Player Matchup

Chaac
Chaac
Mrbonbon911
Chaac
Level 84
God Stats
14W - 15L
1,561 SR
Queue Stats
80W - 89L
1,462 Elo+
Party 2
Olorun
Olorun
Skydry98
Olorun
Level 101
God Stats
1W - 3L
1,332 SR
Queue Stats
91W - 92L
1,459 Elo+
Party 2
Maui
Maui
mr poutine 911
Maui
Level 40
God Stats
2W - 4L
1,440 SR
Queue Stats
62W - 63L
1,411 Elo+
Party 2
Team Averages
Level 75
1,444 SR
1,444 Elo+

VS

Team Averages
Level 146
1,521 SR
1,536 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
ConKeefTador
Bellona
Level 159
God Stats
2W - 3L
1,546 SR
Queue Stats
129W - 129L
1,549 Elo+
Party 1
Sol
Sol
yalimars
Sol
Level 144
God Stats
4W - 1L
1,518 SR
Queue Stats
189W - 161L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,977
598
6,959
8,836
6,470
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Skydry98
Olorun
10
0 / 3 / 1
5,902
590
5,408
8,703
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 1
5,730
573
1,082
8,808
6,444
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
0 / 1 / 6
6,924
692
5,213
4,759
2,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ConKeefTador
Bellona
12
3 / 0 / 3
7,229
723
7,867
9,311
10,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 0 / 3
7,517
752
10,761
5,064
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
1
6
3
W
Bellona
ConKeefTador
Bellona
3
0
3
4.5
L
1
2
0
0.5
L
Olorun
Skydry98
Olorun
0
3
1
0.17
L
0
1
1
0.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,449
Damage
23,841
26,347
Taken
19,134
17,419
Mitigated
14,984
5,894
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,213
2,214
0
1,291
4,759
2,467
662
1,830
2,929
0
23,581
W
Bellona
ConKeefTador
Bellona
7,867
1,895
0
2,236
9,311
10,185
163
3,338
5,973
0
20,443
L
6,959
435
0
2,457
8,836
6,470
0
3,389
5,447
0
22,762
L
Olorun
Skydry98
Olorun
5,408
1,787
387
2,354
8,703
4,505
0
3,060
5,643
22,050
2,331
L
1,082
140
0
696
8,808
6,444
0
3,607
5,201
3,775
0
W
10,761
4,319
0
3,022
5,064
2,332
1,348
945
4,119
27,699
2,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,609
Gold Earned
21,670
84
Minions Killed
125
2
Camps Cleared
7
506,138
Distance Traveled
554,149
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,924
692
53
5
2
172,214
1
W
Bellona
7,229
723
20
2
0
195,643
2
L
Chaac
5,977
598
26
3
1
173,760
4
L
Olorun
5,902
590
52
5
1
159,763
0
L
Maui
5,730
573
6
1
0
172,615
0
W
Sol
7,517
752
52
5
5
186,292
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role