Player Matchup

Guan Yu
Guan Yu
Asorttam
Guan Yu
Level 149
God Stats
1W - 1L
1,656 SR
Queue Stats
33W - 22L
1,585 Elo+
Party 2
He Bo
He Bo
Deriku2
He Bo
Level 38
God Stats
3W - 3L
1,035 SR
Queue Stats
13W - 12L
1,718 Elo+
Party 2
Ganesha
Ganesha
Just Zaack
Ganesha
Level 122
God Stats
4W - 1L
1,775 SR
Queue Stats
19W - 22L
1,521 Elo+
Party 2
Kali
Kali
Orchid Eclipse
Kali
Level 129
God Stats
1W - 0L
1,585 SR
Queue Stats
80W - 61L
1,633 Elo+
Party 2
Hera
Hera
mushroom1507
Hera
Level 61
God Stats
12W - 13L
1,568 SR
Queue Stats
82W - 102L
1,487 Elo+
Party 2
Team Averages
Level 100
1,524 SR
1,589 Elo+

VS

Team Averages
Level 60
1,591 SR
1,472 Elo+
Cthulhu
Cthulhu
BigDaddyPenny
Cthulhu
Level 27
God Stats
0W - 3L
1,441 SR
Queue Stats
9W - 18L
1,328 Elo+
Party 1
Kukulkan
Kukulkan
DavePie
Kukulkan
Level 69
God Stats
11W - 12L
1,693 SR
Queue Stats
14W - 16L
1,450 Elo+
Party 1
Osiris
Osiris
WaryJarl419
Osiris
Level 156
God Stats
7W - 9L
1,530 SR
Queue Stats
473W - 520L
1,574 Elo+
Solo
Discordia
Discordia
sleepyshroom
Discordia
Level 26
God Stats
3W - 2L
1,750 SR
Queue Stats
47W - 31L
1,632 Elo+
Solo
Ishtar
Ishtar
stratfun
Ishtar
Level 24
God Stats
39W - 62L
1,540 SR
Queue Stats
78W - 131L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Asorttam
Guan Yu
19
5 / 1 / 2
12,004
800
11,434
20,096
23,746
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

He Bo
Deriku2
He Bo
17
2 / 4 / 3
10,488
699
3,072
10,639
5,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Just Zaack
Ganesha
17
0 / 0 / 7
11,212
747
3,952
15,364
17,361
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 0 / 5
10,744
716
8,700
12,407
8,199
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 2 / 0
10,817
721
2,358
6,873
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
1 / 3 / 3
10,254
684
8,053
11,334
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
DavePie
Kukulkan
16
2 / 2 / 2
9,886
659
8,283
6,748
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
18
3 / 2 / 2
10,708
714
8,592
14,065
13,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
sleepyshroom
Discordia
18
1 / 1 / 4
10,639
709
16,480
5,614
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
stratfun
Ishtar
11
0 / 0 / 0
8,073
538
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
8
Kills
7
7
Deaths
8
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Asorttam
Guan Yu
5
1
2
6
L
Cthulhu
1
3
3
0.83
L
Kukulkan
DavePie
Kukulkan
2
2
2
1.5
W
He Bo
Deriku2
He Bo
2
4
3
0.88
W
Ganesha
Just Zaack
Ganesha
0
0
7
3.5
W
0
0
5
2.5
L
Osiris
3
2
2
2
W
1
2
0
0.5
L
Discordia
sleepyshroom
Discordia
1
1
4
3
L
Ishtar
stratfun
Ishtar
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,516
Damage
41,408
65,379
Taken
37,761
58,256
Mitigated
28,026
26,369
Healing
5,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Asorttam
Guan Yu
11,434
1,463
5,424
10,500
20,096
23,746
1,153
8,269
11,827
0
53,974
L
Cthulhu
8,053
775
435
1,264
11,334
9,520
0
2,885
8,449
19,198
0
L
Kukulkan
DavePie
Kukulkan
8,283
161
0
530
6,748
2,891
0
2,041
4,707
34,748
0
W
He Bo
Deriku2
He Bo
3,072
326
174
614
10,639
5,633
1,388
5,081
5,558
33,120
0
W
Ganesha
Just Zaack
Ganesha
3,952
261
3,112
3,597
15,364
17,361
277
9,384
5,980
21,163
0
W
8,700
3,803
34
2,664
12,407
8,199
1,485
5,153
7,254
0
39,941
L
Osiris
8,592
1,911
0
2,440
14,065
13,635
0
4,061
9,859
0
36,946
W
2,358
418
0
250
6,873
3,317
2,635
4,929
1,944
36,352
0
L
Discordia
sleepyshroom
Discordia
16,480
748
0
1,000
5,614
1,980
0
395
5,219
54,599
0
L
Ishtar
stratfun
Ishtar
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,265
Gold Earned
49,560
328
Minions Killed
232
0
Camps Cleared
0
1,727,759
Distance Traveled
1,227,842
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,004
800
115
8
0
365,536
1
L
Cthulhu
10,254
684
11
1
0
317,671
2
L
Kukulkan
9,886
659
62
4
0
292,181
2
W
He Bo
10,488
699
66
4
0
305,203
0
W
Ganesha
11,212
747
1
0
0
343,673
0
W
Kali
10,744
716
73
5
0
399,765
0
L
Osiris
10,708
714
64
4
0
305,783
0
W
Hera
10,817
721
73
5
0
313,582
1
L
Discordia
10,639
709
95
6
0
311,820
3
L
Ishtar
8,073
538
0
0
0
387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role