Player Matchup

Anubis
Anubis
 
Anubis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
ColdllX
Da Ji
Level 85
God Stats
41W - 46L
1,431 SR
Queue Stats
306W - 377L
1,362 Elo+
Party 2
Neith
Neith
DoonPaste
Neith
Level 15
God Stats
2W - 4L
1,322 SR
Queue Stats
5W - 7L
1,323 Elo+
Party 2
Sylvanus
Sylvanus
Lehzbian
Sylvanus
Level 144
God Stats
6W - 12L
1,177 SR
Queue Stats
93W - 123L
1,378 Elo+
Party 2
Mulan
Mulan
When Ur Too Ehh
Mulan
Level 149
God Stats
26W - 32L
1,499 SR
Queue Stats
388W - 450L
1,382 Elo+
Party 2
Team Averages
Level 98
1,386 SR
1,389 Elo+

VS

Team Averages
Level 67
1,450 SR
1,350 Elo+
Ullr
Ullr
Bdders14
Ullr
Level 42
God Stats
0W - 1L
1,402 SR
Queue Stats
54W - 71L
1,262 Elo+
Party 1
Ares
Ares
Connor Benfield
Ares
Level 115
God Stats
8W - 10L
1,431 SR
Queue Stats
142W - 136L
1,447 Elo+
Party 3
Nemesis
Nemesis
DarkShadow0319
Nemesis
Level 86
God Stats
9W - 20L
1,417 SR
Queue Stats
189W - 218L
1,337 Elo+
Party 1
Mercury
Mercury
FeedCrayfish872
Mercury
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 158L
1,414 Elo+
Party 3
Merlin
Merlin
popcornitus
Merlin
Level 7
God Stats
2W - 6L
1,500 SR
Queue Stats
19W - 32L
1,291 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 2 / 0
5,774
577
1,447
4,907
2,476
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
ColdllX
Da Ji
8
3 / 0 / 1
5,649
565
3,774
7,058
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
DoonPaste
Neith
9
1 / 0 / 1
5,164
516
4,251
3,793
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Lehzbian
Sylvanus
8
0 / 0 / 2
4,747
475
4,109
4,514
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 1 / 1
6,298
630
5,150
6,547
4,212
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
6
0 / 2 / 0
3,810
381
1,695
7,945
2,383
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 0
4,384
438
1,853
6,985
4,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 2 / 0
5,114
511
2,155
7,392
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 3 / 2
4,648
465
3,206
7,341
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
8
1 / 2 / 0
4,542
454
1,705
3,216
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
2
0
0.5
L
Ullr
0
2
0
0
W
Da Ji
ColdllX
Da Ji
3
0
1
3.5
L
0
0
0
0
L
1
2
0
0.5
W
Neith
DoonPaste
Neith
1
0
1
1.5
L
1
3
2
0.67
W
Sylvanus
Lehzbian
Sylvanus
0
0
2
1
W
2
1
1
2.5
L
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,731
Damage
10,614
26,819
Taken
32,879
12,833
Mitigated
11,752
11,375
Healing
4,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,447
45
0
1,955
4,907
2,476
776
1,433
3,474
34,525
0
L
Ullr
1,695
460
0
601
7,945
2,383
0
977
6,968
0
13,551
W
Da Ji
ColdllX
Da Ji
3,774
792
0
2,428
7,058
2,610
0
1,206
5,852
0
27,711
L
1,853
31
0
955
6,985
4,138
0
2,306
4,679
13,659
0
L
2,155
754
0
2,483
7,392
2,270
0
0
7,392
0
23,497
W
Neith
DoonPaste
Neith
4,251
1,566
0
1,814
3,793
1,336
600
238
3,555
0
27,129
L
3,206
1,738
0
330
7,341
2,116
0
933
6,408
0
18,182
W
Sylvanus
Lehzbian
Sylvanus
4,109
1,673
886
1,931
4,514
2,199
552
681
3,833
19,406
6,893
W
5,150
1,265
0
2,361
6,547
4,212
386
0
6,547
0
39,397
L
Merlin
1,705
397
0
150
3,216
845
0
514
2,702
19,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,632
Gold Earned
22,498
296
Minions Killed
141
0
Camps Cleared
0
883,356
Distance Traveled
925,428
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,774
577
71
7
0
157,821
1
L
Ullr
3,810
381
16
2
0
156,438
0
W
Da Ji
5,649
565
57
6
0
219,386
0
L
Ares
4,384
438
24
2
0
179,365
0
L
Nemesis
5,114
511
46
5
0
205,580
2
W
Neith
5,164
516
36
4
0
178,044
5
L
Mercury
4,648
465
30
3
0
228,556
1
W
Sylvanus
4,747
475
48
5
0
163,050
1
W
Mulan
6,298
630
84
8
0
165,055
3
L
Merlin
4,542
454
25
3
0
155,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role