Player Matchup

Cu Chulainn
Cu Chulainn
JED-ORTON
Cu Chulainn
Level 82
God Stats
102W - 107L
1,474 SR
Queue Stats
786W - 841L
1,471 Elo+
Party 2
Thor
Thor
LvLz_Hulk
Thor
Level 109
God Stats
1W - 8L
1,292 SR
Queue Stats
336W - 328L
1,438 Elo+
Solo
Bacchus
Bacchus
M-I-B_10
Bacchus
Level 119
God Stats
19W - 27L
1,413 SR
Queue Stats
763W - 834L
1,484 Elo+
Party 2
Charybdis
Charybdis
Montalban96
Charybdis
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 95L
1,421 Elo+
Solo
Tiamat
Tiamat
X ULTRA KiLz X
Tiamat
Level 89
God Stats
14W - 11L
1,539 SR
Queue Stats
18W - 19L
1,415 Elo+
Solo
Team Averages
Level 110
1,444 SR
1,446 Elo+

VS

Team Averages
Level 119
1,607 SR
1,497 Elo+
Izanami
Izanami
Aymerick750
Izanami
Level 80
God Stats
6W - 1L
1,585 SR
Queue Stats
317W - 295L
1,502 Elo+
Party 1
Cabrakan
Cabrakan
ConstellarKnigh
Cabrakan
Level 139
God Stats
4W - 1L
1,600 SR
Queue Stats
125W - 124L
1,464 Elo+
Party 1
Discordia
Discordia
Norkster
Discordia
Level 109
God Stats
2W - 1L
1,757 SR
Queue Stats
200W - 210L
1,466 Elo+
Solo
Arachne
Arachne
TonyChooper35
Arachne
Level 157
God Stats
10W - 9L
1,547 SR
Queue Stats
384W - 317L
1,580 Elo+
Party 1
Bakasura
Bakasura
l23firemonkey45
Bakasura
Level 108
God Stats
87W - 76L
1,546 SR
Queue Stats
270W - 279L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JED-ORTON
Cu Chulainn
13
2 / 1 / 4
7,979
499
7,366
11,543
9,074
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
11
3 / 6 / 2
7,040
440
4,391
14,738
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
M-I-B_10
Bacchus
11
1 / 3 / 5
7,250
453
6,713
13,263
12,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Montalban96
Charybdis
14
1 / 2 / 2
7,706
482
6,270
9,222
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 4
8,462
529
7,235
6,662
5,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aymerick750
Izanami
15
3 / 1 / 1
8,905
557
5,771
10,366
3,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
10
0 / 2 / 4
6,495
406
5,006
10,420
8,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Norkster
Discordia
13
0 / 2 / 4
8,126
508
3,432
7,012
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
14
7 / 2 / 4
8,986
562
8,522
13,687
6,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
17
4 / 2 / 1
10,064
629
16,159
14,982
10,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
9
Kills
14
14
Deaths
9
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aymerick750
Izanami
3
1
1
3.5
W
Cabrakan
0
2
4
1
L
Cu Chulainn
JED-ORTON
Cu Chulainn
2
1
4
4
L
Thor
3
6
2
0.67
L
Bacchus
M-I-B_10
Bacchus
1
3
5
1.17
L
Charybdis
Montalban96
Charybdis
1
2
2
1
W
Discordia
Norkster
Discordia
0
2
4
1
W
Arachne
7
2
4
4.5
L
2
2
4
2
W
Bakasura
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,975
Damage
38,890
55,428
Taken
56,467
35,188
Mitigated
31,824
16,511
Healing
21,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aymerick750
Izanami
5,771
4,337
0
5,919
10,366
3,621
1,206
1,134
9,125
0
83,302
W
Cabrakan
5,006
718
0
2,799
10,420
8,247
0
3,527
6,772
24,520
808
L
Cu Chulainn
JED-ORTON
Cu Chulainn
7,366
1,692
0
2,185
11,543
9,074
0
0
9,759
0
53,742
L
Thor
4,391
754
0
5,554
14,738
5,564
0
979
12,754
0
41,799
L
Bacchus
M-I-B_10
Bacchus
6,713
635
0
3,020
13,263
12,337
0
4,104
8,525
22,790
1,351
L
Charybdis
Montalban96
Charybdis
6,270
3,158
0
3,898
9,222
3,129
0
569
8,575
0
71,655
W
Discordia
Norkster
Discordia
3,432
37
0
643
7,012
2,986
0
4,129
2,473
59,665
0
W
Arachne
8,522
4,556
0
5,641
13,687
6,896
0
2,207
11,393
0
69,090
L
7,235
492
0
1,854
6,662
5,084
0
1,870
4,540
61,101
0
W
Bakasura
16,159
9,437
0
6,227
14,982
10,074
0
1,711
13,253
0
71,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,437
Gold Earned
42,576
460
Minions Killed
563
0
Camps Cleared
0
1,492,291
Distance Traveled
1,571,422
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,905
557
141
9
0
285,001
2
W
Cabrakan
6,495
406
40
3
0
271,977
0
L
Cu Chulainn
7,979
499
96
6
0
293,504
4
L
Thor
7,040
440
78
5
0
309,356
6
L
Bacchus
7,250
453
39
2
0
298,172
8
L
Charybdis
7,706
482
112
7
0
291,358
5
W
Discordia
8,126
508
110
7
0
295,507
3
W
Arachne
8,986
562
101
6
0
386,823
5
L
Tiamat
8,462
529
135
8
0
299,901
2
W
Bakasura
10,064
629
171
11
0
332,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role