Player Matchup

Pele
Pele
BlacksC0oksBoi
Pele
Level 78
God Stats
18W - 22L
1,339 SR
Queue Stats
284W - 342L
1,338 Elo+
Party 1
Sol
Sol
Drafo
Sol
Level 129
God Stats
3W - 7L
1,429 SR
Queue Stats
120W - 125L
1,391 Elo+
Solo
Ne Zha
Ne Zha
Ikl_moi
Ne Zha
Level 134
God Stats
1W - 5L
1,375 SR
Queue Stats
267W - 354L
1,358 Elo+
Party 1
Sun Wukong
Sun Wukong
MenthalJuulpods
Sun Wukong
Level 42
God Stats
2W - 3L
1,486 SR
Queue Stats
38W - 50L
1,336 Elo+
Solo
Ullr
Ullr
ThoughtRobot
Ullr
Level 49
God Stats
8W - 16L
1,312 SR
Queue Stats
210W - 258L
1,392 Elo+
Solo
Team Averages
Level 86
1,388 SR
1,363 Elo+

VS

Team Averages
Level 71
1,685 SR
1,503 Elo+
Anhur
Anhur
DuhhitsAnthony
Anhur
Level 50
God Stats
6W - 4L
1,896 SR
Queue Stats
119W - 110L
1,562 Elo+
Party 2
Bacchus
Bacchus
LostTheKids
Bacchus
Level 18
God Stats
14W - 4L
1,620 SR
Queue Stats
22W - 14L
1,407 Elo+
Party 2
Set
Set
TraumaticWaffle
Set
Level 89
God Stats
3W - 3L
1,723 SR
Queue Stats
358W - 279L
1,588 Elo+
Party 2
Fenrir
Fenrir
scpx343417
Fenrir
Level 70
God Stats
3W - 1L
1,603 SR
Queue Stats
38W - 39L
1,403 Elo+
Solo
Poseidon
Poseidon
trycode
Poseidon
Level 128
God Stats
48W - 37L
1,584 SR
Queue Stats
222W - 190L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 1
10,810
450
6,259
19,553
7,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
Drafo
Sol
19
2 / 4 / 4
11,672
486
8,647
18,777
8,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Ikl_moi
Ne Zha
14
0 / 5 / 3
8,998
375
6,075
18,951
11,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
MenthalJuulpods
Sun Wukong
17
1 / 6 / 2
10,027
418
2,643
18,246
13,782
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 4 / 0
12,326
514
12,022
14,405
6,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 4
14,274
595
14,254
22,284
10,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
LostTheKids
Bacchus
16
2 / 0 / 10
12,454
519
7,788
13,751
22,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
8 / 1 / 4
15,185
633
16,682
20,516
24,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
scpx343417
Fenrir
17
2 / 4 / 5
11,565
482
6,889
16,590
9,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
trycode
Poseidon
20
4 / 1 / 3
13,426
559
12,041
12,808
5,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
9
Kills
23
23
Deaths
9
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Sol
Drafo
Sol
2
4
4
1
W
7
3
4
3
L
Ne Zha
Ikl_moi
Ne Zha
0
5
3
0.3
W
Bacchus
LostTheKids
Bacchus
2
0
10
7
L
Sun Wukong
MenthalJuulpods
Sun Wukong
1
6
2
0.33
L
4
4
0
1
W
8
1
4
10
W
Fenrir
scpx343417
Fenrir
2
4
5
1.13
W
Poseidon
trycode
Poseidon
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,646
Damage
57,654
89,932
Taken
85,949
47,901
Mitigated
71,827
19,419
Healing
31,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,259
1,262
0
994
19,553
7,794
0
3,541
15,430
0
94,096
L
Sol
Drafo
Sol
8,647
2,375
0
8,352
18,777
8,459
0
9,205
9,572
82,421
8,499
W
14,254
6,314
0
11,312
22,284
10,093
6,422
1,981
20,188
0
125,179
L
Ne Zha
Ikl_moi
Ne Zha
6,075
1,059
0
6,001
18,951
11,456
0
4,407
13,460
0
52,984
W
Bacchus
LostTheKids
Bacchus
7,788
773
0
3,883
13,751
22,329
311
1,485
12,033
33,657
0
L
Sun Wukong
MenthalJuulpods
Sun Wukong
2,643
815
0
3,271
18,246
13,782
671
739
17,507
0
66,549
L
12,022
3,214
0
801
14,405
6,410
1,553
2,270
12,135
0
90,463
W
16,682
7,025
0
8,059
20,516
24,799
1,473
2,151
18,092
0
137,740
W
Fenrir
scpx343417
Fenrir
6,889
1,854
0
5,789
16,590
9,041
0
1,194
15,316
0
61,248
W
Poseidon
trycode
Poseidon
12,041
2,142
0
2,523
12,808
5,565
1,880
3,452
9,260
153,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,833
Gold Earned
66,904
609
Minions Killed
705
0
Camps Cleared
0
2,224,308
Distance Traveled
2,235,749
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,810
450
140
6
0
519,644
3
L
Sol
11,672
486
156
7
0
434,277
2
W
Anhur
14,274
595
175
7
0
367,157
1
L
Ne Zha
8,998
375
66
3
0
389,170
1
W
Bacchus
12,454
519
30
1
0
515,609
0
L
Sun Wukong
10,027
418
104
4
0
458,361
3
L
Ullr
12,326
514
143
6
0
422,856
3
W
Set
15,185
633
212
9
0
469,450
7
W
Fenrir
11,565
482
88
4
0
390,292
2
W
Poseidon
13,426
559
200
8
0
493,241
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role