Player Matchup

Skadi
Skadi
EllaKittie
Skadi
Level 120
God Stats
1W - 1L
1,238 SR
Queue Stats
126W - 152L
1,563 Elo+
Solo
Poseidon
Poseidon
Lumine599
Poseidon
Level 99
God Stats
1W - 5L
1,465 SR
Queue Stats
274W - 268L
1,540 Elo+
Solo
King Arthur
King Arthur
NinjaBoots
King Arthur
Level 157
God Stats
10W - 12L
1,467 SR
Queue Stats
185W - 174L
1,591 Elo+
Party 1
Maui
Maui
SquidPsych
Maui
Level 110
God Stats
40W - 26L
1,609 SR
Queue Stats
495W - 445L
1,572 Elo+
Solo
Fenrir
Fenrir
Wolvitheflash
Fenrir
Level 127
God Stats
1W - 2L
1,341 SR
Queue Stats
111W - 108L
1,567 Elo+
Party 1
Team Averages
Level 123
1,424 SR
1,566 Elo+

VS

Team Averages
Level 131
1,682 SR
1,541 Elo+
Skadi
Skadi
JosueOrtega
Skadi
Level 137
God Stats
2W - 0L
1,648 SR
Queue Stats
69W - 69L
1,516 Elo+
Solo
Tiamat
Tiamat
Leatherneck1775
Tiamat
Level 119
God Stats
2W - 0L
1,751 SR
Queue Stats
224W - 207L
1,512 Elo+
Solo
Pele
Pele
LonleyKhajiit
Pele
Level 105
God Stats
3W - 2L
1,881 SR
Queue Stats
179W - 158L
1,569 Elo+
Solo
Tyr
Tyr
TheMathyw
Tyr
Level 147
God Stats
25W - 30L
1,500 SR
Queue Stats
307W - 318L
1,545 Elo+
Solo
Mulan
Mulan
cyphershot11
Mulan
Level 147
God Stats
9W - 8L
1,630 SR
Queue Stats
130W - 123L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
3 / 2 / 0
5,977
598
4,392
5,539
1,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Poseidon
Lumine599
Poseidon
8
0 / 2 / 1
4,788
479
4,363
5,852
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
NinjaBoots
King Arthur
11
0 / 0 / 0
6,123
612
5,648
8,793
8,290
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 0 / 2
4,999
500
4,084
4,700
2,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 1 / 1
4,460
446
1,623
5,553
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,815
582
2,810
6,088
1,914
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 0
5,827
583
4,011
3,081
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 1 / 2
6,183
618
5,951
7,796
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 0 / 1
6,161
616
4,899
9,212
6,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 0 / 2
4,846
485
3,277
8,078
4,760
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
3
Kills
5
5
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
3
2
0
1.5
W
0
2
2
0.5
W
2
0
0
2
W
2
1
2
3
L
Poseidon
Lumine599
Poseidon
0
2
1
0.25
L
King Arthur
NinjaBoots
King Arthur
0
0
0
0
L
0
0
2
1
W
0
0
1
0.5
L
0
1
1
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,110
Damage
20,948
30,437
Taken
34,255
16,773
Mitigated
17,687
6,479
Healing
10,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
4,392
2,619
0
812
5,539
1,970
0
0
5,500
27
37,931
W
2,810
1,352
0
1,386
6,088
1,914
0
554
5,534
0
42,530
W
4,011
535
61
1,295
3,081
1,638
209
1,778
1,303
34,297
0
W
5,951
817
0
581
7,796
2,936
0
2,028
5,768
0
55,878
L
Poseidon
Lumine599
Poseidon
4,363
968
0
500
5,852
1,620
0
2,184
3,224
37,958
0
L
King Arthur
NinjaBoots
King Arthur
5,648
953
0
750
8,793
8,290
0
0
8,793
0
50,098
L
4,084
1,035
0
2,096
4,700
2,722
0
830
3,675
17,892
1,628
W
4,899
530
0
4,915
9,212
6,439
0
0
9,212
0
53,267
L
1,623
671
0
2,321
5,553
2,171
0
561
4,854
0
11,238
W
3,277
541
0
2,118
8,078
4,760
0
3,640
4,438
0
19,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,347
Gold Earned
28,832
295
Minions Killed
399
0
Camps Cleared
0
946,571
Distance Traveled
1,040,663
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,977
598
73
7
0
191,925
2
W
Skadi
5,815
582
89
9
0
185,703
1
W
Tiamat
5,827
583
84
8
0
204,150
2
W
Pele
6,183
618
94
9
0
228,841
3
L
Poseidon
4,788
479
64
6
0
203,416
1
L
King Arthur
6,123
612
102
10
0
199,049
1
L
Maui
4,999
500
28
3
0
192,765
5
W
Tyr
6,161
616
105
11
0
195,089
1
L
Fenrir
4,460
446
28
3
0
159,416
1
W
Mulan
4,846
485
27
3
0
226,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role