Player Matchup

Chang'e
Chang'e
Circuit V2
Chang'e
Level 106
God Stats
2W - 4L
1,671 SR
Queue Stats
37W - 35L
1,547 Elo+
Party 1
Cupid
Cupid
DDFTBURBS
Cupid
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,456 Elo+
Solo
Geb
Geb
Domaki
Geb
Level 125
God Stats
2W - 1L
1,507 SR
Queue Stats
18W - 17L
1,499 Elo+
Party 1
Vamana
Vamana
PattyMeltzz
Vamana
Level 127
God Stats
3W - 4L
1,628 SR
Queue Stats
122W - 110L
1,527 Elo+
Party 2
Kali
Kali
YONONDO
Kali
Level 143
God Stats
2W - 6L
1,495 SR
Queue Stats
152W - 155L
1,526 Elo+
Party 2
Team Averages
Level 112
1,560 SR
1,511 Elo+

VS

Team Averages
Level 108
1,447 SR
1,505 Elo+
Atlas
Atlas
Bojinggles
Atlas
Level 119
God Stats
2W - 5L
1,304 SR
Queue Stats
182W - 163L
1,592 Elo+
Solo
Cu Chulainn
Cu Chulainn
DryPalmz
Cu Chulainn
Level 49
God Stats
5W - 8L
1,443 SR
Queue Stats
119W - 118L
1,504 Elo+
Solo
Xbalanque
Xbalanque
ImANoob286
Xbalanque
Level 158
God Stats
2W - 1L
1,487 SR
Queue Stats
349W - 374L
1,487 Elo+
Solo
Sol
Sol
LeNain43
Sol
Level 67
God Stats
3W - 4L
1,445 SR
Queue Stats
91W - 104L
1,443 Elo+
Solo
Thor
Thor
NOTORIOUSKILL767
Thor
Level 148
God Stats
189W - 190L
1,557 SR
Queue Stats
689W - 718L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Circuit V2
Chang'e
17
1 / 6 / 4
10,098
673
14,146
22,242
10,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
DDFTBURBS
Cupid
16
1 / 8 / 1
9,746
650
10,776
17,693
8,664
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Geb
Domaki
Geb
16
1 / 8 / 4
10,024
668
13,941
29,475
34,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
17
1 / 5 / 3
10,912
727
14,518
29,846
30,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kali
YONONDO
Kali
18
4 / 7 / 2
10,716
714
14,121
22,037
11,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
20
6 / 1 / 18
12,407
827
25,692
16,201
10,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
DryPalmz
Cu Chulainn
20
11 / 2 / 12
13,204
880
25,962
17,058
20,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
ImANoob286
Xbalanque
19
2 / 2 / 14
11,951
797
22,666
17,887
9,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 2 / 9
11,298
753
14,917
12,983
6,403
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
13 / 1 / 10
12,992
866
16,704
18,533
10,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
97
8
Kills
34
34
Deaths
8
14
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Atlas
6
1
18
15
L
Chang'e
Circuit V2
Chang'e
1
6
4
0.5
L
Cupid
DDFTBURBS
Cupid
1
8
1
0.19
L
Geb
Domaki
Geb
1
8
4
0.38
W
Cu Chulainn
DryPalmz
Cu Chulainn
11
2
12
8.5
W
Xbalanque
ImANoob286
Xbalanque
2
2
14
4.5
W
2
2
9
3.25
W
13
1
10
18
L
Vamana
1
5
3
0.5
L
Kali
YONONDO
Kali
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,502
Damage
105,941
121,293
Taken
82,662
95,646
Mitigated
57,519
28,028
Healing
18,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
25,692
9,220
689
1,940
16,201
10,613
1,510
5,723
10,478
53,895
0
L
Chang'e
Circuit V2
Chang'e
14,146
1,048
4,975
5,543
22,242
10,453
265
6,564
15,167
37,487
0
L
Cupid
DDFTBURBS
Cupid
10,776
5,678
454
3,382
17,693
8,664
637
5,638
11,685
0
26,689
L
Geb
Domaki
Geb
13,941
1,420
557
2,121
29,475
34,459
179
12,400
16,220
21,815
0
W
Cu Chulainn
DryPalmz
Cu Chulainn
25,962
4,579
0
3,338
17,058
20,934
664
5,480
11,578
9,445
48,147
W
Xbalanque
ImANoob286
Xbalanque
22,666
10,036
0
7,322
17,887
9,378
3,183
5,546
12,341
0
70,866
W
14,917
5,631
0
4,064
12,983
6,403
5,396
5,600
7,383
41,559
0
W
16,704
2,849
0
902
18,533
10,191
216
5,738
12,795
0
34,663
L
Vamana
14,518
8,167
1,850
7,414
29,846
30,360
447
10,689
18,114
0
43,322
L
Kali
YONONDO
Kali
14,121
6,988
0
1,732
22,037
11,710
0
7,029
14,410
0
34,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,496
Gold Earned
61,852
208
Minions Killed
324
0
Camps Cleared
0
1,382,094
Distance Traveled
1,510,778
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,407
827
59
4
0
324,756
1
L
Chang'e
10,098
673
55
4
0
245,624
5
L
Cupid
9,746
650
42
3
0
245,816
0
L
Geb
10,024
668
8
1
0
300,202
4
W
Cu Chulainn
13,204
880
77
5
0
325,881
3
W
Xbalanque
11,951
797
84
6
0
276,174
0
W
Sol
11,298
753
60
4
0
260,530
0
W
Thor
12,992
866
44
3
0
323,437
3
L
Vamana
10,912
727
66
4
0
287,704
0
L
Kali
10,716
714
37
2
0
302,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role