Player Matchup

Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Bogel
Xbalanque
Level 160
God Stats
86W - 32L
1,773 SR
Queue Stats
268W - 146L
1,673 Elo+
Party 1
Nu Wa
Nu Wa
DërGroßëBauër
Nu Wa
Level 128
God Stats
15W - 17L
1,521 SR
Queue Stats
191W - 102L
1,666 Elo+
Party 1
Tiamat
Tiamat
N3se
Tiamat
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
367W - 383L
1,501 Elo+
Solo
Hercules
Hercules
WutBurger
Hercules
Level 160
God Stats
13W - 10L
1,549 SR
Queue Stats
126W - 82L
1,613 Elo+
Party 1
Team Averages
Level 152
1,569 SR
1,591 Elo+

VS

Team Averages
Level 85
1,475 SR
1,535 Elo+
Ymir
Ymir
Mimicriea
Ymir
Level 11
God Stats
1W - 7L
1,226 SR
Queue Stats
4W - 9L
1,466 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Olowopeep
Ah Muzen Cab
Level 123
God Stats
2W - 0L
1,704 SR
Queue Stats
15W - 11L
1,566 Elo+
Party 2
Mercury
Mercury
Sylfur3
Mercury
Level 58
God Stats
2W - 3L
1,152 SR
Queue Stats
91W - 81L
1,543 Elo+
Solo
Vulcan
Vulcan
TimidTide
Vulcan
Level 120
God Stats
36W - 20L
1,683 SR
Queue Stats
59W - 48L
1,521 Elo+
Party 2
Maui
Maui
wouter
Maui
Level 111
God Stats
26W - 18L
1,611 SR
Queue Stats
125W - 107L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 3 / 1
7,859
714
4,738
15,655
13,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Bogel
Xbalanque
14
0 / 2 / 2
7,608
692
11,800
12,510
5,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 3
8,135
740
13,076
10,286
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
N3se
Tiamat
14
0 / 0 / 3
7,469
679
4,728
6,715
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
WutBurger
Hercules
14
2 / 3 / 2
7,705
700
7,971
20,007
16,867
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
5 / 0 / 3
8,856
805
13,869
14,497
7,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Olowopeep
Ah Muzen Cab
15
3 / 1 / 3
8,477
771
11,427
8,962
4,789
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Sylfur3
Mercury
16
2 / 2 / 3
8,743
795
5,292
9,595
4,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
TimidTide
Vulcan
15
2 / 1 / 2
8,283
753
13,856
5,303
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
wouter
Maui
14
0 / 1 / 7
8,449
768
7,981
12,031
11,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
5
Kills
12
12
Deaths
5
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
1
0.5
L
Xbalanque
Bogel
Xbalanque
0
2
2
0.5
L
2
4
3
0.88
W
Ymir
5
0
3
6.5
L
Tiamat
N3se
Tiamat
0
0
3
1.5
W
Ah Muzen Cab
Olowopeep
Ah Muzen Cab
3
1
3
4.5
W
Mercury
Sylfur3
Mercury
2
2
3
1.75
W
Vulcan
TimidTide
Vulcan
2
1
2
3
L
Hercules
WutBurger
Hercules
2
3
2
1
W
Maui
wouter
Maui
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,313
Damage
52,425
65,173
Taken
50,388
44,212
Mitigated
31,201
12,547
Healing
9,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,738
409
669
1,857
15,655
13,442
0
9,835
5,820
15,102
0
L
Xbalanque
Bogel
Xbalanque
11,800
4,603
0
3,204
12,510
5,418
1,507
8,137
4,373
0
38,931
L
13,076
2,732
0
353
10,286
4,509
26
6,587
3,699
36,529
0
W
Ymir
13,869
4,066
0
3,154
14,497
7,827
0
8,194
6,080
35,539
0
L
Tiamat
N3se
Tiamat
4,728
672
0
1,152
6,715
3,976
123
3,582
3,133
23,497
0
W
Ah Muzen Cab
Olowopeep
Ah Muzen Cab
11,427
5,965
0
1,703
8,962
4,789
2,283
3,035
5,853
0
34,863
W
Mercury
Sylfur3
Mercury
5,292
2,326
0
938
9,595
4,694
0
3,538
5,842
0
38,457
W
Vulcan
TimidTide
Vulcan
13,856
8,164
0
500
5,303
2,339
378
2,289
2,877
45,499
0
L
Hercules
WutBurger
Hercules
7,971
1,978
0
5,312
20,007
16,867
46
7,565
12,442
0
20,157
W
Maui
wouter
Maui
7,981
2,057
0
3,564
12,031
11,552
297
4,658
7,194
12,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,776
Gold Earned
42,808
225
Minions Killed
245
0
Camps Cleared
0
1,114,225
Distance Traveled
1,240,031
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,859
714
27
2
0
216,881
2
L
Xbalanque
7,608
692
71
6
0
213,763
2
L
Nu Wa
8,135
740
59
5
0
211,506
0
W
Ymir
8,856
805
60
5
0
227,019
0
L
Tiamat
7,469
679
42
4
0
230,715
4
W
Ah Muzen Cab
8,477
771
50
5
0
224,030
2
W
Mercury
8,743
795
63
6
0
315,234
2
W
Vulcan
8,283
753
63
6
0
248,911
0
L
Hercules
7,705
700
26
2
0
241,360
1
W
Maui
8,449
768
9
1
0
224,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role