Player Matchup

Shiva
Shiva
 
Shiva
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Azarath7048
Skadi
Level 56
God Stats
1W - 2L
1,562 SR
Queue Stats
36W - 53L
1,218 Elo+
Party 1
Susano
Susano
Lucid Zane3395
Susano
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 70L
1,314 Elo+
Party 1
Anubis
Anubis
VladJoli
Anubis
Level 146
God Stats
29W - 33L
1,492 SR
Queue Stats
752W - 880L
1,388 Elo+
Solo
Aphrodite
Aphrodite
czWencator
Aphrodite
Level 62
God Stats
165W - 166L
1,491 SR
Queue Stats
227W - 266L
1,390 Elo+
Solo
Team Averages
Level 72
1,509 SR
1,362 Elo+

VS

Team Averages
Level 90
1,544 SR
1,398 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
D2M iSINFUL 89
Apollo
Level 89
God Stats
30W - 20L
1,478 SR
Queue Stats
172W - 177L
1,291 Elo+
Solo
Ymir
Ymir
Nadass23
Ymir
Level 63
God Stats
55W - 45L
1,516 SR
Queue Stats
133W - 128L
1,396 Elo+
Solo
Merlin
Merlin
Polo_MarkY_
Merlin
Level 117
God Stats
59W - 43L
1,627 SR
Queue Stats
766W - 820L
1,404 Elo+
Solo
Mulan
Mulan
SlimTevis
Mulan
Level 101
God Stats
16W - 14L
1,597 SR
Queue Stats
230W - 223L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
0 / 2 / 0
5,713
519
3,213
11,204
5,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
2 / 3 / 1
5,111
465
5,481
7,346
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

1
0 / 0 / 0
3,501
318
0
0
0
Anubis
VladJoli
Anubis
1
0 / 0 / 0
2,001
182
0
0
0
Aphrodite
czWencator
Aphrodite
8
1 / 1 / 2
5,257
478
3,118
5,127
2,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 0 / 1
6,652
605
3,284
6,616
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 2
5,682
517
4,463
6,243
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
0 / 2 / 1
5,099
464
2,304
6,900
4,515
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
11
1 / 0 / 0
6,429
584
2,033
2,457
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
SlimTevis
Mulan
12
1 / 0 / 0
6,846
622
2,518
6,086
3,924
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
6
6
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
2
0
0
W
Hun Batz
 
Hun Batz
3
0
1
3.5
L
2
3
1
0.83
W
1
1
2
2
L
0
0
0
0
W
Ymir
0
2
1
0.25
W
Merlin
1
0
0
1
W
Mulan
SlimTevis
Mulan
1
0
0
1
L
Anubis
VladJoli
Anubis
0
0
0
0
L
Aphrodite
czWencator
Aphrodite
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,812
Damage
14,602
23,677
Taken
28,302
10,695
Mitigated
13,614
10,907
Healing
11,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
3,213
651
177
5,170
11,204
5,596
0
351
10,853
0
40,864
W
Hun Batz
 
Hun Batz
3,284
859
0
3,052
6,616
2,400
450
143
6,432
0
44,952
L
5,481
2,730
131
1,818
7,346
2,221
252
1,310
6,036
0
23,818
W
4,463
2,689
136
3,375
6,243
1,947
325
1,521
4,632
0
36,011
L
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
2,304
246
230
1,202
6,900
4,515
0
1,350
5,550
20,389
0
W
Merlin
2,033
86
0
300
2,457
828
399
63
2,394
43,365
0
W
Mulan
SlimTevis
Mulan
2,518
564
0
2,760
6,086
3,924
156
41
5,721
0
50,519
L
Anubis
VladJoli
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Aphrodite
czWencator
Aphrodite
3,118
518
1,090
2,521
5,127
2,878
0
2,676
2,451
18,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,583
Gold Earned
30,708
147
Minions Killed
376
0
Camps Cleared
0
530,699
Distance Traveled
1,025,039
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,713
519
81
7
0
201,217
4
W
Hun Batz
6,652
605
89
8
0
252,278
0
L
Skadi
5,111
465
31
3
0
155,682
2
W
Apollo
5,682
517
60
5
0
174,394
1
L
Susano
3,501
318
0
0
0
0
0
W
Ymir
5,099
464
31
3
0
197,585
2
W
Merlin
6,429
584
88
8
0
220,027
3
W
Mulan
6,846
622
108
10
0
180,755
0
L
Anubis
2,001
182
0
0
0
0
0
L
Aphrodite
5,257
478
35
3
0
173,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role