Player Matchup

Merlin
Merlin
HYPERPREDATOR
Merlin
Level 64
God Stats
1W - 5L
1,253 SR
Queue Stats
18W - 45L
1,267 Elo+
Party 1
Maui
Maui
NemesisTKoL
Maui
Level 68
God Stats
6W - 5L
1,484 SR
Queue Stats
169W - 222L
1,433 Elo+
Solo
Hachiman
Hachiman
Yokuin
Hachiman
Level 71
God Stats
7W - 5L
1,631 SR
Queue Stats
201W - 228L
1,427 Elo+
Solo
King Arthur
King Arthur
lchFlex-Deine-Ex
King Arthur
Level 68
God Stats
3W - 4L
1,389 SR
Queue Stats
205W - 245L
1,395 Elo+
Solo
Thor
Thor
sparkles1234
Thor
Level 23
God Stats
1W - 2L
1,327 SR
Queue Stats
7W - 24L
1,177 Elo+
Party 1
Team Averages
Level 59
1,417 SR
1,340 Elo+

VS

Team Averages
Level 104
1,402 SR
1,367 Elo+
Hun Batz
Hun Batz
GreatestGoddess_
Hun Batz
Level 62
God Stats
1W - 1L
1,189 SR
Queue Stats
37W - 48L
1,325 Elo+
Solo
Anubis
Anubis
NaturedCell9461
Anubis
Level 146
God Stats
9W - 10L
1,411 SR
Queue Stats
1,107W - 1,154L
1,366 Elo+
Solo
Thanatos
Thanatos
UHD530
Thanatos
Level 108
God Stats
37W - 47L
1,510 SR
Queue Stats
321W - 352L
1,404 Elo+
Solo
Ra
Ra
helldragon876_
Ra
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 150L
1,338 Elo+
Solo
Aphrodite
Aphrodite
honeyshakes
Aphrodite
Level 117
God Stats
17W - 15L
1,400 SR
Queue Stats
320W - 355L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,926
440
8,792
14,444
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 2
6,372
354
3,147
18,551
12,794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Yokuin
Hachiman
10
2 / 5 / 2
7,026
390
9,472
16,007
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
lchFlex-Deine-Ex
King Arthur
15
4 / 4 / 1
9,168
509
14,040
16,681
17,357
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 9 / 2
7,568
420
8,722
19,812
6,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 5
8,570
476
6,325
14,138
8,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 4 / 9
9,063
504
14,012
18,334
9,102
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
UHD530
Thanatos
19
21 / 0 / 5
12,400
689
20,803
16,846
8,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 0 / 9
10,316
573
13,259
7,291
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
honeyshakes
Aphrodite
14
1 / 1 / 9
9,462
526
6,148
12,337
9,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
9
Kills
30
30
Deaths
10
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
0
5
5
0.5
L
1
7
0
0.14
W
2
4
9
1.63
L
0
5
2
0.2
W
Thanatos
UHD530
Thanatos
21
0
5
23.5
L
Hachiman
Yokuin
Hachiman
2
5
2
0.6
W
6
0
9
10.5
W
Aphrodite
honeyshakes
Aphrodite
1
1
9
5.5
L
King Arthur
lchFlex-Deine-Ex
King Arthur
4
4
1
1.13
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,173
Damage
60,547
85,495
Taken
68,946
46,261
Mitigated
38,541
13,663
Healing
42,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,325
2,110
22
2,671
14,138
8,157
1,245
654
13,484
0
40,843
L
8,792
1,364
118
2,983
14,444
5,064
184
6,848
7,596
56,957
0
W
14,012
1,815
89
8,852
18,334
9,102
2,481
4,363
13,971
65,398
0
L
3,147
483
312
1,535
18,551
12,794
24
10,128
8,423
16,583
0
W
Thanatos
UHD530
Thanatos
20,803
7,388
0
17,180
16,846
8,923
3,379
1,913
14,933
0
86,281
L
Hachiman
Yokuin
Hachiman
9,472
4,865
0
5,342
16,007
4,999
0
5,334
10,673
0
45,030
W
13,259
1,418
1,885
2,400
7,291
3,357
1,317
1,551
5,740
78,478
0
W
Aphrodite
honeyshakes
Aphrodite
6,148
1,657
3,802
6,045
12,337
9,002
3,089
3,666
8,671
33,261
1,833
L
King Arthur
lchFlex-Deine-Ex
King Arthur
14,040
1,358
0
525
16,681
17,357
288
3,416
13,265
208
67,486
L
8,722
1,541
0
2,848
19,812
6,047
0
7,528
12,284
0
45,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,060
Gold Earned
49,811
333
Minions Killed
466
0
Camps Cleared
0
1,550,163
Distance Traveled
1,658,443
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,570
476
60
3
0
331,951
4
L
Merlin
7,926
440
97
5
0
285,702
0
W
Anubis
9,063
504
84
5
0
279,571
0
L
Maui
6,372
354
24
1
0
352,531
6
W
Thanatos
12,400
689
125
7
0
373,165
0
L
Hachiman
7,026
390
49
3
0
276,671
1
W
Ra
10,316
573
141
8
0
371,442
0
W
Aphrodite
9,462
526
56
3
0
302,314
0
L
King Arthur
9,168
509
93
5
0
308,468
0
L
Thor
7,568
420
70
4
0
326,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role