Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Bogel
Geb
Level 160
God Stats
52W - 26L
1,678 SR
Queue Stats
268W - 146L
1,665 Elo+
Party 1
Baron Samedi
Baron Samedi
DërGroßëBauër
Baron Samedi
Level 128
God Stats
51W - 12L
1,900 SR
Queue Stats
191W - 102L
1,659 Elo+
Party 1
Nox
Nox
WutBurger
Nox
Level 160
God Stats
27W - 16L
1,522 SR
Queue Stats
126W - 82L
1,608 Elo+
Party 1
Team Averages
Level 133
1,620 SR
1,586 Elo+

VS

Team Averages
Level 81
1,509 SR
1,470 Elo+
Atlas
Atlas
Calcifer8Alex
Atlas
Level 106
God Stats
13W - 8L
1,555 SR
Queue Stats
103W - 122L
1,497 Elo+
Solo
Nox
Nox
KrustyKaese
Nox
Level 115
God Stats
48W - 78L
1,437 SR
Queue Stats
509W - 511L
1,490 Elo+
Solo
Arachne
Arachne
Lykea
Arachne
Level 48
God Stats
0W - 1L
1,672 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
learweal
Ra
Level 9
God Stats
0W - 2L
1,307 SR
Queue Stats
2W - 6L
1,277 Elo+
Solo
Neith
Neith
mavilady
Neith
Level 128
God Stats
10W - 5L
1,572 SR
Queue Stats
30W - 27L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
2 / 0 / 8
7,992
799
7,115
7,041
3,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bastet
 
Bastet
13
2 / 1 / 6
7,228
723
6,520
8,043
3,577
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Bogel
Geb
14
0 / 0 / 9
7,997
800
4,565
8,901
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
DërGroßëBauër
Baron Samedi
14
4 / 0 / 5
7,895
790
6,863
9,234
8,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
5 / 0 / 7
8,217
822
8,583
5,399
2,635
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,228
623
1,316
3,981
2,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 0
6,069
607
3,272
3,473
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Lykea
Arachne
11
0 / 4 / 1
6,260
626
1,782
9,471
5,068
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 0
6,942
694
3,013
9,098
3,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
mavilady
Neith
12
1 / 5 / 0
6,728
673
9,991
11,832
5,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
13
Kills
1
1
Deaths
13
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
8
6
W
Bastet
 
Bastet
2
1
6
5
W
Geb
Bogel
Geb
0
0
9
4.5
L
0
1
0
0
W
Baron Samedi
DërGroßëBauër
Baron Samedi
4
0
5
6.5
L
0
0
0
0
L
Arachne
Lykea
Arachne
0
4
1
0.13
W
5
0
7
8.5
L
0
3
0
0
L
Neith
mavilady
Neith
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,646
Damage
19,374
38,618
Taken
37,855
26,907
Mitigated
18,384
13,533
Healing
4,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,115
3,395
0
3,665
7,041
3,386
1,878
1,609
5,432
0
31,413
W
Bastet
 
Bastet
6,520
1,800
0
2,177
8,043
3,577
658
1,964
6,079
0
19,565
W
Geb
Bogel
Geb
4,565
429
0
1,837
8,901
8,845
868
1,183
7,718
19,561
0
L
1,316
465
0
515
3,981
2,224
0
2,030
1,951
7,042
0
W
Baron Samedi
DërGroßëBauër
Baron Samedi
6,863
616
1,712
3,692
9,234
8,464
481
2,117
7,117
21,334
0
L
3,272
172
0
1,000
3,473
1,469
0
1,708
1,765
9,710
0
L
Arachne
Lykea
Arachne
1,782
1,044
0
700
9,471
5,068
0
5,451
4,020
0
5,405
W
8,583
777
0
450
5,399
2,635
2,389
728
4,671
31,673
0
L
3,013
327
783
1,044
9,098
3,932
0
4,960
4,138
25,887
0
L
Neith
mavilady
Neith
9,991
2,681
0
945
11,832
5,691
0
5,862
5,970
0
21,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,329
Gold Earned
32,227
211
Minions Killed
125
0
Camps Cleared
0
1,086,528
Distance Traveled
813,218
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,992
799
63
6
0
201,701
2
W
Bastet
7,228
723
32
3
0
246,951
0
W
Geb
7,997
800
27
3
0
228,116
3
L
Atlas
6,228
623
9
1
0
98,182
0
W
Baron Samedi
7,895
790
34
3
0
204,792
0
L
Nox
6,069
607
22
2
0
149,936
5
L
Arachne
6,260
626
11
1
0
200,490
2
W
Nox
8,217
822
55
6
0
204,968
1
L
Ra
6,942
694
58
6
0
196,705
1
L
Neith
6,728
673
25
3
0
167,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role