Player Matchup

Janus
Janus
FulminatoDeHg
Janus
Level 30
God Stats
13W - 9L
1,500 SR
Queue Stats
166W - 153L
1,602 Elo+
Solo
Ne Zha
Ne Zha
pirola1
Ne Zha
Level 154
God Stats
83W - 28L
1,732 SR
Queue Stats
341W - 188L
1,652 Elo+
Party 2
Bacchus
Bacchus
twofow
Bacchus
Level 129
God Stats
7W - 11L
1,503 SR
Queue Stats
297W - 240L
1,491 Elo+
Party 2
Team Averages
Level 104
1,578 SR
1,582 Elo+

VS

Team Averages
Level 122
1,736 SR
1,572 Elo+
Serqet
Serqet
BarneyOnPerc30
Serqet
Level 93
God Stats
2W - 1L
1,815 SR
Queue Stats
218W - 204L
1,578 Elo+
Party 1
Rama
Rama
Bellessar
Rama
Level 154
God Stats
13W - 4L
1,664 SR
Queue Stats
328W - 295L
1,569 Elo+
Solo
Ymir
Ymir
BruddahOSasA
Ymir
Level 120
God Stats
0W - 2L
1,728 SR
Queue Stats
108W - 96L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,553
755
9,020
4,640
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
pirola1
Ne Zha
12
2 / 3 / 6
7,124
712
9,443
8,999
3,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
twofow
Bacchus
13
3 / 0 / 6
8,270
827
6,345
7,499
9,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,702
670
9,667
11,456
8,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
11
1 / 2 / 0
6,586
659
3,398
8,452
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 2
6,558
656
3,137
9,305
6,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
9
Kills
3
3
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Rama
1
2
0
0.5
L
0
2
2
0.5
W
4
0
5
6.5
W
Ne Zha
pirola1
Ne Zha
2
3
6
1.67
W
Bacchus
twofow
Bacchus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,808
Damage
16,202
21,138
Taken
29,213
14,580
Mitigated
18,626
6,178
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,667
2,434
0
970
11,456
8,690
0
5,942
5,245
0
16,525
L
Rama
3,398
2,882
0
3,703
8,452
3,217
0
3,692
4,607
0
27,809
L
3,137
728
0
1,368
9,305
6,719
0
5,081
3,862
4,890
0
W
9,020
696
0
470
4,640
1,792
0
1,330
3,310
29,788
0
W
Ne Zha
pirola1
Ne Zha
9,443
2,970
0
1,817
8,999
3,567
0
1,232
6,993
0
31,200
W
Bacchus
twofow
Bacchus
6,345
1,354
480
3,411
7,499
9,221
0
1,114
6,211
13,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,947
Gold Earned
19,846
122
Minions Killed
86
9
Camps Cleared
0
603,049
Distance Traveled
489,606
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,702
670
10
1
0
167,652
0
L
Rama
6,586
659
65
7
0
177,586
0
L
Ymir
6,558
656
11
1
0
144,368
1
W
Janus
7,553
755
60
6
3
184,252
3
W
Ne Zha
7,124
712
52
5
4
197,436
3
W
Bacchus
8,270
827
10
1
2
221,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role