Player Matchup

Athena
Athena
ANewHaus
Athena
Level 64
God Stats
5W - 0L
1,500 SR
Queue Stats
40W - 42L
1,278 Elo+
Party 1
Arachne
Arachne
Dood444
Arachne
Level 83
God Stats
3W - 1L
1,652 SR
Queue Stats
34W - 30L
1,473 Elo+
Solo
Ymir
Ymir
Rinnko
Ymir
Level 84
God Stats
8W - 6L
1,426 SR
Queue Stats
113W - 110L
1,449 Elo+
Solo
Sol
Sol
TradingPost431
Sol
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 80L
1,413 Elo+
Solo
Rama
Rama
anthony750
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 73
1,515 SR
1,423 Elo+

VS

Team Averages
Level 94
1,478 SR
1,391 Elo+
Mercury
Mercury
 
Mercury
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
R3D_B3ASTTT
Chiron
Level 70
God Stats
3W - 2L
1,657 SR
Queue Stats
47W - 63L
1,358 Elo+
Party 2
Bacchus
Bacchus
TEC4565
Bacchus
Level 18
God Stats
6W - 14L
1,284 SR
Queue Stats
12W - 25L
1,280 Elo+
Party 2
Janus
Janus
Z-DeeCIm3_TaT3-z
Janus
Level 125
God Stats
1W - 2L
1,462 SR
Queue Stats
64W - 61L
1,398 Elo+
Solo
King Arthur
King Arthur
goblikon69
King Arthur
Level 153
God Stats
2W - 4L
1,485 SR
Queue Stats
330W - 363L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ANewHaus
Athena
14
2 / 0 / 7
10,121
506
5,612
13,040
13,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Dood444
Arachne
19
11 / 1 / 3
11,826
591
13,499
20,833
12,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Rinnko
Ymir
16
2 / 3 / 3
10,661
533
10,093
16,933
11,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 2 / 3
10,755
538
11,038
19,367
8,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 2 / 4
9,285
464
5,599
17,338
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
4 / 3 / 1
10,127
506
9,588
16,668
6,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
14
1 / 6 / 2
8,954
448
15,578
16,831
6,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
TEC4565
Bacchus
12
1 / 3 / 3
8,324
416
7,422
14,393
16,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 3 / 2
8,737
437
9,011
8,297
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
goblikon69
King Arthur
14
2 / 5 / 1
9,223
461
13,231
19,192
20,411
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
19
Kills
8
8
Deaths
20
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
3
1
1.5
W
Athena
ANewHaus
Athena
2
0
7
5.5
W
Arachne
Dood444
Arachne
11
1
3
12.5
L
Chiron
1
6
2
0.33
W
Ymir
Rinnko
Ymir
2
3
3
1.17
L
Bacchus
TEC4565
Bacchus
1
3
3
0.83
W
3
2
3
2.25
L
0
3
2
0.33
W
1
2
4
1.5
L
King Arthur
goblikon69
King Arthur
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,841
Damage
54,830
87,511
Taken
75,381
53,318
Mitigated
54,386
41,513
Healing
12,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,588
5,404
0
3,657
16,668
6,994
0
4,173
12,495
0
95,916
W
Athena
ANewHaus
Athena
5,612
1,231
0
3,770
13,040
13,394
272
3,510
9,530
29,323
0
W
Arachne
Dood444
Arachne
13,499
8,480
0
11,411
20,833
12,013
364
2,558
18,275
0
109,693
L
Chiron
15,578
6,110
535
4,125
16,831
6,644
979
4,198
12,498
0
73,731
W
Ymir
Rinnko
Ymir
10,093
631
0
5,865
16,933
11,806
392
323
16,610
72,983
0
L
Bacchus
TEC4565
Bacchus
7,422
1,500
0
2,351
14,393
16,971
160
4,959
9,434
20,743
0
W
11,038
2,045
0
12,530
19,367
8,518
738
6,764
12,603
86,542
0
L
9,011
446
0
143
8,297
3,366
0
3,584
4,713
64,429
0
W
5,599
4,741
0
7,937
17,338
7,587
1,853
3,761
13,577
0
74,650
L
King Arthur
goblikon69
King Arthur
13,231
737
0
1,961
19,192
20,411
0
9,702
9,490
0
64,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,648
Gold Earned
45,365
549
Minions Killed
507
0
Camps Cleared
0
1,774,330
Distance Traveled
1,888,362
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,127
506
130
7
0
438,826
0
W
Athena
10,121
506
42
2
0
376,193
1
W
Arachne
11,826
591
145
7
0
401,039
2
L
Chiron
8,954
448
136
7
0
346,389
3
W
Ymir
10,661
533
120
6
0
305,569
6
L
Bacchus
8,324
416
19
1
0
400,180
6
W
Sol
10,755
538
135
7
0
376,679
2
L
Janus
8,737
437
117
6
0
361,727
4
W
Rama
9,285
464
107
5
0
314,850
1
L
King Arthur
9,223
461
105
5
0
341,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role