Player Matchup

Horus
Horus
Aquuma
Horus
Level 123
God Stats
1W - 2L
1,313 SR
Queue Stats
143W - 146L
1,444 Elo+
Party 2
Guan Yu
Guan Yu
DingoRats
Guan Yu
Level 39
God Stats
3W - 3L
1,500 SR
Queue Stats
56W - 84L
1,378 Elo+
Solo
Baron Samedi
Baron Samedi
DvksSama
Baron Samedi
Level 87
God Stats
1W - 1L
1,290 SR
Queue Stats
30W - 27L
1,458 Elo+
Party 2
Neith
Neith
Il Yuii lI
Neith
Level 9
God Stats
14W - 13L
1,542 SR
Queue Stats
39W - 47L
1,476 Elo+
Party 2
Da Ji
Da Ji
MigInsa
Da Ji
Level 159
God Stats
3W - 7L
1,617 SR
Queue Stats
260W - 254L
1,428 Elo+
Party 2
Team Averages
Level 83
1,452 SR
1,437 Elo+

VS

Team Averages
Level 68
1,450 SR
1,360 Elo+
Xbalanque
Xbalanque
DesertFlower94
Xbalanque
Level 105
God Stats
11W - 10L
1,485 SR
Queue Stats
262W - 347L
1,363 Elo+
Party 3
Zhong Kui
Zhong Kui
SaucyWaffleStick
Zhong Kui
Level 44
God Stats
2W - 1L
1,470 SR
Queue Stats
72W - 98L
1,357 Elo+
Party 1
Mulan
Mulan
The_Bobadon
Mulan
Level 36
God Stats
12W - 8L
1,421 SR
Queue Stats
66W - 85L
1,322 Elo+
Party 3
Bacchus
Bacchus
iTz_AsianMexican
Bacchus
Level 26
God Stats
2W - 0L
1,690 SR
Queue Stats
22W - 39L
1,323 Elo+
Party 1
Thor
Thor
vCINORHCv
Thor
Level 129
God Stats
2W - 4L
1,184 SR
Queue Stats
171W - 216L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aquuma
Horus
15
0 / 4 / 7
10,889
389
10,148
33,753
40,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Guan Yu
DingoRats
Guan Yu
17
1 / 5 / 4
11,083
396
5,698
25,975
28,391
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
DvksSama
Baron Samedi
19
6 / 3 / 2
12,904
461
38,491
20,676
13,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
17
1 / 5 / 4
11,175
399
10,183
22,028
11,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
MigInsa
Da Ji
19
8 / 6 / 4
13,317
476
19,869
31,482
16,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DesertFlower94
Xbalanque
20
7 / 3 / 4
13,856
495
21,835
18,083
8,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
20
6 / 5 / 9
14,198
507
21,447
26,645
23,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 3 / 4
13,983
499
19,057
28,919
31,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
0 / 1 / 14
12,853
459
10,549
25,562
41,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
19
3 / 4 / 9
12,847
459
16,426
25,136
11,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
62
16
Kills
22
23
Deaths
16
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Horus
Aquuma
Horus
0
4
7
0.88
W
Xbalanque
DesertFlower94
Xbalanque
7
3
4
3
L
Guan Yu
DingoRats
Guan Yu
1
5
4
0.6
L
Baron Samedi
DvksSama
Baron Samedi
6
3
2
2.33
L
Neith
1
5
4
0.6
L
Da Ji
MigInsa
Da Ji
8
6
4
1.67
W
Zhong Kui
6
5
9
2.1
W
6
3
4
2.67
W
0
1
14
7
W
Thor
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,389
Damage
89,314
133,914
Taken
124,345
109,650
Mitigated
115,412
46,779
Healing
37,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Aquuma
Horus
10,148
4,815
2,222
8,854
33,753
40,388
200
8,982
24,771
0
29,668
W
Xbalanque
DesertFlower94
Xbalanque
21,835
10,189
0
5,083
18,083
8,394
8,952
3,790
14,293
0
119,141
L
Guan Yu
DingoRats
Guan Yu
5,698
623
2,314
4,886
25,975
28,391
464
2,918
23,057
49
60,716
L
Baron Samedi
DvksSama
Baron Samedi
38,491
4,488
6,880
7,264
20,676
13,123
488
9,984
10,692
127,172
0
L
Neith
10,183
2,916
0
4,759
22,028
11,010
0
5,969
16,059
0
95,634
L
Da Ji
MigInsa
Da Ji
19,869
5,535
0
9,600
31,482
16,738
0
6,410
25,072
0
109,525
W
Zhong Kui
21,447
3,571
0
7,832
26,645
23,350
3,671
14,447
12,198
117,277
0
W
19,057
2,707
0
8,612
28,919
31,056
810
8,652
20,267
87
94,544
W
10,549
951
0
7,134
25,562
41,451
70
9,207
16,355
42,222
0
W
Thor
16,426
1,903
0
8,862
25,136
11,161
0
3,709
21,427
14
97,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,368
Gold Earned
67,737
581
Minions Killed
649
0
Camps Cleared
0
2,397,297
Distance Traveled
2,504,169
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,889
389
33
1
0
526,408
3
W
Xbalanque
13,856
495
165
6
0
460,964
4
L
Guan Yu
11,083
396
109
4
0
474,854
6
L
Baron Samedi
12,904
461
172
6
0
455,469
1
L
Neith
11,175
399
149
5
0
457,192
1
L
Da Ji
13,317
476
118
4
0
483,374
5
W
Zhong Kui
14,198
507
171
6
0
448,934
3
W
Mulan
13,983
499
160
6
0
508,197
2
W
Bacchus
12,853
459
43
2
0
542,718
4
W
Thor
12,847
459
110
4
0
543,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role