Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
TheyLoveLlama
Olorun
Level 24
God Stats
10W - 9L
1,500 SR
Queue Stats
154W - 146L
1,444 Elo+
Party 1
Skadi
Skadi
youmadbro02
Skadi
Level 106
God Stats
1W - 2L
1,804 SR
Queue Stats
62W - 78L
1,482 Elo+
Party 1
Team Averages
Level 93
1,601 SR
1,475 Elo+

VS

Team Averages
Level 106
1,527 SR
1,479 Elo+
Scylla
Scylla
BLUN73D_C4LIF4S
Scylla
Level 138
God Stats
2W - 4L
1,469 SR
Queue Stats
166W - 200L
1,438 Elo+
Solo
Cthulhu
Cthulhu
Fox5in
Cthulhu
Level 103
God Stats
3W - 1L
1,427 SR
Queue Stats
591W - 682L
1,480 Elo+
Solo
Guan Yu
Guan Yu
IVIonsterXR-_-
Guan Yu
Level 76
God Stats
3W - 4L
1,684 SR
Queue Stats
82W - 76L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 0 / 5
8,744
729
4,851
10,866
9,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 5
7,542
629
8,661
10,741
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
4 / 0 / 2
8,337
695
15,642
9,813
4,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,018
585
11,140
6,413
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Fox5in
Cthulhu
11
1 / 2 / 1
7,920
660
10,661
15,862
16,050
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 3 / 1
7,499
625
5,596
13,716
8,490
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
2
2
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
5
4.5
L
0
2
1
0.25
L
Cthulhu
Fox5in
Cthulhu
1
2
1
0.75
L
1
3
1
0.5
W
1
2
5
1.75
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,154
Damage
27,397
31,420
Taken
35,991
18,726
Mitigated
27,374
16,120
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,851
1,111
5,545
6,787
10,866
9,709
0
8,075
2,791
12,051
0
L
11,140
298
0
375
6,413
2,834
0
2,525
3,888
36,708
0
L
Cthulhu
Fox5in
Cthulhu
10,661
979
1,039
4,984
15,862
16,050
0
5,526
10,336
24,166
0
L
5,596
733
1,065
2,964
13,716
8,490
0
4,676
9,040
0
19,000
W
8,661
4,221
496
2,211
10,741
4,897
24
7,435
3,306
16,509
2,427
W
15,642
7,895
0
1,081
9,813
4,120
0
6,429
3,384
0
51,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,623
Gold Earned
22,437
128
Minions Killed
130
4
Camps Cleared
6
628,640
Distance Traveled
632,555
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,744
729
14
1
0
187,473
2
L
Scylla
7,018
585
70
6
3
204,794
4
L
Cthulhu
7,920
660
29
2
0
205,401
2
L
Guan Yu
7,499
625
31
3
3
222,360
2
W
Olorun
7,542
629
23
2
2
215,084
2
W
Skadi
8,337
695
91
8
2
226,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role