Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AncientNole
Rama
Level 66
God Stats
2W - 1L
1,518 SR
Queue Stats
198W - 172L
1,367 Elo+
Solo
Bakasura
Bakasura
Lille_Pyro
Bakasura
Level 115
God Stats
3W - 5L
1,192 SR
Queue Stats
872W - 932L
1,391 Elo+
Solo
Pele
Pele
Palerider234
Pele
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 73L
1,396 Elo+
Solo
Nu Wa
Nu Wa
Plainglobe815
Nu Wa
Level 160
God Stats
2W - 5L
1,456 SR
Queue Stats
312W - 363L
1,318 Elo+
Solo
Team Averages
Level 117
1,433 SR
1,395 Elo+

VS

Team Averages
Level 80
1,657 SR
1,369 Elo+
Janus
Janus
AttentiveFire93
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,327 Elo+
Solo
Olorun
Olorun
EchoAnnx
Olorun
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 308L
1,375 Elo+
Party 1
Bellona
Bellona
Espitia-JM
Bellona
Level 53
God Stats
2W - 1L
1,749 SR
Queue Stats
80W - 65L
1,363 Elo+
Solo
Baba Yaga
Baba Yaga
F1RESTR4IGHT
Baba Yaga
Level 87
God Stats
3W - 3L
1,950 SR
Queue Stats
90W - 94L
1,352 Elo+
Solo
Hercules
Hercules
MoonlightShad0w
Hercules
Level 127
God Stats
6W - 6L
1,585 SR
Queue Stats
411W - 417L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 6 / 9
9,272
773
10,467
12,714
6,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 2 / 9
10,143
845
9,661
12,761
6,409
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
Lille_Pyro
Bakasura
12
2 / 7 / 1
8,329
694
2,925
10,940
6,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
7 / 5 / 11
10,639
887
13,096
13,075
6,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

19
6 / 2 / 12
11,308
942
22,613
8,722
4,252
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 10
8,591
716
9,191
7,604
2,639
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
EchoAnnx
Olorun
16
2 / 5 / 10
8,502
709
4,761
12,470
4,556
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Espitia-JM
Bellona
14
5 / 4 / 5
8,798
733
4,969
13,092
9,736
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
F1RESTR4IGHT
Baba Yaga
13
1 / 7 / 12
7,813
651
8,335
15,832
5,911
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
20
11 / 2 / 10
11,611
968
18,010
17,829
17,438
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
68
22
Kills
21
22
Deaths
22
42
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
6
9
1.08
W
5
2
9
4.75
L
2
4
10
1.75
L
Olorun
EchoAnnx
Olorun
2
5
10
1.4
L
Bellona
Espitia-JM
Bellona
5
4
5
1.88
L
Baba Yaga
F1RESTR4IGHT
Baba Yaga
1
7
12
1
W
Bakasura
Lille_Pyro
Bakasura
2
7
1
0.36
L
Hercules
11
2
10
8
W
7
5
11
2.5
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,762
Damage
45,266
58,212
Taken
66,827
30,612
Mitigated
40,280
20,035
Healing
25,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,467
509
1,278
2,638
12,714
6,956
368
5,529
7,185
22,059
0
W
9,661
6,942
1,200
4,868
12,761
6,409
1,204
5,188
7,573
0
16,756
L
9,191
1,261
0
0
7,604
2,639
0
5,226
2,378
20,195
0
L
Olorun
EchoAnnx
Olorun
4,761
1,600
2,797
2,741
12,470
4,556
429
7,425
5,045
18,855
0
L
Bellona
Espitia-JM
Bellona
4,969
635
1,609
2,432
13,092
9,736
0
5,629
7,352
0
16,064
L
Baba Yaga
F1RESTR4IGHT
Baba Yaga
8,335
1,362
1,064
3,914
15,832
5,911
343
6,777
9,008
22,139
0
W
Bakasura
Lille_Pyro
Bakasura
2,925
1,874
1,281
1,124
10,940
6,676
564
2,446
8,494
0
5,412
L
Hercules
18,010
3,028
1,103
9,512
17,829
17,438
464
8,023
9,596
0
42,901
W
13,096
1,361
2,146
2,139
13,075
6,319
1,511
5,588
7,487
0
27,658
W
22,613
9,484
1,770
1,591
8,722
4,252
2,947
3,536
5,186
45,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,691
Gold Earned
45,315
134
Minions Killed
148
0
Camps Cleared
0
1,071,990
Distance Traveled
1,067,302
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,272
773
25
2
0
215,904
0
W
Rama
10,143
845
20
2
0
206,822
0
L
Janus
8,591
716
24
2
0
166,818
0
L
Olorun
8,502
709
30
3
0
210,921
1
L
Bellona
8,798
733
19
2
0
224,441
0
L
Baba Yaga
7,813
651
18
2
0
191,695
0
W
Bakasura
8,329
694
3
0
0
141,156
0
L
Hercules
11,611
968
57
5
0
273,427
0
W
Pele
10,639
887
15
1
0
275,668
0
W
Nu Wa
11,308
942
71
6
0
232,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role