Player Matchup

Janus
Janus
SpoiledKILLER
Janus
Level 83
God Stats
3W - 2L
1,306 SR
Queue Stats
113W - 150L
1,389 Elo+
Party 2
Artio
Artio
ThatManDubs
Artio
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 128L
1,386 Elo+
Party 2
Medusa
Medusa
TriggaTy1
Medusa
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 41L
1,338 Elo+
Party 2
Team Averages
Level 96
1,435 SR
1,371 Elo+

VS

Team Averages
Level 88
1,535 SR
1,423 Elo+
Cthulhu
Cthulhu
EDG_DominoImp_7z
Cthulhu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,436 Elo+
Party 1
Ullr
Ullr
EDG_Extremist04
Ullr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,365 Elo+
Party 1
Serqet
Serqet
LunaVineLynx28
Serqet
Level 108
God Stats
6W - 6L
1,604 SR
Queue Stats
274W - 242L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,552
819
7,120
4,437
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 5
6,820
853
2,702
11,298
6,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
TriggaTy1
Medusa
12
3 / 0 / 3
6,827
853
8,221
4,084
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,596
825
5,818
13,276
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 3 / 1
5,269
659
4,074
7,876
3,220
Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
5,456
682
1,015
2,611
1,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
6
Kills
2
3
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
0
3
1
0.17
L
0
0
0
0
W
2
1
3
3.5
W
1
2
5
1.75
W
Medusa
TriggaTy1
Medusa
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,043
Damage
10,907
19,819
Taken
23,763
10,066
Mitigated
13,781
6,013
Healing
5,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,818
910
341
3,363
13,276
9,451
12
4,248
8,759
21,929
0
L
4,074
2,930
0
20
7,876
3,220
0
4,178
3,372
0
12,711
L
1,015
216
775
861
2,611
1,110
0
881
1,648
0
3,880
W
7,120
702
0
670
4,437
1,706
441
2,216
2,132
24,238
0
W
2,702
607
497
4,037
11,298
6,697
211
2,999
8,299
5,493
0
W
Medusa
TriggaTy1
Medusa
8,221
4,988
174
635
4,084
1,663
1,213
1,203
2,881
0
22,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,199
Gold Earned
17,321
93
Minions Killed
71
4
Camps Cleared
4
479,330
Distance Traveled
380,554
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,596
825
44
6
2
156,332
0
L
Ullr
5,269
659
17
2
2
131,872
1
L
Serqet
5,456
682
10
1
0
92,350
1
W
Janus
6,552
819
41
5
3
158,306
4
W
Artio
6,820
853
5
1
0
164,457
1
W
Medusa
6,827
853
47
6
1
156,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role