Player Matchup

Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Cougarino
Cernunnos
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,660 Elo+
Party 2
Chaac
Chaac
LORDJ0
Chaac
Level 15
God Stats
1W - 1L
1,393 SR
Queue Stats
8W - 11L
1,483 Elo+
Party 2
Guan Yu
Guan Yu
LeoPixy
Guan Yu
Level 104
God Stats
3W - 0L
1,749 SR
Queue Stats
45W - 40L
1,501 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Галлифрей
Ah Muzen Cab
Level 104
God Stats
16W - 6L
1,795 SR
Queue Stats
272W - 263L
1,578 Elo+
Party 3
Team Averages
Level 86
1,587 SR
1,544 Elo+

VS

Team Averages
Level 72
1,500 SR
1,580 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Choneitor
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,806 Elo+
Party 4
Achilles
Achilles
Setu21
Achilles
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 87L
1,735 Elo+
Party 4
Pele
Pele
TheAnemone
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,390 Elo+
Party 1
Skadi
Skadi
saltboiii
Skadi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 67L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
3 / 4 / 19
10,371
798
6,983
18,525
26,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Cougarino
Cernunnos
20
12 / 2 / 17
12,037
926
29,117
13,829
7,868
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
LORDJ0
Chaac
17
3 / 4 / 27
10,056
774
17,538
19,044
22,196
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
LeoPixy
Guan Yu
16
4 / 5 / 22
9,845
757
8,602
20,314
20,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Muzen Cab
Галлифрей
Ah Muzen Cab
18
11 / 2 / 17
11,261
866
24,159
10,327
6,215
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
7 / 3 / 8
10,900
838
17,381
13,134
7,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Choneitor
Sobek
14
1 / 7 / 5
8,347
642
2,517
18,723
18,269
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Setu21
Achilles
15
4 / 6 / 7
8,834
680
13,293
19,920
17,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 7 / 6
8,631
664
9,206
21,249
8,119
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
saltboiii
Skadi
13
3 / 10 / 7
8,505
654
11,406
18,074
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
50
33
Kills
17
17
Deaths
33
102
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
4
19
3.13
L
Ra
 
Ra
7
3
8
3.67
L
Sobek
Choneitor
Sobek
1
7
5
0.5
W
Cernunnos
Cougarino
Cernunnos
12
2
17
10.25
W
Chaac
LORDJ0
Chaac
3
4
27
4.13
W
Guan Yu
LeoPixy
Guan Yu
4
5
22
3
L
Achilles
Setu21
Achilles
4
6
7
1.25
L
2
7
6
0.71
L
Skadi
saltboiii
Skadi
3
10
7
0.65
W
Ah Muzen Cab
Галлифрей
Ah Muzen Cab
11
2
17
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,399
Damage
53,803
82,039
Taken
91,100
83,267
Mitigated
57,550
31,809
Healing
26,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,983
447
1,374
4,669
18,525
26,575
23
5,950
12,157
14,950
0
L
Ra
 
Ra
17,381
923
6,925
6,518
13,134
7,175
0
1,587
11,547
46,335
0
L
Sobek
Choneitor
Sobek
2,517
336
366
2,083
18,723
18,269
0
937
17,786
4,955
0
W
Cernunnos
Cougarino
Cernunnos
29,117
12,150
1,719
4,682
13,829
7,868
1,497
4,133
9,479
0
51,529
W
Chaac
LORDJ0
Chaac
17,538
2,310
1,528
3,104
19,044
22,196
1,222
5,059
13,715
0
27,172
W
Guan Yu
LeoPixy
Guan Yu
8,602
660
6,337
4,942
20,314
20,413
0
2,584
17,515
0
12,054
L
Achilles
Setu21
Achilles
13,293
3,944
336
3,989
19,920
17,559
0
1,477
18,443
0
20,925
L
9,206
1,408
853
3,855
21,249
8,119
0
1,792
19,457
0
14,542
L
Skadi
saltboiii
Skadi
11,406
5,815
310
1,051
18,074
6,428
0
1,190
16,884
0
18,233
W
Ah Muzen Cab
Галлифрей
Ah Muzen Cab
24,159
7,542
638
2,816
10,327
6,215
5,808
2,172
8,059
0
56,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,570
Gold Earned
45,217
134
Minions Killed
123
0
Camps Cleared
0
1,151,423
Distance Traveled
993,778
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,371
798
18
1
0
222,667
0
L
Ra
10,900
838
64
5
0
229,019
0
L
Sobek
8,347
642
5
0
0
205,180
0
W
Cernunnos
12,037
926
58
4
0
222,393
0
W
Chaac
10,056
774
15
1
0
238,476
3
W
Guan Yu
9,845
757
6
0
0
232,102
0
L
Achilles
8,834
680
13
1
0
201,710
0
L
Pele
8,631
664
15
1
0
197,329
3
L
Skadi
8,505
654
26
2
0
160,540
1
W
Ah Muzen Cab
11,261
866
37
3
0
235,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role