Player Matchup

Achilles
Achilles
Dokkachat
Achilles
Level 53
God Stats
8W - 21L
1,363 SR
Queue Stats
24W - 40L
1,334 Elo+
Party 1
Medusa
Medusa
TripleB Menace
Medusa
Level 67
God Stats
9W - 8L
1,471 SR
Queue Stats
52W - 74L
1,305 Elo+
Solo
Chang'e
Chang'e
lx Solace
Chang'e
Level 135
God Stats
3W - 3L
1,446 SR
Queue Stats
172W - 206L
1,374 Elo+
Party 1
Team Averages
Level 85
1,427 SR
1,338 Elo+

VS

Team Averages
Level 94
1,472 SR
1,290 Elo+
Chiron
Chiron
SoloLevel 50
Chiron
Level 118
God Stats
4W - 1L
1,508 SR
Queue Stats
153W - 229L
1,288 Elo+
Party 2
Kuzenbo
Kuzenbo
SturdyLyric28
Kuzenbo
Level 122
God Stats
4W - 2L
1,452 SR
Queue Stats
197W - 294L
1,267 Elo+
Party 2
Anubis
Anubis
Tekera01
Anubis
Level 43
God Stats
22W - 23L
1,456 SR
Queue Stats
64W - 82L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dokkachat
Achilles
13
2 / 2 / 1
9,359
624
6,998
13,959
16,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 3 / 1
8,249
550
8,458
13,497
4,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
lx Solace
Chang'e
15
1 / 2 / 2
9,438
629
11,317
16,390
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
7 / 1 / 0
10,710
714
23,857
13,568
6,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
14
0 / 0 / 7
10,394
693
6,510
9,056
13,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Tekera01
Anubis
13
0 / 2 / 6
9,100
607
6,790
9,719
4,861
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
7
7
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dokkachat
Achilles
2
2
1
1.25
W
Chiron
7
1
0
7
W
Kuzenbo
0
0
7
3.5
W
Anubis
Tekera01
Anubis
0
2
6
1.5
L
0
3
1
0.17
L
Chang'e
lx Solace
Chang'e
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,773
Damage
37,157
43,846
Taken
32,343
25,657
Mitigated
24,480
13,087
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dokkachat
Achilles
6,998
1,321
632
2,851
13,959
16,366
0
4,309
9,650
0
12,435
W
Chiron
23,857
8,351
894
5,088
13,568
6,343
2,387
4,126
8,885
0
52,378
W
Kuzenbo
6,510
2,855
0
1,992
9,056
13,276
368
3,151
5,627
21,153
0
W
Anubis
Tekera01
Anubis
6,790
135
0
3,150
9,719
4,861
179
4,547
4,966
29,490
0
L
8,458
1,866
781
510
13,497
4,262
0
4,693
8,804
0
30,078
L
Chang'e
lx Solace
Chang'e
11,317
387
2,424
5,889
16,390
5,029
0
5,102
11,288
47,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
30,204
160
Minions Killed
149
5
Camps Cleared
7
819,343
Distance Traveled
770,294
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,359
624
19
1
1
274,963
2
W
Chiron
10,710
714
81
5
2
240,994
1
W
Kuzenbo
10,394
693
27
2
0
283,154
1
W
Anubis
9,100
607
41
3
5
246,146
4
L
Medusa
8,249
550
54
4
0
274,923
1
L
Chang'e
9,438
629
87
6
4
269,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role