Player Matchup

Neith
Neith
BustaKapppa
Neith
Level 125
God Stats
3W - 1L
1,817 SR
Queue Stats
31W - 19L
1,564 Elo+
Party 1
Atlas
Atlas
Diese
Atlas
Level 125
God Stats
17W - 16L
1,609 SR
Queue Stats
216W - 193L
1,546 Elo+
Party 1
Horus
Horus
EXc3LL
Horus
Level 111
God Stats
30W - 8L
1,768 SR
Queue Stats
593W - 522L
1,657 Elo+
Party 1
Hades
Hades
REDZaddyReckless
Hades
Level 107
God Stats
3W - 1L
1,882 SR
Queue Stats
91W - 84L
1,531 Elo+
Party 1
Chiron
Chiron
RyuSinji
Chiron
Level 137
God Stats
28W - 9L
1,661 SR
Queue Stats
467W - 422L
1,676 Elo+
Party 1
Team Averages
Level 121
1,747 SR
1,595 Elo+

VS

Team Averages
Level 62
1,604 SR
1,514 Elo+
Ares
Ares
FTable00
Ares
Level 54
God Stats
8W - 8L
1,622 SR
Queue Stats
21W - 22L
1,547 Elo+
Party 2
Cernunnos
Cernunnos
FireySteak
Cernunnos
Level 34
God Stats
4W - 4L
1,895 SR
Queue Stats
32W - 39L
1,528 Elo+
Party 2
Jormungandr
Jormungandr
Karinina
Jormungandr
Level 31
God Stats
0W - 5L
1,406 SR
Queue Stats
10W - 10L
1,459 Elo+
Party 2
Hun Batz
Hun Batz
StudMUff
Hun Batz
Level 29
God Stats
3W - 3L
1,700 SR
Queue Stats
16W - 17L
1,578 Elo+
Party 2
Zeus
Zeus
xXTobarXx
Zeus
Level 160
God Stats
5W - 8L
1,395 SR
Queue Stats
655W - 658L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,223
633
9,385
6,085
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Diese
Atlas
11
4 / 2 / 3
7,165
551
3,677
12,395
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
EXc3LL
Horus
12
7 / 1 / 5
7,818
601
6,537
8,385
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 1 / 4
7,209
555
5,217
11,318
7,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
RyuSinji
Chiron
12
1 / 1 / 4
7,272
559
6,337
11,339
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
3 / 3 / 1
7,055
543
3,551
9,432
7,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
FireySteak
Cernunnos
12
1 / 2 / 2
7,027
541
9,191
9,811
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Karinina
Jormungandr
11
1 / 3 / 0
6,945
534
5,750
11,588
9,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
StudMUff
Hun Batz
9
1 / 5 / 2
5,857
451
2,980
9,278
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
11
0 / 7 / 1
6,563
505
4,390
8,378
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
19
Kills
6
6
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Atlas
Diese
Atlas
4
2
3
2.75
W
Horus
EXc3LL
Horus
7
1
5
9.5
L
Ares
3
3
1
1.17
L
Cernunnos
FireySteak
Cernunnos
1
2
2
1
L
Jormungandr
Karinina
Jormungandr
1
3
0
0.33
W
2
1
4
4
W
Chiron
RyuSinji
Chiron
1
1
4
3
L
Hun Batz
StudMUff
Hun Batz
1
5
2
0.4
L
Zeus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,153
Damage
25,862
49,522
Taken
48,487
26,673
Mitigated
24,859
21,602
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,385
4,741
0
2,248
6,085
3,049
219
3,350
2,735
0
58,396
W
Atlas
Diese
Atlas
3,677
1,893
0
2,332
12,395
8,432
0
2,515
9,880
23,433
0
W
Horus
EXc3LL
Horus
6,537
2,841
657
2,139
8,385
4,217
37
1,321
7,064
0
51,686
L
Ares
3,551
339
0
1,284
9,432
7,381
0
2,005
7,427
19,300
0
L
Cernunnos
FireySteak
Cernunnos
9,191
4,727
0
4,655
9,811
3,206
0
693
9,118
0
63,177
L
Jormungandr
Karinina
Jormungandr
5,750
2,296
0
1,616
11,588
9,134
16
3,761
7,827
50,867
0
W
5,217
946
246
6,416
11,318
7,361
277
5,782
5,536
44,492
0
W
Chiron
RyuSinji
Chiron
6,337
3,048
644
6,920
11,339
3,614
0
1,045
10,294
0
56,932
L
Hun Batz
StudMUff
Hun Batz
2,980
938
0
1,592
9,278
2,845
0
1,930
7,348
0
25,020
L
Zeus
4,390
537
0
270
8,378
2,293
0
505
7,873
47,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
33,447
390
Minions Killed
360
0
Camps Cleared
0
1,301,770
Distance Traveled
1,152,506
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,223
633
104
8
0
245,819
2
W
Atlas
7,165
551
33
3
0
276,398
3
W
Horus
7,818
601
67
5
0
301,185
3
L
Ares
7,055
543
30
2
0
234,975
0
L
Cernunnos
7,027
541
107
8
0
230,392
3
L
Jormungandr
6,945
534
81
6
0
215,373
0
W
Hades
7,209
555
91
7
0
232,170
2
W
Chiron
7,272
559
95
7
0
246,198
4
L
Hun Batz
5,857
451
50
4
0
260,796
2
L
Zeus
6,563
505
92
7
0
210,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role