Player Matchup

Rama
Rama
ByBerty234
Rama
Level 158
God Stats
6W - 8L
1,430 SR
Queue Stats
392W - 497L
1,397 Elo+
Party 1
Agni
Agni
Drunkensteinz
Agni
Level 50
God Stats
1W - 1L
1,734 SR
Queue Stats
28W - 40L
1,436 Elo+
Solo
Serqet
Serqet
MyXanadu
Serqet
Level 48
God Stats
4W - 6L
1,320 SR
Queue Stats
78W - 81L
1,460 Elo+
Solo
Ah Puch
Ah Puch
cuoya
Ah Puch
Level 69
God Stats
2W - 11L
1,414 SR
Queue Stats
100W - 175L
1,354 Elo+
Party 1
Horus
Horus
mahoemada
Horus
Level 126
God Stats
22W - 24L
1,499 SR
Queue Stats
240W - 318L
1,436 Elo+
Party 1
Team Averages
Level 90
1,479 SR
1,417 Elo+

VS

Team Averages
Level 90
1,379 SR
1,431 Elo+
Pele
Pele
Ermes22
Pele
Level 28
God Stats
2W - 1L
1,542 SR
Queue Stats
10W - 18L
1,383 Elo+
Party 3
Serqet
Serqet
Hentura
Serqet
Level 115
God Stats
1W - 1L
1,291 SR
Queue Stats
69W - 88L
1,417 Elo+
Party 3
Zhong Kui
Zhong Kui
SSLP
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 41L
1,465 Elo+
Party 2
Thanatos
Thanatos
SSLP2
Thanatos
Level 115
God Stats
12W - 14L
1,409 SR
Queue Stats
19W - 21L
1,431 Elo+
Party 2
Ullr
Ullr
SlowMoJ0o
Ullr
Level 67
God Stats
3W - 5L
1,154 SR
Queue Stats
198W - 191L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 0
10,949
498
10,081
19,800
8,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 9 / 6
10,084
458
15,096
22,659
10,271
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
MyXanadu
Serqet
16
2 / 5 / 6
10,185
463
7,714
22,062
11,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
cuoya
Ah Puch
16
0 / 7 / 0
10,276
467
7,847
17,328
7,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
mahoemada
Horus
15
6 / 4 / 6
10,243
466
20,839
31,569
28,971
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ermes22
Pele
20
4 / 0 / 10
13,584
617
14,175
15,747
11,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
Hentura
Serqet
17
3 / 6 / 11
11,750
534
9,500
21,396
14,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zhong Kui
SSLP
Zhong Kui
19
10 / 3 / 9
12,590
572
30,535
23,534
15,999
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
SSLP2
Thanatos
19
12 / 5 / 9
12,926
588
21,320
23,978
10,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
18
2 / 1 / 3
11,917
542
13,269
18,981
7,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
15
Kills
31
31
Deaths
15
18
Assists
42
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
L
3
9
6
0.67
W
Pele
Ermes22
Pele
4
0
10
9
W
Serqet
Hentura
Serqet
3
6
11
1.42
L
Serqet
MyXanadu
Serqet
2
5
6
1
W
Zhong Kui
SSLP
Zhong Kui
10
3
9
4.83
W
Thanatos
SSLP2
Thanatos
12
5
9
3.3
W
Ullr
2
1
3
3.5
L
Ah Puch
cuoya
Ah Puch
0
7
0
0
L
Horus
mahoemada
Horus
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,577
Damage
88,799
113,418
Taken
103,636
66,413
Mitigated
59,941
33,245
Healing
49,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,081
8,180
0
6,816
19,800
8,599
3,115
1,703
17,827
0
93,751
L
15,096
1,450
0
5,473
22,659
10,271
0
10,542
11,973
67,992
0
W
Pele
Ermes22
Pele
14,175
2,941
0
7,472
15,747
11,850
2,164
7,534
8,213
0
120,702
W
Serqet
Hentura
Serqet
9,500
1,606
2,415
2,628
21,396
14,334
186
3,613
16,979
0
61,742
L
Serqet
MyXanadu
Serqet
7,714
1,912
0
6,777
22,062
11,096
0
6,496
15,566
0
71,559
W
Zhong Kui
SSLP
Zhong Kui
30,535
3,038
0
10,678
23,534
15,999
1,207
6,898
15,815
96,508
0
W
Thanatos
SSLP2
Thanatos
21,320
7,110
0
21,403
23,978
10,317
1,433
5,177
18,753
0
88,813
W
Ullr
13,269
5,994
0
4,915
18,981
7,441
6,118
563
18,268
0
94,768
L
Ah Puch
cuoya
Ah Puch
7,847
35
0
4,488
17,328
7,476
762
1,214
15,862
82,441
0
L
Horus
mahoemada
Horus
20,839
7,962
2,639
7,052
31,569
28,971
0
10,580
20,773
448
54,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,737
Gold Earned
62,767
585
Minions Killed
644
0
Camps Cleared
0
1,935,264
Distance Traveled
2,221,248
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,949
498
131
6
0
345,199
0
L
Agni
10,084
458
120
5
0
349,365
2
W
Pele
13,584
617
192
9
0
432,906
4
W
Serqet
11,750
534
64
3
0
477,947
1
L
Serqet
10,185
463
103
5
0
435,829
2
W
Zhong Kui
12,590
572
134
6
0
412,124
8
W
Thanatos
12,926
588
103
5
0
476,425
13
W
Ullr
11,917
542
151
7
0
421,846
2
L
Ah Puch
10,276
467
160
7
0
357,878
5
L
Horus
10,243
466
71
3
0
446,993
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role