Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
MikeOkhurtz
Hercules
Level 115
God Stats
2W - 3L
1,483 SR
Queue Stats
161W - 156L
1,496 Elo+
Party 3
Athena
Athena
Nanmanking
Athena
Level 109
God Stats
4W - 3L
1,657 SR
Queue Stats
234W - 243L
1,439 Elo+
Party 3
Ishtar
Ishtar
ShadowVioIet
Ishtar
Level 128
God Stats
7W - 4L
1,255 SR
Queue Stats
142W - 143L
1,485 Elo+
Party 2
Ra
Ra
ShadowofAzra
Ra
Level 155
God Stats
5W - 5L
1,683 SR
Queue Stats
138W - 141L
1,464 Elo+
Party 2
Team Averages
Level 123
1,515 SR
1,477 Elo+

VS

Team Averages
Level 86
1,498 SR
1,496 Elo+
Maui
Maui
Gmario03
Maui
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 24L
1,459 Elo+
Party 1
Neith
Neith
LILweebster
Neith
Level 64
God Stats
2W - 1L
1,485 SR
Queue Stats
11W - 11L
1,510 Elo+
Party 1
Pele
Pele
MurlocTaco
Pele
Level 114
God Stats
87W - 70L
1,612 SR
Queue Stats
571W - 576L
1,522 Elo+
Party 4
Camazotz
Camazotz
WhiteDominican
Camazotz
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
xwarmachine158x
Nu Wa
Level 129
God Stats
8W - 6L
1,392 SR
Queue Stats
272W - 266L
1,517 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 0 / 2
5,487
549
3,096
4,178
2,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
MikeOkhurtz
Hercules
2
0 / 2 / 0
3,497
350
605
2,193
658
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
Nanmanking
Athena
10
2 / 2 / 1
5,478
548
5,313
11,496
5,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
9
3 / 2 / 0
5,009
501
5,692
6,726
2,535
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,358
536
2,584
6,134
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
0 / 1 / 1
4,998
500
1,291
7,260
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 1 / 0
4,862
486
3,320
4,747
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 1 / 0
5,696
570
2,386
8,226
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
11
6 / 2 / 1
6,931
693
6,552
9,402
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 0 / 2
5,895
590
5,353
5,468
2,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
5
Kills
9
9
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
2
1
W
Maui
0
1
1
0.5
W
1
1
0
1
L
Hercules
MikeOkhurtz
Hercules
0
2
0
0
W
1
1
0
1
L
Athena
Nanmanking
Athena
2
2
1
1.25
L
Ishtar
3
2
0
1.5
L
0
3
0
0
W
Camazotz
6
2
1
3.25
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,290
Damage
18,902
30,727
Taken
35,103
13,695
Mitigated
14,553
7,250
Healing
11,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,096
1,611
665
1,881
4,178
2,230
0
453
3,725
20,715
3,664
W
Maui
1,291
428
0
1,411
7,260
3,657
0
2,192
5,068
10,110
0
W
3,320
1,450
0
925
4,747
1,765
0
587
4,160
0
25,409
L
Hercules
MikeOkhurtz
Hercules
605
307
0
10
2,193
658
0
368
1,691
0
3,345
W
2,386
103
18
2,594
8,226
2,596
0
1,735
6,437
0
40,699
L
Athena
Nanmanking
Athena
5,313
2,539
0
1,038
11,496
5,628
0
1,898
9,352
30,821
0
L
Ishtar
5,692
3,273
0
2,164
6,726
2,535
117
1,452
5,232
0
30,309
L
2,584
280
197
1,295
6,134
2,644
0
2,473
3,527
38,729
0
W
Camazotz
6,552
2,771
0
5,237
9,402
3,806
732
2,683
6,645
0
42,766
W
5,353
1,418
0
960
5,468
2,729
0
3,199
2,117
42,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,829
Gold Earned
28,382
223
Minions Killed
284
0
Camps Cleared
0
774,294
Distance Traveled
963,272
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,487
549
34
3
0
154,699
1
W
Maui
4,998
500
18
2
0
208,297
4
W
Neith
4,862
486
49
5
0
170,057
0
L
Hercules
3,497
350
4
0
0
41,236
0
W
Pele
5,696
570
74
7
0
185,851
2
L
Athena
5,478
548
47
5
0
225,615
2
L
Ishtar
5,009
501
50
5
0
170,830
6
L
Ra
5,358
536
88
9
0
181,914
4
W
Camazotz
6,931
693
76
8
0
211,444
2
W
Nu Wa
5,895
590
67
7
0
187,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role