Player Matchup

Hercules
Hercules
Platinum I
Aggrolord
Hercules
Platinum I
Level 149
God Stats
4W - 1L
1,302 SR
Queue Stats
67W - 30L
2,069 MMR
Party 1
Achilles
Achilles
Diamond I
Diffen
Achilles
Diamond I
Level 157
God Stats
23W - 6L
1,826 SR
Queue Stats
152W - 50L
2,387 MMR
Party 1
Ah Puch
Ah Puch
Diamond I
Jewbaka
Ah Puch
Diamond I
Level 160
God Stats
13W - 1L
1,721 SR
Queue Stats
152W - 50L
2,387 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,616 SR
2,281 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,642 SR
1,979 MMR
Baron Samedi
Baron Samedi
Platinum III
Hibouvore
Baron Samedi
Platinum III
Level 154
God Stats
28W - 30L
1,571 SR
Queue Stats
261W - 383L
1,979 MMR
Solo
Shiva
Shiva
Diamond IV
Rayzai
Shiva
Diamond IV
Level 129
God Stats
3W - 4L
1,620 SR
Queue Stats
105W - 72L
2,019 MMR
Party 2
Ullr
Ullr
Platinum I
Sztormi
Ullr
Platinum I
Level 155
God Stats
0W - 1L
1,735 SR
Queue Stats
58W - 46L
1,938 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aggrolord
Hercules
15
5 / 2 / 7
10,870
776
12,342
24,078
23,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
Diffen
Achilles
15
5 / 0 / 8
10,042
717
10,822
12,777
17,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ah Puch
Jewbaka
Ah Puch
15
3 / 0 / 10
9,774
698
15,545
7,971
4,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabAtlasSobekGuan YuNe Zha

VS

Bans
ThothMulanChironHorusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hibouvore
Baron Samedi
13
0 / 5 / 2
7,894
564
10,797
12,446
7,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Rayzai
Shiva
13
0 / 3 / 2
8,876
634
10,626
16,411
18,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
Sztormi
Ullr
12
2 / 5 / 0
8,265
590
7,259
14,323
7,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
2
2
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aggrolord
Hercules
5
2
7
4.25
W
Achilles
Diffen
Achilles
5
0
8
9
L
Baron Samedi
Hibouvore
Baron Samedi
0
5
2
0.2
W
Ah Puch
Jewbaka
Ah Puch
3
0
10
8
L
Shiva
Rayzai
Shiva
0
3
2
0.33
L
Ullr
Sztormi
Ullr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,709
Damage
28,682
44,826
Taken
43,180
44,848
Mitigated
33,210
18,828
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aggrolord
Hercules
12,342
2,651
0
11,560
24,078
23,638
538
6,782
17,085
0
29,431
W
Achilles
Diffen
Achilles
10,822
1,701
0
1,658
12,777
17,018
297
2,465
10,207
116
26,044
L
Baron Samedi
Hibouvore
Baron Samedi
10,797
382
1,172
2,386
12,446
7,222
0
4,746
7,463
27,893
0
W
Ah Puch
Jewbaka
Ah Puch
15,545
656
0
5,610
7,971
4,192
621
1,862
6,109
59,342
0
L
Shiva
Rayzai
Shiva
10,626
2,463
1,133
3,845
16,411
18,934
0
5,454
10,141
0
24,489
L
Ullr
Sztormi
Ullr
7,259
3,145
0
1,531
14,323
7,054
0
4,640
9,435
0
33,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,686
Gold Earned
25,035
172
Minions Killed
143
8
Camps Cleared
4
884,549
Distance Traveled
778,901
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,870
776
37
3
3
312,001
3
W
Achilles
10,042
717
26
2
1
302,776
2
L
Baron Samedi
7,894
564
48
3
1
238,842
5
W
Ah Puch
9,774
698
109
8
4
269,772
3
L
Shiva
8,876
634
26
2
0
292,429
1
L
Ullr
8,265
590
69
5
3
247,630
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role