Player Matchup

Zeus
Zeus
DarkGodFallen
Zeus
Level 160
God Stats
17W - 12L
1,630 SR
Queue Stats
463W - 533L
1,344 Elo+
Party 3
Nox
Nox
IceTealTreasure
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,407 Elo+
Solo
Da Ji
Da Ji
Pitersapee
Da Ji
Level 29
God Stats
1W - 6L
1,256 SR
Queue Stats
147W - 198L
1,299 Elo+
Party 3
Bacchus
Bacchus
acorn299
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,176 Elo+
Party 1
Chronos
Chronos
chillwill78
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,176 Elo+
Party 1
Team Averages
Level 51
1,477 SR
1,280 Elo+

VS

Team Averages
Level 77
1,544 SR
1,504 Elo+
Loki
Loki
AndSharkr7
Loki
Level 49
God Stats
3W - 3L
1,729 SR
Queue Stats
232W - 233L
1,497 Elo+
Party 2
Chernobog
Chernobog
JOSELITOnonSENSE
Chernobog
Level 159
God Stats
1W - 1L
1,355 SR
Queue Stats
306W - 275L
1,551 Elo+
Party 2
Sun Wukong
Sun Wukong
Renanzin00
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 106L
1,523 Elo+
Party 2
Fenrir
Fenrir
RollingStone 00
Fenrir
Level 122
God Stats
5W - 3L
1,540 SR
Queue Stats
379W - 423L
1,440 Elo+
Solo
Hercules
Hercules
laelfdp
Hercules
Level 27
God Stats
10W - 5L
1,598 SR
Queue Stats
232W - 241L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 1
13,010
765
20,673
12,181
5,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 2 / 8
10,884
640
9,678
9,636
5,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
4 / 8 / 0
9,603
565
7,602
13,879
6,107
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
acorn299
Bacchus
17
1 / 10 / 9
11,281
664
8,580
25,494
28,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
chillwill78
Chronos
20
1 / 6 / 6
11,339
667
11,209
17,002
8,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 17
11,836
696
7,631
14,985
7,472
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
20
11 / 2 / 18
13,295
782
19,870
14,274
7,251
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Renanzin00
Sun Wukong
19
4 / 2 / 23
11,904
700
10,451
17,582
20,336
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
9 / 4 / 17
12,542
738
18,023
14,887
10,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
laelfdp
Hercules
20
1 / 3 / 21
11,686
687
11,784
23,259
18,130
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
127
13
Kills
31
31
Deaths
14
24
Assists
96
Player
Kills
Deaths
Assists
KDA
W
6
3
17
4.83
L
6
5
1
1.3
L
1
2
8
2.5
W
Chernobog
11
2
18
10
L
Da Ji
4
8
0
0.5
W
Sun Wukong
Renanzin00
Sun Wukong
4
2
23
7.75
W
9
4
17
4.38
L
Bacchus
acorn299
Bacchus
1
10
9
0.55
L
Chronos
chillwill78
Chronos
1
6
6
0.67
W
Hercules
laelfdp
Hercules
1
3
21
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,742
Damage
67,759
78,192
Taken
84,987
53,901
Mitigated
63,609
18,008
Healing
37,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,631
1,278
0
2,612
14,985
7,472
416
7,172
7,813
0
27,634
L
20,673
1,312
1,283
3,040
12,181
5,177
252
0
12,181
45,017
0
L
9,678
790
981
2,601
9,636
5,555
296
0
9,636
33,604
0
W
Chernobog
19,870
10,369
829
5,289
14,274
7,251
4,393
9,230
5,044
0
57,537
L
Da Ji
7,602
1,803
856
1,117
13,879
6,107
0
0
13,879
0
8,232
W
Sun Wukong
Renanzin00
Sun Wukong
10,451
1,134
4,267
4,830
17,582
20,336
618
12,290
5,292
0
20,930
W
18,023
6,272
3,254
4,049
14,887
10,420
1,917
8,922
5,965
0
26,877
L
Bacchus
acorn299
Bacchus
8,580
1,179
651
4,299
25,494
28,203
89
0
25,494
13,862
0
L
Chronos
chillwill78
Chronos
11,209
1,925
0
3,180
17,002
8,859
1,051
0
17,002
31,774
0
W
Hercules
laelfdp
Hercules
11,784
1,464
3,460
8,855
23,259
18,130
1,417
12,526
10,733
0
24,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,117
Gold Earned
61,263
163
Minions Killed
172
0
Camps Cleared
0
1,290,586
Distance Traveled
1,565,909
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,836
696
34
2
0
322,985
1
L
Zeus
13,010
765
46
3
0
170,065
3
L
Nox
10,884
640
48
3
0
332,896
0
W
Chernobog
13,295
782
72
4
0
283,594
3
L
Da Ji
9,603
565
6
0
0
203,107
0
W
Sun Wukong
11,904
700
16
1
0
317,515
0
W
Fenrir
12,542
738
24
1
0
304,667
2
L
Bacchus
11,281
664
7
0
0
282,656
0
L
Chronos
11,339
667
56
3
0
301,862
0
W
Hercules
11,686
687
26
2
0
337,148
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role