Player Matchup

Chaac
Chaac
AKEELA10
Chaac
Level 102
God Stats
10W - 12L
1,511 SR
Queue Stats
410W - 430L
1,386 Elo+
Solo
Chang'e
Chang'e
BOSS LIL COKE
Chang'e
Level 110
God Stats
13W - 14L
1,456 SR
Queue Stats
199W - 240L
1,426 Elo+
Solo
Maui
Maui
Bushido6
Maui
Level 59
God Stats
10W - 19L
1,354 SR
Queue Stats
43W - 69L
1,351 Elo+
Party 2
Nemesis
Nemesis
Ethiopia XI
Nemesis
Level 68
God Stats
32W - 37L
1,448 SR
Queue Stats
56W - 84L
1,370 Elo+
Party 2
Izanami
Izanami
Rainyday08
Izanami
Level 49
God Stats
25W - 25L
1,523 SR
Queue Stats
69W - 91L
1,436 Elo+
Solo
Team Averages
Level 78
1,458 SR
1,394 Elo+

VS

Team Averages
Level 70
1,458 SR
1,510 Elo+
Kumbhakarna
Kumbhakarna
AlbertWinestein
Kumbhakarna
Level 34
God Stats
3W - 2L
1,298 SR
Queue Stats
141W - 101L
1,537 Elo+
Party 1
Vulcan
Vulcan
ForTheNguyen
Vulcan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 35L
1,543 Elo+
Party 1
Janus
Janus
Heedlessly
Janus
Level 148
God Stats
7W - 7L
1,516 SR
Queue Stats
156W - 102L
1,557 Elo+
Party 1
Ne Zha
Ne Zha
JustinTown
Ne Zha
Level 98
God Stats
3W - 2L
1,315 SR
Queue Stats
151W - 105L
1,550 Elo+
Party 1
Hou Yi
Hou Yi
Sebastiiancruz
Hou Yi
Level 44
God Stats
8W - 5L
1,661 SR
Queue Stats
51W - 75L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AKEELA10
Chaac
9
0 / 3 / 2
5,461
455
5,603
13,197
7,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
10
2 / 6 / 0
6,393
533
5,927
10,270
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Maui
12
2 / 3 / 1
7,016
585
2,951
9,645
3,906
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Ethiopia XI
Nemesis
10
2 / 3 / 2
6,322
527
4,701
11,628
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Rainyday08
Izanami
12
0 / 2 / 0
6,646
554
4,641
5,219
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlbertWinestein
Kumbhakarna
11
4 / 0 / 7
7,139
595
3,555
9,033
5,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
13
3 / 3 / 0
7,440
620
8,381
6,944
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
12
5 / 1 / 5
7,170
598
8,184
4,439
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
JustinTown
Ne Zha
11
4 / 2 / 8
7,033
586
9,979
11,077
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 2
6,327
527
3,841
8,334
2,415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
17
17
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
AKEELA10
Chaac
0
3
2
0.33
W
Kumbhakarna
AlbertWinestein
Kumbhakarna
4
0
7
7.5
L
Chang'e
2
6
0
0.33
L
Maui
2
3
1
0.83
L
Nemesis
Ethiopia XI
Nemesis
2
3
2
1
W
Vulcan
3
3
0
1
W
Janus
5
1
5
7.5
W
Ne Zha
JustinTown
Ne Zha
4
2
8
4
L
Izanami
Rainyday08
Izanami
0
2
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,823
Damage
33,940
49,959
Taken
39,827
21,892
Mitigated
16,087
10,346
Healing
8,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AKEELA10
Chaac
5,603
441
0
4,352
13,197
7,435
0
4,810
8,387
0
27,302
W
Kumbhakarna
AlbertWinestein
Kumbhakarna
3,555
509
0
3,063
9,033
5,482
0
1,746
7,159
16,356
0
L
Chang'e
5,927
495
289
1,758
10,270
3,803
0
4,022
6,248
33,716
0
L
Maui
2,951
1,055
0
1,904
9,645
3,906
876
6,608
3,037
46,349
0
L
Nemesis
Ethiopia XI
Nemesis
4,701
1,889
0
1,576
11,628
4,347
0
4,185
7,443
0
37,406
W
Vulcan
8,381
2,533
0
829
6,944
2,808
990
2,769
4,175
50,692
0
W
Janus
8,184
993
0
958
4,439
1,407
0
1,399
2,857
50,414
0
W
Ne Zha
JustinTown
Ne Zha
9,979
4,672
0
684
11,077
3,975
0
2,828
8,099
0
48,224
L
Izanami
Rainyday08
Izanami
4,641
2,503
0
467
5,219
2,401
0
495
4,724
0
50,107
W
3,841
1,729
0
3,319
8,334
2,415
194
0
8,334
0
41,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,838
Gold Earned
35,109
365
Minions Killed
329
0
Camps Cleared
0
1,115,837
Distance Traveled
1,276,298
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,461
455
30
3
0
214,633
4
W
Kumbhakarna
7,139
595
23
2
0
264,370
1
L
Chang'e
6,393
533
67
6
0
195,600
5
L
Maui
7,016
585
100
8
0
221,836
1
L
Nemesis
6,322
527
66
6
0
263,768
0
W
Vulcan
7,440
620
89
7
0
234,633
0
W
Janus
7,170
598
80
7
0
270,298
7
W
Ne Zha
7,033
586
70
6
0
281,784
0
L
Izanami
6,646
554
102
9
0
220,000
6
W
Hou Yi
6,327
527
67
6
0
225,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role