Player Matchup

Ganesha
Ganesha
CoachDerp10
Ganesha
Level 148
God Stats
0W - 2L
1,271 SR
Queue Stats
432W - 458L
1,509 Elo+
Solo
Yemoja
Yemoja
PapaSmurphy26
Yemoja
Level 87
God Stats
1W - 1L
1,702 SR
Queue Stats
52W - 58L
1,517 Elo+
Solo
King Arthur
King Arthur
Syko Wyvern
King Arthur
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,614 Elo+
Party 1
Baba Yaga
Baba Yaga
Wolfkingzen
Baba Yaga
Level 149
God Stats
5W - 5L
1,766 SR
Queue Stats
503W - 510L
1,484 Elo+
Solo
Zeus
Zeus
xxTheReddxx
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,451 Elo+
Party 1
Team Averages
Level 119
1,548 SR
1,515 Elo+

VS

Team Averages
Level 139
1,631 SR
1,501 Elo+
Yemoja
Yemoja
Anthem965
Yemoja
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 49L
1,576 Elo+
Solo
Arachne
Arachne
EpicFALE187
Arachne
Level 158
God Stats
2W - 0L
1,573 SR
Queue Stats
80W - 80L
1,499 Elo+
Party 2
Ganesha
Ganesha
JoseEM_32
Ganesha
Level 158
God Stats
1W - 0L
1,840 SR
Queue Stats
89W - 84L
1,413 Elo+
Solo
Apollo
Apollo
Zalajuk
Apollo
Level 157
God Stats
15W - 12L
1,580 SR
Queue Stats
465W - 445L
1,501 Elo+
Solo
Gilgamesh
Gilgamesh
mommymondays
Gilgamesh
Level 99
God Stats
1W - 0L
1,663 SR
Queue Stats
12W - 11L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CoachDerp10
Ganesha
17
0 / 6 / 12
8,929
744
11,701
17,209
20,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 0 / 0
5,940
495
0
0
0
King Arthur
Syko Wyvern
King Arthur
16
8 / 7 / 2
9,686
807
9,274
14,487
19,757
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baba Yaga
Wolfkingzen
Baba Yaga
20
7 / 1 / 10
10,019
835
19,401
8,243
5,295
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 5 / 8
8,017
668
11,290
10,010
4,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Anthem965
Yemoja
16
0 / 1 / 14
9,660
805
2,764
8,889
7,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Arachne
EpicFALE187
Arachne
15
6 / 6 / 10
9,878
823
10,260
21,598
12,878
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
JoseEM_32
Ganesha
16
0 / 4 / 17
9,588
799
9,947
23,926
32,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
Zalajuk
Apollo
18
5 / 2 / 11
10,481
873
12,549
13,193
7,513
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
mommymondays
Gilgamesh
17
8 / 4 / 8
10,653
888
10,343
20,440
23,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
15
Kills
19
19
Deaths
17
32
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Anthem965
Yemoja
0
1
14
7
L
Ganesha
CoachDerp10
Ganesha
0
6
12
1
W
Arachne
EpicFALE187
Arachne
6
6
10
1.83
W
Ganesha
JoseEM_32
Ganesha
0
4
17
2.13
L
0
0
0
0
L
King Arthur
Syko Wyvern
King Arthur
8
7
2
1.29
L
Baba Yaga
Wolfkingzen
Baba Yaga
7
1
10
12
W
Apollo
Zalajuk
Apollo
5
2
11
5.25
W
Gilgamesh
mommymondays
Gilgamesh
8
4
8
3
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,666
Damage
45,863
49,949
Taken
88,046
49,700
Mitigated
82,903
11,813
Healing
43,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Anthem965
Yemoja
2,764
1,197
20,036
3,701
8,889
7,286
273
2,429
6,460
7,693
0
L
Ganesha
CoachDerp10
Ganesha
11,701
417
518
2,109
17,209
20,145
0
4,453
12,756
29,044
0
W
Arachne
EpicFALE187
Arachne
10,260
7,316
128
3,852
21,598
12,878
1,769
11,496
10,102
32
14,652
W
Ganesha
JoseEM_32
Ganesha
9,947
1,717
1,449
3,603
23,926
32,106
188
10,456
13,470
20,306
0
L
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Syko Wyvern
King Arthur
9,274
1,268
672
1,567
14,487
19,757
0
3,776
10,711
0
18,205
L
Baba Yaga
Wolfkingzen
Baba Yaga
19,401
1,708
1,455
4,092
8,243
5,295
195
1,734
6,509
39,310
0
W
Apollo
Zalajuk
Apollo
12,549
6,959
1,072
2,271
13,193
7,513
2,758
9,798
3,395
30
33,597
W
Gilgamesh
mommymondays
Gilgamesh
10,343
2,900
3,390
3,506
20,440
23,120
571
8,213
12,227
32
23,675
L
11,290
2,836
328
1,072
10,010
4,503
0
2,842
7,168
21,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,591
Gold Earned
50,260
130
Minions Killed
118
0
Camps Cleared
0
794,859
Distance Traveled
1,074,568
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,660
805
18
2
0
169,277
3
L
Ganesha
8,929
744
0
0
0
170,226
0
W
Arachne
9,878
823
24
2
0
217,152
3
W
Ganesha
9,588
799
0
0
0
218,007
0
L
Yemoja
5,940
495
0
0
0
0
0
L
King Arthur
9,686
807
27
2
0
208,716
0
L
Baba Yaga
10,019
835
66
6
0
239,566
0
W
Apollo
10,481
873
46
4
0
243,486
3
W
Gilgamesh
10,653
888
30
3
0
226,646
0
L
Zeus
8,017
668
37
3
0
176,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role