,386
639
9
1
0
175,380
3
L
Ah Muzen Cab
6,194
619
70
7
1
198,537
1
W
Arachne
8,584
858
61
6
6
217,179
0
W
Horus
8,224
822
22
2
2
182,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role