Player Matchup

Cernunnos
Cernunnos
LucklessSoap959
Cernunnos
Level 158
God Stats
14W - 18L
1,465 SR
Queue Stats
343W - 388L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
ads484848
Baron Samedi
Level 60
God Stats
8W - 4L
1,657 SR
Queue Stats
96W - 120L
1,364 Elo+
Party 1
Arachne
Arachne
gleb_leshkov
Arachne
Level 81
God Stats
2W - 3L
1,310 SR
Queue Stats
195W - 216L
1,403 Elo+
Party 1
Geb
Geb
gookmp
Geb
Level 64
God Stats
1W - 0L
1,329 SR
Queue Stats
32W - 51L
1,357 Elo+
Solo
Odin
Odin
llorllo13
Odin
Level 128
God Stats
3W - 4L
1,255 SR
Queue Stats
292W - 316L
1,459 Elo+
Solo
Team Averages
Level 98
1,403 SR
1,393 Elo+

VS

Team Averages
Level 100
1,483 SR
1,401 Elo+
Heimdallr
Heimdallr
AndyMar161
Heimdallr
Level 99
God Stats
2W - 4L
1,442 SR
Queue Stats
486W - 507L
1,425 Elo+
Party 2
Agni
Agni
REVENGE_RAID1342
Agni
Level 126
God Stats
3W - 3L
1,495 SR
Queue Stats
423W - 435L
1,420 Elo+
Solo
Mercury
Mercury
kratos-tame146
Mercury
Level 107
God Stats
6W - 8L
1,477 SR
Queue Stats
590W - 627L
1,394 Elo+
Party 2
Maui
Maui
papa_sarten
Maui
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 100L
1,325 Elo+
Solo
Ymir
Ymir
vF I Benny
Ymir
Level 68
God Stats
20W - 15L
1,500 SR
Queue Stats
145W - 182L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LucklessSoap959
Cernunnos
16
4 / 0 / 0
9,304
517
10,767
10,832
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
ads484848
Baron Samedi
15
6 / 4 / 2
9,118
507
11,969
12,777
6,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
gleb_leshkov
Arachne
13
5 / 1 / 8
8,822
490
11,477
18,941
8,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
gookmp
Geb
13
0 / 0 / 4
7,894
439
5,116
13,494
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
15
1 / 1 / 4
9,210
512
9,296
12,259
13,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AndyMar161
Heimdallr
14
0 / 3 / 0
8,076
449
8,474
15,051
4,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 3
8,157
453
10,052
9,707
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 7 / 2
8,311
462
9,610
16,301
7,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 2
7,543
419
6,245
14,714
8,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 2
8,084
449
4,198
20,911
25,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
16
Kills
6
6
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AndyMar161
Heimdallr
0
3
0
0
W
Cernunnos
LucklessSoap959
Cernunnos
4
0
0
4
L
1
2
3
1.25
W
Baron Samedi
ads484848
Baron Samedi
6
4
2
1.75
W
Arachne
gleb_leshkov
Arachne
5
1
8
9
W
Geb
gookmp
Geb
0
0
4
2
L
4
7
2
0.71
W
Odin
1
1
4
3
L
0
2
2
0.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,625
Damage
38,579
68,303
Taken
76,684
43,011
Mitigated
50,514
25,509
Healing
15,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AndyMar161
Heimdallr
8,474
4,526
0
3,665
15,051
4,905
0
1,533
13,518
0
63,973
W
Cernunnos
LucklessSoap959
Cernunnos
10,767
4,055
0
9,171
10,832
4,409
786
405
10,387
0
84,717
L
10,052
371
197
1,501
9,707
4,321
776
4,736
4,971
60,867
0
W
Baron Samedi
ads484848
Baron Samedi
11,969
599
1,664
4,586
12,777
6,319
285
6,082
6,248
62,622
0
W
Arachne
gleb_leshkov
Arachne
11,477
7,603
0
6,505
18,941
8,012
0
5,887
12,612
0
54,531
W
Geb
gookmp
Geb
5,116
274
0
1,615
13,494
11,197
0
1,956
11,342
25,941
11,505
L
9,610
5,145
0
2,930
16,301
7,293
36
2,204
14,064
0
58,869
W
Odin
9,296
2,074
0
1,968
12,259
13,074
0
4,498
7,219
0
64,331
L
6,245
1,902
0
3,750
14,714
8,054
0
208
13,444
41,565
0
L
4,198
741
0
3,312
20,911
25,941
279
7,540
13,105
37,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,348
Gold Earned
40,171
450
Minions Killed
475
0
Camps Cleared
0
1,733,666
Distance Traveled
1,674,797
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,076
449
105
6
0
318,705
0
W
Cernunnos
9,304
517
123
7
0
311,331
6
L
Agni
8,157
453
136
8
0
342,612
4
W
Baron Samedi
9,118
507
95
5
0
317,734
0
W
Arachne
8,822
490
65
4
0
423,701
1
W
Geb
7,894
439
48
3
0
368,742
6
L
Mercury
8,311
462
96
5
0
405,564
1
W
Odin
9,210
512
119
7
0
312,158
2
L
Maui
7,543
419
84
5
0
300,147
1
L
Ymir
8,084
449
54
3
0
307,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role