Player Matchup

Sun Wukong
Sun Wukong
KungFuPanther48
Sun Wukong
Level 42
God Stats
3W - 0L
1,816 SR
Queue Stats
43W - 72L
1,373 Elo+
Party 3
Fenrir
Fenrir
MAcorns
Fenrir
Level 45
God Stats
1W - 3L
1,188 SR
Queue Stats
61W - 77L
1,327 Elo+
Party 3
Chronos
Chronos
NekoCTM
Chronos
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 23L
1,597 Elo+
Party 1
Maui
Maui
Thewolf4lf4
Maui
Level 156
God Stats
4W - 3L
1,253 SR
Queue Stats
84W - 80L
1,521 Elo+
Party 1
Ullr
Ullr
Zambile
Ullr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 110L
1,509 Elo+
Party 1
Team Averages
Level 89
1,451 SR
1,465 Elo+

VS

Team Averages
Level 63
1,508 SR
1,465 Elo+
Sun Wukong
Sun Wukong
GIRTHQUAKE48
Sun Wukong
Level 5
God Stats
1W - 1L
1,677 SR
Queue Stats
1W - 2L
1,662 Elo+
Party 2
Sol
Sol
TPM ROCK9
Sol
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 57L
1,422 Elo+
Party 2
Loki
Loki
Zpuckette
Loki
Level 58
God Stats
0W - 2L
1,323 SR
Queue Stats
92W - 107L
1,389 Elo+
Party 2
Izanami
Izanami
quarterZX
Izanami
Level 63
God Stats
8W - 10L
1,539 SR
Queue Stats
54W - 67L
1,409 Elo+
Party 2
Athena
Athena
xXxZOMBIExXx269
Athena
Level 107
God Stats
1W - 4L
1,499 SR
Queue Stats
91W - 97L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KungFuPanther48
Sun Wukong
20
8 / 1 / 9
13,767
574
16,264
25,089
23,876
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
MAcorns
Fenrir
19
8 / 3 / 10
13,185
549
13,333
21,933
11,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
NekoCTM
Chronos
17
5 / 3 / 8
12,230
510
10,390
21,609
9,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 4 / 18
11,802
492
9,898
21,432
27,251
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ullr
Zambile
Ullr
20
8 / 1 / 5
13,865
578
15,872
14,834
8,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GIRTHQUAKE48
Sun Wukong
12
0 / 11 / 2
8,006
334
6,496
23,111
16,187
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 6 / 4
9,503
396
6,426
15,095
7,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
16
2 / 7 / 5
10,434
435
9,137
19,861
8,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
quarterZX
Izanami
18
5 / 3 / 1
11,523
480
11,812
10,974
5,325
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 6 / 5
11,421
476
18,388
28,656
31,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
29
33
Kills
12
12
Deaths
33
50
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GIRTHQUAKE48
Sun Wukong
0
11
2
0.09
W
Sun Wukong
KungFuPanther48
Sun Wukong
8
1
9
12.5
W
Fenrir
MAcorns
Fenrir
8
3
10
4.33
W
Chronos
NekoCTM
Chronos
5
3
8
3
L
0
6
4
0.33
W
4
4
18
3.25
W
Ullr
Zambile
Ullr
8
1
5
10.5
L
Loki
2
7
5
0.64
L
Izanami
quarterZX
Izanami
5
3
1
1.83
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,757
Damage
52,259
104,897
Taken
97,697
80,637
Mitigated
68,799
34,109
Healing
18,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GIRTHQUAKE48
Sun Wukong
6,496
1,870
0
3,613
23,111
16,187
800
4,963
18,148
0
36,210
W
Sun Wukong
KungFuPanther48
Sun Wukong
16,264
2,974
0
13,099
25,089
23,876
1,767
7,948
17,141
155
103,445
W
Fenrir
MAcorns
Fenrir
13,333
1,908
0
5,750
21,933
11,630
406
5,389
16,544
0
109,286
W
Chronos
NekoCTM
Chronos
10,390
5,240
0
9,912
21,609
9,561
5,472
2,703
18,906
83,188
0
L
6,426
1,390
0
3,667
15,095
7,295
1,317
3,713
11,382
58,601
5,290
W
9,898
2,308
306
2,463
21,432
27,251
253
5,285
16,147
41,249
1,863
W
Ullr
Zambile
Ullr
15,872
6,138
0
2,579
14,834
8,319
9,446
6,092
8,742
0
121,401
L
Loki
9,137
2,510
0
3,870
19,861
8,392
0
2,413
17,448
0
68,902
L
Izanami
quarterZX
Izanami
11,812
6,954
0
819
10,974
5,325
1,766
4,241
6,733
0
96,890
L
18,388
4,563
84
6,693
28,656
31,600
175
4,743
23,913
72,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,849
Gold Earned
50,887
644
Minions Killed
506
0
Camps Cleared
0
2,270,542
Distance Traveled
2,183,651
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,006
334
44
2
0
423,115
1
W
Sun Wukong
13,767
574
167
7
0
472,759
8
W
Fenrir
13,185
549
122
5
0
509,632
6
W
Chronos
12,230
510
122
5
0
426,439
1
L
Sol
9,503
396
116
5
0
411,075
1
W
Maui
11,802
492
55
2
0
414,220
3
W
Ullr
13,865
578
178
7
0
447,492
3
L
Loki
10,434
435
95
4
0
448,259
3
L
Izanami
11,523
480
151
6
0
439,755
17
L
Athena
11,421
476
100
4
0
461,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role