Player Matchup

Mercury
Mercury
NagyJoe
Mercury
Level 29
God Stats
3W - 3L
1,602 SR
Queue Stats
40W - 22L
1,451 Elo+
Party 2
Chaac
Chaac
Nazraghund
Chaac
Level 54
God Stats
8W - 4L
1,726 SR
Queue Stats
44W - 24L
1,462 Elo+
Party 2
Poseidon
Poseidon
Pr0t3ct1on
Poseidon
Level 16
God Stats
4W - 3L
1,185 SR
Queue Stats
45W - 25L
1,462 Elo+
Party 2
Team Averages
Level 33
1,504 SR
1,458 Elo+

VS

Team Averages
Level 48
1,500 SR
1,418 Elo+
Lancelot
Lancelot
 
Lancelot
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
MishaST
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NagyJoe
Mercury
13
6 / 1 / 12
8,285
829
7,674
6,879
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
12
6 / 1 / 12
8,308
831
9,830
9,674
8,876
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Pr0t3ct1on
Poseidon
13
6 / 1 / 11
8,368
837
9,496
4,690
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 6 / 1
6,549
655
3,541
11,548
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
 
Agni
10
0 / 6 / 0
5,939
594
6,879
7,556
2,974
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
MishaST
Bacchus
9
1 / 6 / 1
7,076
708
3,499
14,087
13,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
18
Kills
2
3
Deaths
18
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
6
1
0.25
L
Agni
 
Agni
0
6
0
0
L
Bacchus
MishaST
Bacchus
1
6
1
0.25
W
Mercury
NagyJoe
Mercury
6
1
12
12
W
Chaac
6
1
12
12
W
Poseidon
Pr0t3ct1on
Poseidon
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,000
Damage
13,919
21,243
Taken
33,191
13,983
Mitigated
21,046
3,226
Healing
1,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,541
423
0
190
11,548
4,995
0
3,086
8,462
0
17,651
L
Agni
 
Agni
6,879
429
0
0
7,556
2,974
128
1,944
5,612
14,699
0
L
Bacchus
MishaST
Bacchus
3,499
547
0
1,789
14,087
13,077
0
4,644
9,443
8,347
0
W
Mercury
NagyJoe
Mercury
7,674
3,813
0
899
6,879
3,148
1,315
2,898
3,981
0
20,031
W
Chaac
9,830
1,694
0
1,867
9,674
8,876
327
5,153
4,521
193
22,979
W
Poseidon
Pr0t3ct1on
Poseidon
9,496
1,949
0
460
4,690
1,959
1,092
2,754
1,936
27,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,961
Gold Earned
19,564
104
Minions Killed
58
7
Camps Cleared
2
563,015
Distance Traveled
528,797
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,549
655
20
2
0
194,691
2
L
Agni
5,939
594
27
3
0
162,234
0
L
Bacchus
7,076
708
11
1
2
171,872
1
W
Mercury
8,285
829
33
3
2
181,572
0
W
Chaac
8,308
831
24
2
2
193,661
0
W
Poseidon
8,368
837
47
5
3
187,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role