Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DarkRaios
Anubis
Level 29
God Stats
4W - 4L
1,331 SR
Queue Stats
144W - 170L
1,486 Elo+
Party 2
Kali
Kali
FizzyGinga88
Kali
Level 141
God Stats
0W - 2L
1,306 SR
Queue Stats
153W - 159L
1,456 Elo+
Solo
Thoth
Thoth
kamikaze66410
Thoth
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,518 Elo+
Solo
Odin
Odin
paxQuenta
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,248 Elo+
Solo
Team Averages
Level 66
1,427 SR
1,442 Elo+

VS

Team Averages
Level 80
1,493 SR
1,537 Elo+
Maui
Maui
AMHhercun
Maui
Level 57
God Stats
3W - 1L
1,245 SR
Queue Stats
141W - 163L
1,499 Elo+
Party 1
Ra
Ra
Aemyr
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 89L
1,545 Elo+
Party 1
Neith
Neith
WlmShk
Neith
Level 149
God Stats
11W - 4L
1,731 SR
Queue Stats
1,028W - 1,054L
1,402 Elo+
Solo
Poseidon
Poseidon
jabrarzax
Poseidon
Level 148
God Stats
6W - 6L
1,488 SR
Queue Stats
648W - 650L
1,410 Elo+
Solo
Cthulhu
Cthulhu
pinghecairen
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,830 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
19
4 / 2 / 4
9,672
691
9,409
20,709
31,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
DarkRaios
Anubis
19
4 / 3 / 4
10,193
728
16,849
15,025
10,357
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 5
8,257
590
7,988
13,226
7,342
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 6 / 2
7,837
560
2,364
9,981
4,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
14
1 / 5 / 6
8,718
623
5,346
16,186
21,675
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
17
2 / 1 / 17
11,005
786
3,630
14,946
11,529
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ra
19
8 / 2 / 8
11,261
804
16,651
12,170
6,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
WlmShk
Neith
17
6 / 2 / 8
10,510
751
17,617
11,542
4,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
jabrarzax
Poseidon
17
3 / 3 / 12
10,503
750
16,138
8,728
3,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
pinghecairen
Cthulhu
18
1 / 2 / 17
10,978
784
15,070
18,801
19,097
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
82
9
Kills
20
20
Deaths
10
21
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
4
2
4
3
W
Maui
2
1
17
10.5
W
Ra
8
2
8
6
L
Anubis
DarkRaios
Anubis
4
3
4
2
L
0
4
5
0.63
W
Neith
WlmShk
Neith
6
2
8
5
W
Poseidon
jabrarzax
Poseidon
3
3
12
3
L
0
6
2
0.17
L
Odin
1
5
6
0.8
W
Cthulhu
pinghecairen
Cthulhu
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,956
Damage
69,106
75,127
Taken
66,187
75,366
Mitigated
45,560
32,325
Healing
31,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
9,409
1,143
6,386
10,328
20,709
31,391
0
13,463
7,246
96
14,083
W
Maui
3,630
523
1,227
4,229
14,946
11,529
799
7,265
7,681
9,104
0
W
Ra
16,651
1,196
9,615
4,694
12,170
6,312
1,921
2,534
9,636
39,874
0
L
Anubis
DarkRaios
Anubis
16,849
411
1,232
7,493
15,025
10,357
0
10,913
4,112
50,203
0
L
7,988
2,072
404
3,129
13,226
7,342
0
10,589
2,637
0
15,720
W
Neith
WlmShk
Neith
17,617
7,211
280
2,169
11,542
4,850
2,199
3,425
8,117
0
32,838
W
Poseidon
jabrarzax
Poseidon
16,138
1,927
1,289
961
8,728
3,772
891
1,520
7,208
32,044
0
L
2,364
43
1,428
665
9,981
4,601
0
5,960
4,021
10,391
0
L
Odin
5,346
1,789
154
1,106
16,186
21,675
0
10,564
5,622
622
9,746
W
Cthulhu
pinghecairen
Cthulhu
15,070
658
3,792
2,963
18,801
19,097
774
5,187
13,614
33,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,677
Gold Earned
54,257
111
Minions Killed
166
0
Camps Cleared
0
1,283,146
Distance Traveled
1,330,568
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,672
691
5
0
0
306,665
0
W
Maui
11,005
786
11
1
0
293,863
0
W
Ra
11,261
804
59
4
0
255,318
0
L
Anubis
10,193
728
66
5
0
235,652
1
L
Kali
8,257
590
21
2
0
241,274
0
W
Neith
10,510
751
49
4
0
240,634
4
W
Poseidon
10,503
750
21
2
0
268,526
3
L
Thoth
7,837
560
13
1
0
236,399
0
L
Odin
8,718
623
6
0
0
263,156
0
W
Cthulhu
10,978
784
26
2
0
272,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role