Player Matchup

Mulan
Mulan
 
Mulan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Brasileeirinhoo
Neith
Level 88
God Stats
1W - 0L
1,202 SR
Queue Stats
44W - 56L
1,408 Elo+
Solo
Fenrir
Fenrir
Jarl_Sleip
Fenrir
Level 62
God Stats
7W - 8L
1,491 SR
Queue Stats
106W - 141L
1,386 Elo+
Solo
Discordia
Discordia
Rato_Psicopata
Discordia
Level 126
God Stats
1W - 1L
1,635 SR
Queue Stats
117W - 119L
1,439 Elo+
Party 1
Sylvanus
Sylvanus
elRevelde22
Sylvanus
Level 125
God Stats
2W - 3L
1,312 SR
Queue Stats
231W - 259L
1,416 Elo+
Solo
Team Averages
Level 104
1,428 SR
1,430 Elo+

VS

Team Averages
Level 92
1,502 SR
1,439 Elo+
Apollo
Apollo
Pumped_byIvo
Apollo
Level 66
God Stats
7W - 12L
1,458 SR
Queue Stats
330W - 342L
1,470 Elo+
Solo
Achilles
Achilles
Thaals
Achilles
Level 94
God Stats
6W - 9L
1,440 SR
Queue Stats
114W - 130L
1,434 Elo+
Solo
Vulcan
Vulcan
Totii18
Vulcan
Level 106
God Stats
48W - 50L
1,505 SR
Queue Stats
475W - 651L
1,440 Elo+
Solo
Odin
Odin
boneco_eutimico
Odin
Level 84
God Stats
1W - 2L
1,680 SR
Queue Stats
371W - 415L
1,452 Elo+
Solo
Tsukuyomi
Tsukuyomi
emi_braso17
Tsukuyomi
Level 110
God Stats
3W - 4L
1,426 SR
Queue Stats
224W - 259L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 3 / 7
6,854
490
5,547
8,597
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
6 / 0 / 5
8,920
637
14,869
8,836
4,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Jarl_Sleip
Fenrir
12
3 / 1 / 3
7,596
543
5,171
12,619
5,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Discordia
Rato_Psicopata
Discordia
13
5 / 2 / 3
7,946
568
8,160
6,596
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
elRevelde22
Sylvanus
14
2 / 0 / 3
8,299
593
8,041
10,701
7,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
2 / 3 / 1
7,283
520
5,255
12,122
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Thaals
Achilles
9
1 / 7 / 5
6,318
451
4,022
17,562
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Totii18
Vulcan
11
2 / 4 / 1
6,746
482
6,622
7,297
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 1 / 1
6,859
490
6,728
11,629
8,430
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
emi_braso17
Tsukuyomi
10
0 / 3 / 4
6,234
445
5,202
11,955
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
5
6
Deaths
18
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
3
7
1.83
W
6
0
5
8.5
W
Fenrir
Jarl_Sleip
Fenrir
3
1
3
4.5
L
Apollo
2
3
1
0.83
W
Discordia
Rato_Psicopata
Discordia
5
2
3
3.25
L
Achilles
Thaals
Achilles
1
7
5
0.5
L
Vulcan
Totii18
Vulcan
2
4
1
0.63
L
0
1
1
0.5
W
Sylvanus
elRevelde22
Sylvanus
2
0
3
3.5
L
Tsukuyomi
emi_braso17
Tsukuyomi
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,788
Damage
27,829
47,349
Taken
60,565
24,354
Mitigated
30,055
14,581
Healing
13,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,547
1,158
0
1,840
8,597
6,057
0
1,977
6,406
0
17,022
W
14,869
6,755
0
3,041
8,836
4,034
1,064
409
8,407
0
73,807
W
Fenrir
Jarl_Sleip
Fenrir
5,171
1,467
0
3,731
12,619
5,034
817
1,746
10,709
0
46,687
L
Apollo
5,255
3,133
0
4,161
12,122
3,645
0
727
11,395
0
55,570
W
Discordia
Rato_Psicopata
Discordia
8,160
133
0
820
6,596
2,122
452
1,153
5,315
53,018
0
L
Achilles
Thaals
Achilles
4,022
1,714
190
4,989
17,562
10,500
0
3,220
14,342
0
24,965
L
Vulcan
Totii18
Vulcan
6,622
1,286
0
468
7,297
3,041
0
2,695
4,602
41,428
0
L
6,728
796
0
2,614
11,629
8,430
0
5,625
6,004
0
48,749
W
Sylvanus
elRevelde22
Sylvanus
8,041
2,538
585
4,564
10,701
7,107
900
749
9,890
44,916
11,668
L
Tsukuyomi
emi_braso17
Tsukuyomi
5,202
1,526
0
596
11,955
4,439
0
2,734
9,221
0
46,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,615
Gold Earned
33,440
415
Minions Killed
369
0
Camps Cleared
0
1,241,673
Distance Traveled
1,373,105
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,854
490
23
2
0
198,484
4
W
Neith
8,920
637
117
8
0
254,363
5
W
Fenrir
7,596
543
76
5
0
286,773
9
L
Apollo
7,283
520
105
8
0
254,277
4
W
Discordia
7,946
568
95
7
0
291,435
0
L
Achilles
6,318
451
33
2
0
250,554
3
L
Vulcan
6,746
482
65
5
0
269,610
6
L
Odin
6,859
490
98
7
0
287,832
1
W
Sylvanus
8,299
593
104
7
0
210,618
0
L
Tsukuyomi
6,234
445
68
5
0
310,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role