Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Manneo
Chronos
Level 136
God Stats
13W - 11L
1,642 SR
Queue Stats
482W - 507L
1,438 Elo+
Solo
Lancelot
Lancelot
TTVTHEFLADNAG
Lancelot
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,430 Elo+
Party 1
Bacchus
Bacchus
chinski-_-zwiad
Bacchus
Level 159
God Stats
6W - 4L
1,469 SR
Queue Stats
331W - 349L
1,431 Elo+
Solo
Osiris
Osiris
xXTRIGGERXx4756
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,538 Elo+
Solo
Team Averages
Level 93
1,522 SR
1,468 Elo+

VS

Team Averages
Level 68
1,615 SR
1,421 Elo+
Discordia
Discordia
DenTykkeHund
Discordia
Level 41
God Stats
3W - 1L
1,482 SR
Queue Stats
88W - 87L
1,387 Elo+
Solo
Tiamat
Tiamat
Lovini-Rosi
Tiamat
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 36L
1,336 Elo+
Solo
Arachne
Arachne
MRDRKING
Arachne
Level 103
God Stats
2W - 0L
1,747 SR
Queue Stats
240W - 249L
1,381 Elo+
Solo
Skadi
Skadi
Tarlouzze
Skadi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,496 Elo+
Solo
Sylvanus
Sylvanus
WHySoSeRiOuS025
Sylvanus
Level 160
God Stats
3W - 0L
1,844 SR
Queue Stats
749W - 824L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 6 / 5
9,854
616
11,044
19,465
11,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
Manneo
Chronos
17
3 / 7 / 5
10,211
638
16,524
19,534
9,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
TTVTHEFLADNAG
Lancelot
17
3 / 8 / 6
10,438
652
10,698
21,448
17,985
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 5 / 5
11,095
693
13,098
22,472
35,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 7 / 4
9,869
617
6,561
20,256
19,892
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DenTykkeHund
Discordia
20
4 / 2 / 24
11,910
744
17,830
10,940
6,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
20
6 / 2 / 21
12,113
757
25,190
14,280
14,374
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
MRDRKING
Arachne
18
5 / 4 / 19
11,270
704
11,642
17,346
13,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
Tarlouzze
Skadi
20
17 / 4 / 14
13,151
822
34,514
12,550
6,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
17
1 / 3 / 23
11,328
708
5,445
22,916
29,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
134
13
Kills
33
33
Deaths
15
25
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
6
5
0.92
W
Discordia
DenTykkeHund
Discordia
4
2
24
8
W
Tiamat
6
2
21
8.25
W
Arachne
MRDRKING
Arachne
5
4
19
3.63
L
Chronos
Manneo
Chronos
3
7
5
0.79
L
Lancelot
TTVTHEFLADNAG
Lancelot
3
8
6
0.75
W
Skadi
Tarlouzze
Skadi
17
4
14
6
W
Sylvanus
1
3
23
4.17
L
3
5
5
1.1
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,925
Damage
94,621
103,175
Taken
78,032
94,087
Mitigated
69,950
33,354
Healing
37,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,044
603
6,388
6,629
19,465
11,167
0
10,635
8,830
33,697
0
W
Discordia
DenTykkeHund
Discordia
17,830
1,614
603
1,647
10,940
6,138
1,291
7,286
3,654
44,633
0
W
Tiamat
25,190
641
2,365
5,349
14,280
14,374
362
7,308
6,972
49,054
0
W
Arachne
MRDRKING
Arachne
11,642
9,296
1,718
3,298
17,346
13,498
1,300
8,965
8,381
0
15,399
L
Chronos
Manneo
Chronos
16,524
3,288
1,150
3,974
19,534
9,192
0
9,421
10,113
39,317
0
L
Lancelot
TTVTHEFLADNAG
Lancelot
10,698
1,024
638
3,176
21,448
17,985
0
9,323
12,125
0
28,139
W
Skadi
Tarlouzze
Skadi
34,514
17,487
3,790
1,095
12,550
6,301
4,594
6,067
6,483
0
57,060
W
Sylvanus
5,445
625
8,249
9,215
22,916
29,639
155
11,040
11,876
9,247
0
L
13,098
702
1,706
4,907
22,472
35,851
0
9,537
12,935
24,779
0
L
6,561
1,049
1,876
2,910
20,256
19,892
0
9,549
10,707
0
12,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,467
Gold Earned
59,772
212
Minions Killed
164
0
Camps Cleared
0
1,343,178
Distance Traveled
1,470,579
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,854
616
53
3
0
276,375
0
W
Discordia
11,910
744
56
4
0
279,576
1
W
Tiamat
12,113
757
44
3
0
341,952
1
W
Arachne
11,270
704
9
1
0
320,017
2
L
Chronos
10,211
638
59
4
0
250,794
2
L
Lancelot
10,438
652
37
2
0
284,548
0
W
Skadi
13,151
822
44
3
0
248,406
0
W
Sylvanus
11,328
708
11
1
0
280,628
5
L
Bacchus
11,095
693
40
3
0
282,536
5
L
Osiris
9,869
617
23
1
0
248,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role